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I am going to be playing in a high level game that will quickly use the epic rules from Little Red Goblin Games. This is what I'm going with:

Character:
Dervish Monk(18)
Male Azata-Blooded Aasimar (Musetouched) Bard (Dervish Dancer) 15 Monk (Master of Many Styles) 3
LG Medium Outsider (native)
Init +14; Senses Darkvision; Perception +25
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Defense
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AC 52, touch 45, flat-footed 26 (+7 armor, +12 Dex, +4 deflection, +14 dodge)
hp 198 (18d8+90)
Fort +19, Ref +42, Will +21; +4 vs. bardic performance, sonic, and language-dependant effects, +2 vs. enchantment
Defensive Abilities Evasion; Resist acid 5, cold 5, electricity 5
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Offense
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Speed 55 ft.
Melee +5 Holy, Ki focus Adamantine Scimitar +45/+40/+35 (1d6+30+2d6 vs, Evil/15-20/x2) and
. . Unarmed strike +45/+40/+35 (2d6+30+1d6 fire/x2)
Special Attacks Bardic Performance: Countersong, Bardic Performance: Distraction, Bardic Performance: Fascinate (5 targets) (DC 27), Bardic Performance: Inspire Competence +5, Battle Dance: Inspire Courage +3, Battle Dance: Inspire Greatness, Battle Dance: Inspire Heroics
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Statistics
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Str 10/16, Dex 28/34, Con 14/20, Int 14/20, Wis 10/16, Cha 24/30
Base Atk +13; CMB +18; CMD 61
Feats Arcane Strike, Bard Weapon Proficiencies, Combat Reflexes (13 AoO/round), Crane Riposte, Crane Style, Crane Wing, Dervish Dance, Dodge, Improved Unarmed Strike, Monastic Legacy (+7), Monk Weapon Proficiencies, Panther Claw, Panther Style (3/round), Stunning Fist (7/day) (DC 22), Weapon Finesse
Traits Maestro of the Society, Reactionary
Skills Acrobatics +41 (+49 jump, +44 to jump), Appraise +10, Bluff +15, Climb +8, Diplomacy +17, Disable Device +14, Disguise +15, Escape Artist +17, Fly +14, Handle Animal +12, Heal +5, Intimidate +15, Knowledge (arcana) +27, Knowledge (dungeoneering) +15, Knowledge (engineering) +10, Knowledge (geography) +15, Knowledge (history) +27, Knowledge (local) +15, Knowledge (nature) +15, Knowledge (nobility) +15, Knowledge (planes) +15, Knowledge (religion) +14, Linguistics +11, Perception +25, Perform (dance) +41, Ride +13, Sense Motive +11, Sleight of Hand +19, Spellcraft +27, Stealth +34, Survival +7, Swim +8, Use Magic Device +32
SQ AC Bonus +5, Battle Dance (swift action) (45 rounds/day), Battle Dance: Leaf on the Wind, Battle Dance: Rain of Blows +4, Battle Dance: Razor's Kiss, Dance of Fury, Fast Movement (+10'), Fleet (+25'), Fuse Style (2 styles), Ioun stone (iridescent spindle), Jack of All Trades: Trained skills, Ki focus, Maneuver Training, Ring of freedom of movement, Still Mind, Stunning Fist (Stun), Unarmed Strike (2d6), Well Versed, Winged boots (3/day)
Combat Gear +5 Holy, Ki focus Adamantine Scimitar; Other Gear Agile, Flaming Amulet of mighty fists, Belt of physical perfection +6, Bracers of armor +7, Cloak of resistance +5, Headband of mental superiority +6 (Use Magic Device, Knowledge [history]), Ioun stone (iridescent spindle), Ioun stone (pale green prism), Monk's robe, Ring of freedom of movement, Ring of protection +4, Winged boots (3/day)

Note: Greater Magic Fang has been added to 2 fists with Permanency.

To explain the point, a Dervish Dancer Bard is able to move and attack at any point during the movement, downside is that this movement draws AoO. That's where the Monk comes in. I've used Master of Many Styles so I could crane and panther at the same time. I move in slash, move away, they take an AoO, I block (crane) and punch them in the face (panther). After that I can't block, but I can still punch them. My AC is high enough that they should miss their AoO's a lot too.

With my Bard song, my to hit is pretty high, so I should hit often, and the damage isn't bad if I was going to be directing it all on one target. 4 Attacks with Rain of Blows starting at a 44 attack bonus, if 3 scimitar strikes hit ~130 Damage. If I spread my attacks out it's ~40 for the first hit, then another ~40 for my AoO counterstrike (Panther Style).

Does anyone see any glaring mistakes, or better ways to to capitalize on what's already there?

What I'd really like to do is add some bleed damage. Are there any weapon specials or feats that would allow me to add some bleed damage with my strikes consistently? I know I could take some rogue levels, but I'd rather not add any more classes.


Bloody Assault (Combat)
Sacrificing accuracy, you can inflict bloody wounds that are slow to heal.
Prerequisites: Str 13, Power Attack, base attack bonus +6.
Benefit: You can choose to take a –5 penalty on all melee attack rolls and combat maneuver checks to inflict 1d4 points of bleed damage with your weapon melee attacks, in addition to the normal damage dealt by the weapon. A creature continues to take bleed damage every round at the start of its turn. Bleed damage can be stopped by a DC 15 Heal check or through any magical healing. Bleed damage from this feat does not stack with itself. You must choose to use this feat before making the attack roll, and its effects last until your next turn (although the bleeding lasts until healed, as normal).

That. Do you have any songs to get rid of the penalty of attack rolls, if you do it will help, a LOT! But you need to also take power attack, which is this:

Power Attack (Combat)
You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.
Prerequisites: Str 13, base attack bonus +1.
Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Still helpful if you have a good song that will erase the penalties, then you will do some damage. Hope this helps:)

-Amber Mikaelson(Joke in name + 2 day wait)

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