
threemilechild |

I have come up with way too many options and possibilities for my upcoming sorcerer in a Kingmaker game. Does anyone have insights?
My original plan was a crossblooded elemental/X sorcerer who used her bloodline to make all her blasts cold, and then Rime Spell and Sickening to make them entangled and sick for spell level rounds. The X would be either draconic (for extra damage), or starsoul (free dazzle along with the Entangle and Sickening) or arcane (because I love familiars).
Then I noticed that Waves Oracle gets Freezing Spells, where her cold spells slow victims for 1 round if they fail the save, and I thought that was worth a level dip. (Plus I'd be able to use divine wands.) I looked around for archetypes, and noticed that Stargazer archetype has some nice class skills and takes Guiding Star (normally a Heavens revelation), which seemed ideal for a wisdom-challenged fortune-telling travelling Varisian settling a new country, and well worth the Extra Revelation feat, and I liked the parallel of Elemental-Water/Starsoul bloodline and Waves/Stargazer archetype.
But then, here's the hitch: "You've got to be dual-cursed," says boyfriend, "Misfortune is awesome!" It isn't quite as awesome as it could be -- my DM has ruled that since it's called "Misfortune" I can't use it on my allies, even though all it does is force a reroll. (It is different from the witches' hex.) But it's still pretty awesome, especially since I'm a flimsy caster with crappy AC, who could die from one crit. (DM does consider 20s to be valid targets for a reroll, even if it's obvious they hit.)
However, the Dual-Cursed archetype replaces mystery skills with nothing, and they both replace a few bonus spells, so they can't be taken together.
On the other hand, I could take the Heavens mystery instead of Waves, and get Misfortune, Guiding Star, AND Awesome Display, which means I'd be a Color Spraying genius.
So as it stands, I can have two of the three:
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As for sorcerer bloodlines, again I'm feeling indecisive. Since I'll be taking Craft Wondrous Items instead of Craft Wands, I could give up a familiar, I suppose... I could take Starsoul; Dazzle isn't that exciting an effect, it's just an extra -1 to hit over the Entangle and Sicken, but it does last as long as the other effects and it would be totally free. Plus some of the other abilities are cool, and I like the spells well enough. I'm really not feeling draconic -- it's kind of out of nowhere, and although it would be extra damage, we will have an archer and a bard who plans on using some blasts too, so it's not like we'll lack for ranged damage potential.
But the last consideration is that we'll (probably) be travelling around in a wagon, and animals never really last long in the wild, it seems. So I can either know Mount/Phantom Steed, or take the Sylvan bloodline to get an animal companion. The horse would also provide some melee support, which it seems we might need (4 person party: me, archer ranger, pacifist cleric with 7 Str, and the bard). The bard will take mounted combat feats, so the horse should be fairly survivable when he's not being used for vehicular overruns. Sylvan replaces Laughing Touch, but the Fey bloodline is still pretty cool, with some fun spells.
This is way too long anyway, but I do have a backstory, written for the original iteration of the character:
them, were strangely effective, at least in the short term -- which is all that mattered, anyway.
As she grew up, her mother would occasionally mention that her father was a nobleman, but she rarely paid much attention, and assumed that such claims were the same as other tales, myths, and cons she'd hear around the fire. But, as a teenager, when trading through Chesed and Port Ice, she noticed a Surtovan nobleman whose insignia looked suspiciously like a necklace worn by her mother. On asking her mother, she discovered that yes, according to her mother -- her father IS Surtovan, and fairly highly placed. She decided to try to meet him whether he was really her father or not, and perhaps broker a trade deal between her travelling family and the Surtovans; this went very, very badly. At first, the Surtovan nobility laughed at her, but when she met the man her mother had called her father, the resemblance was, although not uncanny, certainly possible. Upset at the possible scandal or hold the gypsies might have over them, they used magic and trickery to age her, turning her overnight from a teenaged girl to an old woman.
Or, so she claims.
She's happy enough to visit the river kingdoms; she's been through there before and she remembers the general lawless air to be amenable. She is, however, also happy to do what she can to assist Rostland against Issia, at least temporarily, because of her hostility towards the Surtovans of Issia. If it would annoy them to have her sitting on the (travelling) throne of a new and more powerful kingdom, that is even better.

james maissen |
I have come up with way too many options and possibilities for my upcoming sorcerer in a Kingmaker game. Does anyone have insights?
Keep it simple. Trying to go in too many directions will get you nowhere.
What's the rest of the party going to look like? What do you need to deliver damage or control?
-James

threemilechild |

threemilechild wrote:I have come up with way too many options and possibilities for my upcoming sorcerer in a Kingmaker game. Does anyone have insights?
Keep it simple. Trying to go in too many directions will get you nowhere.
What's the rest of the party going to look like? What do you need to deliver damage or control?
-James
The rest of the party is an archer ranger, a pacifist cleric with 7 str, and a soundstriker/dirge bard who's decided to half-tank in melee. I don't know what the cleric is planning to do, but with 7 Str I imagine the answer is "heal." Between the ranger and the bard I figure they have ranged damage down.
I'm... not exactly good at simple.

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Misfortune is nice, but I'm not tempted by guiding star or freezing spells. At least, freezing isn't exciting to stack with Rime, but I guess its nicer when you don't want to use the metamagic. Guiding Star is so situational.
So I'd go with Misfortune and Freezing Spells. That's just an opinion, but I think you considered all the options well so its just a matter of preference.