Re: 4:02 In Wrath's Shadow


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Scarab Sages 1/5

Playing last Monday my party got TPK'd as a result of a very large misinterpretation of the rules. Our party of 4 came upon the first encounter and the GM hit us with the enemy's Supernatural Ability. One of the party was affected by the first enemy's SA. He proceeded to do as he was supposed to. Next round the next enemy followed suit and another hero failed their save as well as the first hero. The first enemy at this time attacked the victim of his SA. The hero being affected by 2 enemy SA's could still do nothing as he was affected by the second enemy's SA. On the third round the third enemy did their SA and the 2 remaining heroes failed their saves.

Now this is where everything goes sideways.

At this point the GM ruled that the SA would continue to affect the heroes and so the heroes could not act. With that ruling we now have 4 heroes just standing around being beaten until they are all dead, which is what occurred. TPK bing bang boom!

Now by my understanding of the rules a SA takes a Standard action to perform so by attacking the SA should have it's termination affect take over(which is to last 1 round). But by ruling that the SA would continue indefinitely even while the enemies were attacking it now has cost the players involved two misfortunes.

1. They have to spend 5 PP to retrieve their corpse as well as either 16 PP or 5000+ gp to be raised and then another 8 PP or 2000gp to gain back their newly acquired negative levels.

2. They are now unable to play this scenario again as that would be against PFS rules.

Now I don't mind having a character die, BUT I want it to be a fair and proper death that is in accordance to the rules of game play.

The Exchange 5/5 RPG Superstar 2010 Top 16

Gresby, your GM played that encounter correctly. The Supernatural Attack in question takes a standard action to activate, but not to maintain. The characters aren't helpless, though, and can defend themselves, but if the whole party is affected, then it's only a matter of time before the enemies' attacks win through.

I think you've got the costs correct.

Having said that, why did you post here? Are you hoping Mike would overrule your GM? That's unlikely, and you'd probably get better results sending him a private message. Did you want to embarrass your GM?

Dark Archive 4/5

I know of only one supernatural ability that works like that which means you should probably spoiler your text or at least flag to move this to the GM section, I havent actually played the scenario yet but I can guess it was probably a group of

Monster Name and rules regarding their SU ability:
Harpies, the effect of their song is very very strong which is why if you even have a hint that they will be involved in a scenario you should use your wax earplugs or potions of deafness both of which my PC's carry, if they dont succeed at taking everyone out though the encounter should be a walkover as they are over CR'ed if their ability fails and over CRed if it doesnt, there is no duration for the ability and no need for them to use actions to maintain it by RAW

Sovereign Court 4/5 *

Pathfinder Adventure Path, Maps Subscriber

Your GM was right on this one. That encounter has tremendous TPK potential.

Liberty's Edge 5/5

Spoiler:
Thunderstones can also help and are a bit less costly and not as permanent as potions of deafness.

Sovereign Court 4/5 *

Pathfinder Adventure Path, Maps Subscriber

There is also a way built in to that encounter for the pcs to identify the threat before the encounter begins. Involves perception and knowledge checks. If your party fails their skill checks then all fail their saving throws then yes you are kind of screwed. Tremendous bad luck.

Sovereign Court 4/5 *

Pathfinder Adventure Path, Maps Subscriber

My party was TPKd by a sleep spell and a Hold Person so I feel your pain.

Dark Archive 4/5

There's a thread about this in GM discussion. Your GM played it fine. Sorry about your character.

5/5 *

Spoiler:
To be fair, the tactics say only one harpy uses captivating song, so although your GM played the mechanics correctly, he was a little tough. Not only that, harpy songs also last one extra round AFTER they stop maintaining the song.

On the being helpless subject: Harpy's song specifically states that once the creature is within 5 feet of the harpy, they are indeed helpless to that harpy. So CDG would be possible right there.

Anyway, as Mergy stated this scenario already has a thread in the GM forums and it is probably the best venue to discuss the lethality of it.

4/5

Yup, the GM ran it correctly. I highly suggest buying Seekers of Secrets getting a clear ion stone and slotting it into your Wayfinder.

Wayfinder Resonant Powers (Clear spindle): "Protection from possession and mental control (as protection from evil)." (Pathfinder Chronicles: Seekers of Secrets, pg. 52)

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

As a matter of rules interest (cuz hey, it's what I do), where are people getting the idea that the creature can maintain this effect indefinitely without spending standard actions?

The write-up for the ability says it lasts for 1 round after they stop using it. If we assume the existence of that mechanic has a purpose, then it follows that there would be some reason for the creature to cease the ability. Furthermore, it doesn't say anything about maintaining it being a free action or non-action or any such thing, thus we should default to the standard action per the rules for Supernatural abilities.

Seems to me that the creature needs to keep spending standard actions until the victim is within 5ft (where the ability says they stop defending themselves), and then the suspiciously precise 1-round remainder allows them just enough time to slaughter the victim. (Though if multiple victims arrived at the same time, the creature would only have time to slaughter one, and then the rest snap out of it and "normal" combat ensues. Which seems appropriate, since the classic trope of this creature involves luring one person away to tragic and lonely death, not disabling an entire troop of soldiers and killing them at will.)

What are the thought processes leading to other conclusions?

5/5 *

Oh, I think I misread above. A harpy that is singing needs to spend her turn either (1) continuing to sing or (2) stop singing (at which point the song ends after one more round).

Basically its like a spell with duration "concentration" + 1 round.

Scarab Sages 1/5

Jiggy wrote:

As a matter of rules interest (cuz hey, it's what I do), where are people getting the idea that the creature can maintain this effect indefinitely without spending standard actions?

The write-up for the ability says it lasts for 1 round after they stop using it. If we assume the existence of that mechanic has a purpose, then it follows that there would be some reason for the creature to cease the ability. Furthermore, it doesn't say anything about maintaining it being a free action or non-action or any such thing, thus we should default to the standard action per the rules for Supernatural abilities.

Seems to me that the creature needs to keep spending standard actions until the victim is within 5ft (where the ability says they stop defending themselves), and then the suspiciously precise 1-round remainder allows them just enough time to slaughter the victim. (Though if multiple victims arrived at the same time, the creature would only have time to slaughter one, and then the rest snap out of it and "normal" combat ensues. Which seems appropriate, since the classic trope of this creature involves luring one person away to tragic and lonely death, not disabling an entire troop of soldiers and killing them at will.)

What are the thought processes leading to other conclusions?

This is the point that I was trying to get across. I apologize if it didn't come across properly. Why have the 'Lasts for 1 round after they stop' rule if their opponent is already dead and can not hear the song. Seems kind of pointless.

Dark Archive

I'm eagerly awaiting the other side of this debate (continue as a free action), because I personally read it in the same manner as Jiggy - that a solo harpy is pretty useless, but a crowd of 4 or 8 harpies cooperating is scary as heck.

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TetsujinOni wrote:

I'm eagerly awaiting the other side of this debate (continue as a free action), because I personally read it in the same manner as Jiggy - that a solo harpy is pretty useless, but a crowd of 4 or 8 harpies cooperating is scary as heck.

A solo harpy (against an appropriate party) can still be a very credible threat; DC 16 against level 3-4 PCs isn't exactly easy (except for the cleric/druid, perhaps). If the whole party fails their saves, then they all walk up, and the harpy kills the most dangerous-looking one with a CdG while the party just stands there. Then you start the "real" fight with one PC dead.

Dark Archive 4/5

Harpies cant CdG your not helpless if you fail the save (that is explicitly listed in the description "you can still defend yourself"),

The arguments I have for the free action maintainence is simply that the closest mechanic (bardic performance) is a standard to start and a free action to maintain (bardic performance is equivalent to magical singing).

If it was concentration based then the harpy would have to make a concentration check each time it was hit (as per spells with duration concentration + x rounds). As harpies have no caster level (its a Su ability and they obtain no caster level by RAW from anything else) they obviously cannot make concentration checks (what ability would it be based off? whats the DC?) hence it cannot be a concentration based ability

Sovereign Court 4/5 *

Pathfinder Adventure Path, Maps Subscriber

Hmm I will need to do a bit of research to answer properly but I will point out that once the whole party was fascinated there was nothing to stop the couple of harpies doing the fascinating from maintaining it while their sisters do the killing. Regardless of how you rule it it was a TPK.

Sovereign Court 4/5 *

Pathfinder Adventure Path, Maps Subscriber
CRobledo wrote:

** spoiler omitted **

Nope it actually says:

"just one harpy uses her captivating song first, with the others following suit in order to captivate as many targets as possible"

The GM ruled it right.

Sovereign Court 4/5 *

Pathfinder Adventure Path, Maps Subscriber

Not sure where my understanding it was a free action to maintain comes from but I have had it ruled that way by several GMs so it is widely believed to be the case. Perhaps it has to do with Bardic Performances being maintained as a free action, leading to a deduction that Harpies would work the same way.

Hopefully one of the other GMs has more sound reasoning than mine. Nowhere in the text of Harpies is it specified that it takes a certain type of action to maintain.

Sovereign Court 4/5 *

Pathfinder Adventure Path, Maps Subscriber

I think another interesting question is whether you are indeed helpless when within 5 feet. I ruled no when I ran this but by the text it sure sounds like you might be:

"Captivated creatures can take no actions other than to defend themselves. A victim within 5 feet of the harpy simply stands and offers no resistance to the harpy's attacks."

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Caderyn wrote:
Harpies cant CdG your not helpless if you fail the save (that is explicitly listed in the description "you can still defend yourself"),

Finish reading:

The part you skipped wrote:
A victim within 5 feet of the harpy simply stands and offers no resistance to the harpy's attacks.
Caderyn wrote:

The arguments I have for the free action maintainence is simply that the closest mechanic (bardic performance) is a standard to start and a free action to maintain (bardic performance is equivalent to magical singing).

If it was concentration based then the harpy would have to make a concentration check each time it was hit (as per spells with duration concentration + x rounds). As harpies have no caster level (its a Su ability and they obtain no caster level by RAW from anything else) they obviously cannot make concentration checks (what ability would it be based off? whats the DC?) hence it cannot be a concentration based ability

Now here's an interesting paradox. First, you say the ability works a certain way because it reminds you of some other ability that works that way (bardic performance). Then you critique someone else's description of it resembling another ability that works a certain way (concentration-based spells). So I guess it's only okay to interpret an ability in light of other abilities when you like the result?

So you know, no one was saying that it was based on concentration - someone said it was similar, not that it used that mechanic. So pointing out the flaws of that theory is pointless, because no one has that theory.

----------------

Anyway, the idea of "Harpies sing? Bards sing! They must work the same!" doesn't work. Spells and special abilities in Pathfinder reference each other all the time, and this one references nothing, so claiming a mechanical connection is unfounded. The ability specifies no actions at all, so all we have left is the categorical rules for supernatural abilities requiring a standard action. To my knowledge, there is not a general rule for "maintaining" (I put that in quotes because the term does not actually appear in the ability) as a different action type. (If there were, it would clearly apply, but alas, we're not so fortunate.)

Dark Archive 4/5

The issue with a lack of a "maintainence" mechanic is the primary issue which is why I pointed out the flaw in concentration based maintainence which you didnt specify I believe another person said it would work as a spell which had concentraion + 1 round, as harpies lack both a caster level and a casting stat a concentration based mechanic wont work.

Leaving us with just two options
1. free action (similar to the supernatural ability bardsong, and I would argue all the cleric aura domain powers)
2. standard action thats not concentration based (not supported by any rule that I know of)

Its possible the maintainence could be a standard action each round the question would become would you make all supernatural abilities that provide an aura effect to use a standard action each round (Nimbus of light, aura of protection, and various other cleric domain abilities) as these too are Su abilities that dont specify how they are maintained, if not than the free action makes the most consistant sense with all other supernatural abilities that I can see and thus its how I would rule and how I would expect a GM to rule.

That there should be a limit to the duration of the ability is certainly something I would say is needed to ensure that its not unbalanced but from everything I can see I can only determine a free action to be the most likely method of maintainence.

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Caderyn wrote:

Leaving us with just two options

1. free action (similar to the supernatural ability bardsong, and I would argue all the cleric aura domain powers)

Bardic performance specifies a free action to maintain. The fact that the harpy's ability doesn't is typically an implication of difference, not sameness. As for cleric domain abilities, see below.

Quote:
2. standard action thats not concentration based (not supported by any rule that I know of)

So you don't know of a rule that a supernatural ability is always a standard action to use? "Using a supernatural ability is usually a standard action (unless defined otherwise by the ability's description)." Standard unless otherwise specified. The harpy's ability does not "otherwise specify".

Quote:
Its possible the maintainence could be a standard action each round the question would become would you make all supernatural abilities that provide an aura effect to use a standard action each round (Nimbus of light, aura of protection, and various other cleric domain abilities) as these too are Su abilities that dont specify how they are maintained,

Nimbus of light has a duration (rounds per level), implying that once you start it, it continues until you stop, without any maintenance needed. The harpy's ability contains no such text, and therefore cannot be assumed to function the same way.

The same goes for your other example of the aura of protection. You can't keep assuming that differently-worded abilities must function the same.

Sovereign Court 4/5 *

Pathfinder Adventure Path, Maps Subscriber

I just searched through a zillion threads about this all over the internets and one thing is clear: this is a confusing issue. I can't agree with Jiggy that it must be a standard action because the definition that most supernatural abilities are a standard action does not mean that all abilities are covered by this rule. Quite the contrary it implies there are exceptions.

Most GMs out there seem to rule that it is free to maintain with "common sense" being the common argument. Normally I would scoff at that argument, but we all know of plenty of rules that are not laid out that do require the intervention of common sense. This rule is a great FAQ candidate.

Dark Archive 4/5

The problem becomes that every other Su ability has a duration listed in minutes or rounds or like bardsong has a specific maintainence mechanic (that I can find anyway), thus meaning the harpy is unique in that it has the only Su ability that lasts for "singing + 1 round" that doesnt specify a mechanic to maintain it

I personally disagree that it would default to the "using a supernatural ability" as that generally refers to activating an ability not maintaining one but appart from harpies song no Su ability requires maintainence that doesnt have a specified mechanic.

However unless your willing to accept comparisions to other supernatural abilities, which obviously cannot be perfect (as if the comparison was perfect then we would have the same issue as the harpies song) then I am confident that I cannot convince you as my arguments are generally based on other supernatural abilities, as if I cant find a rule for something I tend to go to whatever is the closest mechanic I can find to attempt to get something that makes sense.

I can see why you are arguing for a standard action to maintain it, but I am not convinced and apparently judging by the OP's post neither are quite a few other GM's, which means a post specifically defining if its a free or a standard, from either a Dev in a FAQ or Mike would be the best idea at this stage to ensure consistancy among PFS GM's as honestly with an ability like this where the potential for TPK's is high its definately a good idea to have everyone on the same page.

EDIT: Also nimbus and the auras do not have a duration, they have a maximum amount of time they can be active in rounds (you can use as many or as few rounds as you wish during the activation)

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The ShadowShackleton wrote:
the definition that most supernatural abilities are a standard action does not mean that all abilities are covered by this rule. Quite the contrary it implies there are exceptions.

Indeed, and said rule then goes on to state that those exceptions will self-identify in their descriptions. The harpy's song doesn't. If a thing can be an exception without being called out as one, then how do you know it's an exception and that something else isn't? In the list of all the things that aren't called out as exceptions, how do you decide that one is and another isn't?

Without something clearly implying otherwise, we have to assume that the rules mean what they say, rather than assume that any idea not explicitly contradicted is a valid interpretation. Occasionally a rule is poorly-written enough that this method leads to the wrong conclusion, but those cases are the minority by a large margin.

Quote:
Most GMs out there seem to rule that it is free to maintain with "common sense" being the common argument. Normally I would scoff at that argument, but we all know of plenty of rules that are not laid out that do require the intervention of common sense. This rule is a great FAQ candidate.

I will agree that developer clarification would be great. If you start the appropriate rules thread, I'll click the FAQ flag on it. In the meantime (unless I discover you've already done this) I'll see if James Jacobs has an opinion or knows the original intent (remembering, as I'm sure everyone will "remind" me, that his answer would not be an official ruling).

Dark Archive 4/5

Honestly though some clarification is better than none Jiggy, even if its not techincally "official", I would still likely use whatever you find as a ruling, because for mechanics like this consistancy is important as its a game changing ability.

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Question's posted, and JJ appears to be online, so cross your fingers.

Sovereign Court 4/5 *

Pathfinder Adventure Path, Maps Subscriber

Yeah I don't entirely disagree with you Jiggy but no one disagrees it is a standard action to activate. The rules for supernatural abilities say nothing about maintaining an effect.

Mostly I think that GMs are ruling in favour of the harsh interpretation because harpies have always been a particularly nasty threat to TPK a party right back to the early days of D+D. To require standard actions each round nerfs them pretty badly and they become much less of a challenge.

I'll create a rules thread.

Sovereign Court 4/5 *

Pathfinder Adventure Path, Maps Subscriber

Rules thread is created. FAQ it please. I think we can all agree it is somewhat unclear on a couple of points.

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Already FAQ'd and replied. :)

On a side note, want to take bets on how many times the point I mention in said reply has to be brought up before the usual suspects have to stop pretending it hasn't been mentioned and either come up with something or admit not having an answer?

By "the usual suspects" I mean some of the Rules Questions regulars who really shouldn't be. You'll see who they are. ;)

Sovereign Court 4/5 *

Pathfinder Adventure Path, Maps Subscriber

Ha yep no doubt.

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Dangit, Caderyn preempted the chance to bet!

Scarab Sages

Caderyn wrote:
As harpies have no caster level (its a Su ability and they obtain no caster level by RAW from anything else) they obviously cannot make concentration checks (what ability would it be based off? whats the DC?) hence it cannot be a concentration based ability

Use Special Ability

"Using a supernatural ability is usually a standard action (unless defined otherwise by the ability's description). Its use cannot be disrupted, does not require concentration, and does not provoke attacks of opportunity."

Regarding the relevant ability and calculatin the DC; the ability specifically states it is Charisma-based. This helps recalculate the DC if the creature gains a stat boost from a spell, item, or levelling.

The DC is set at [10] + half Hit Dice [3] + stat mod [3] = 16.

Incidentally, the ecology section of Mythic Monsters Revisited had this to say:

"GMs should note that harpies pose more of a danger for low-level parties than their CR suggests, since if everyone succumbs to their captivating song, the party won't be able to defend themselves, and may be slaughtered like livestock. This risk can be mitigated by including only a few harpies among other types of threats, or giving the party some sort of advanced warning or magical protection against the threat. Alternatively, having some of the harpies forgo the use of their captivation powers in favor of regular attacks or magic items can prevent a terrible end to a new campaign."

Dark Archive 4/5

Doh you must have posted in here when I was replying to it, plus im not a rules forum regular (at least I hope not, im actually on my lunch break at work)

Sovereign Court 4/5 *

Pathfinder Adventure Path, Maps Subscriber

Interesting that Mythic Monsters quote seems to support the free action theory, otherwise how could a harpy slaughter them like livestock?

Sczarni 4/5

The ShadowShackleton wrote:
Interesting that Mythic Monsters quote seems to support the free action theory, otherwise how could a harpy slaughter them like livestock?

He could slaughter 1 of them per harpy - stops singing and CDG. The Mythic monsters actually leads credence to it being a standard action, because it mentions having less harpies than the number of PCs as a way to prevent this

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

For those interested, James Jacobs says it's supposed to be a standard action each round, luring the victim in, then stop singing and use that 1 extra round to attack.

Dark Archive

Actually, the harpies can then move far enough to get cover/concealment and start screeching again on the round after the CdG and see who they can catch with the re-save.

Eventually some of the PCs may save. Makes for a VERY long frustrating encounter though.

5/5 *

TetsujinOni wrote:

Actually, the harpies can then move far enough to get cover/concealment and start screeching again on the round after the CdG and see who they can catch with the re-save.

Eventually some of the PCs may save. Makes for a VERY long frustrating encounter though.

I'm pretty sure you are immune to an individual harpy's song for 24 hours once you saved once.

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CRobledo wrote:
TetsujinOni wrote:

Actually, the harpies can then move far enough to get cover/concealment and start screeching again on the round after the CdG and see who they can catch with the re-save.

Eventually some of the PCs may save. Makes for a VERY long frustrating encounter though.

I'm pretty sure you are immune to an individual harpy's song for 24 hours once you saved once.

Correct.

4/5

Jiggy wrote:
For those interested, James Jacobs says it's supposed to be a standard action each round, luring the victim in, then stop singing and use that 1 extra round to attack.

Interestingly, the Baobhan Sith, which has a nearly identical ability (it has a dance instead of a song), calls out that they can move and act normally, including using SLAs, during the captivate, though it still doesn't call out the action it takes to maintain.

It's obviously up for grabs, but to answer the unanswered question you posed a while back of "Why would it mention that it lasts for one round after maintaining if it's a free to maintain?", I'd imagine if the intent of the original author was free action maintain, then that clause was due to potential clever PC actions to prevent the song and save their allies (such as lipstitch or such).

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Rogue Eidolon wrote:
Interestingly, the Baobhan Sith, which has a nearly identical ability (it has a dance instead of a song), calls out that they can move and act normally, including using SLAs, during the captivate, though it still doesn't call out the action it takes to maintain.

Link? Can't seem to find the critter, and I'd be very interested in reading it.

Dark Archive

CRobledo wrote:
TetsujinOni wrote:

Actually, the harpies can then move far enough to get cover/concealment and start screeching again on the round after the CdG and see who they can catch with the re-save.

Eventually some of the PCs may save. Makes for a VERY long frustrating encounter though.

I'm pretty sure you are immune to an individual harpy's song for 24 hours once you saved once.

Absolutely. The re-save is for those who were captivated the first time around. Eventually either the party will all have saved (and the harpy stops screeching), or the party is all dead...

Most likely outcome even if the party loses one guy in the first iteration is that they lose one guy to the CdG then at least one of them hits a good roll on the save and the harpy maneuvers to get the captivated ones close to get two of the four-to-six PCs and then has to flee the remaining PCs...

I was simplifying my terms for brevity.

Grand Lodge 4/5 **

Note: captivated creatures are NOT helpless, so there is no coup de gras possible. They can take no action "except to defend themself". (Presumably they even retain Dex and Dodge bonuses to AC due to this.)

5/5 *

Jiggy wrote:
Rogue Eidolon wrote:
Interestingly, the Baobhan Sith, which has a nearly identical ability (it has a dance instead of a song), calls out that they can move and act normally, including using SLAs, during the captivate, though it still doesn't call out the action it takes to maintain.
Link? Can't seem to find the critter, and I'd be very interested in reading it.

Here is the link. I think it's from tomb of horrors complete.

5/5 *

Scott Young wrote:
Note: captivated creatures are NOT helpless, so there is no coup de gras possible. They can take no action "except to defend themself". (Presumably they even retain Dex and Dodge bonuses to AC due to this.)

Please re-read the ability, its the sentence exactly after what you said:

Captivating Song (Su)

A harpy's song has the power to infect the minds of those that hear it, calling them to the harpy's side. When a harpy sings, all creatures aside from other harpies within a 300-foot spread must succeed on a DC 16 Will saving throw or become captivated. A creature that successfully saves is not subject to the same harpy's song for 24 hours. A victim under the effects of the captivating song moves toward the harpy using the most direct means available. If the path leads them into a dangerous area such as through fire or off a cliff, that creature receives a second saving throw to end the effect before moving into peril. Captivated creatures can take no actions other than to defend themselves. A victim within 5 feet of the harpy simply stands and offers no resistance to the harpy's attacks. This effect continues for as long as the harpy sings and for 1 round thereafter. This is a sonic mind-affecting charm effect. The save DC is Charisma-based.

3/5

Scott Young wrote:
Note: captivated creatures are NOT helpless, so there is no coup de gras possible. They can take no action "except to defend themself". (Presumably they even retain Dex and Dodge bonuses to AC due to this.)

...except, as already noted, when the target has moved next to the harpy.

Quote:
A victim within 5 feet of the harpy simply stands and offers no resistance to the harpy's attacks.

Edit: ninja'd

5/5 *

And as an extra clarification, they are only helpless to THAT harpy, not the rest.

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

CRobledo wrote:
Jiggy wrote:
Rogue Eidolon wrote:
Interestingly, the Baobhan Sith, which has a nearly identical ability (it has a dance instead of a song), calls out that they can move and act normally, including using SLAs, during the captivate, though it still doesn't call out the action it takes to maintain.
Link? Can't seem to find the critter, and I'd be very interested in reading it.
Here is the link. I think it's from tomb of horrors complete.

Thanks.

@Rogue Eidolon and anyone else reading: So on the one hand we've got James Jacobs concurring with what a plain reading of the rules lead us to, and on the other hand we have a third-party product with a kind of similar ability except that it specifies the ability to act normally during a dance whereas the harpy's ability does not.

Yeah, I think this one can safely be called "case closed". :)

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