
Karlgamer |

Okay, my(maptool) campaign file for my kingmaker game became corrupt today.
I now have to start a lot of things off from the beginning.
I wish Paizo had there VTT up and I would start using that.
We have been using Google docs(spreadsheets) for most campaign info so I suppose I could use a spreadsheet with city blocks.
What I need it something I can use for the Hex grid of the Kingmaker maps.
The spreadsheets won't work because they only use squares and I wouldn't want to sacrifice the look of these nice maps.
Any ideas?

Yasha |

Have you tried Hexographer? It might not do exactly what you're looking for (or maybe it will) but it might move things in the right direction. Especially if you want to have a map you can continue adding objects and locations to. I've used the free version on plenty of occasions and it seems to suit quite well for most of my outdoor mapping needs.

Jabberwonky |

I wound up using Adobe Illustrator and re-drew the region for The Stolen Lands. I'm currently working on the surrounding areas for the additional modules as well.
I set it up as a base map with the land features (Forest, Plains, Rivers, Hills, Mountains) and then added hex overlays with sites or items of interest (Oleg's Trading Post, Barbarian Cairns, Lairs, Encounters, Etc), and then created a white hex mask so I could remove individual hexes as the party explored. You can see an example here.
It's built in Adobe CS5, if anyone wants a copy of the file I'd be happy to share. You'll need Adobe Illustrator to be able to use it/manipulate it, of course.

Grimmy |

I wound up using Adobe Illustrator and re-drew the region for The Stolen Lands. I'm currently working on the surrounding areas for the additional modules as well.
I set it up as a base map with the land features (Forest, Plains, Rivers, Hills, Mountains) and then added hex overlays with sites or items of interest (Oleg's Trading Post, Barbarian Cairns, Lairs, Encounters, Etc), and then created a white hex mask so I could remove individual hexes as the party explored. You can see an example here.
It's built in Adobe CS5, if anyone wants a copy of the file I'd be happy to share. You'll need Adobe Illustrator to be able to use it/manipulate it, of course.
Do you think any of the map elements you have here could be used in GIMP or Inkscape? I can't afford Illustrator, but I like the look you have going here.

Jabberwonky |

What I want to know is how I can use that Google thing. Is that something special for Obsidian Portal and how hard is it to edit?
The google map interface is a standard add in that many websites have. For obsidian portal, I just upload the map an it puts it into the google interface. Its nice, something I've seen elsewhere as well.
As far as the map elements, I used illustrator so I could have scalable vectors for all the icons and whatnot. Id imagine that they could be used in gimp or inkscape, assuming those programs have the ability to import and work with layers. For that matter, I'm guessing you could create you own campaign specific icons as well, in those programs?