
Gnomezrule |

So I am working on getting my battle maps and so forth ready. I have numerous dungeon tiles of caverns and generic dungeons. However this AP calls for some unique environs. While I could blow up the maps in the AP to the correct scale these maps do not have the detail that I imagine would exist in a location like Riptide Cove from AP1 and certianly not the Saughain tunnels from AP2.
My question is has anyone attempted to add details such as sea grasses, coral and other elements to their layouts.