
Werecorpse |

I understand the logic for giants being a sub class of humanoid but they have suffered a fairly significant change by being classed as humanoids in the spells that can effect them. They will as a rule have weak will saves such that now 0 level daze becomes an excellent option against an ogre, hold person stuffs most other giants. Sure they can now enlarge person but I was hoping in the bestiary the subtype of giant would get some sort of resistance against this type of magic - to me a stone giant being taken down by a hold person just seems wrong.
Giants seem less mystical now- just big people.
certainly the RotRL becomes a lot more tame.
how do people feel about this change?

The Grandfather |

I understand the logic for giants being a sub class of humanoid but they have suffered a fairly significant change by being classed as humanoids in the spells that can effect them. They will as a rule have weak will saves such that now 0 level daze becomes an excellent option against an ogre, hold person stuffs most other giants. Sure they can now enlarge person but I was hoping in the bestiary the subtype of giant would get some sort of resistance against this type of magic - to me a stone giant being taken down by a hold person just seems wrong.
Giants seem less mystical now- just big people.
certainly the RotRL becomes a lot more tame.
how do people feel about this change?
I suspect that is why ogres and most giants now have the Iron Will feat.
In general I like this change. I have always seen giants as "big people", albeit with strange powers.I think giants are still very dangerous and although they now have new weaknesses they also gain new options (as you yourself mention).
I am currently running a RotRL campaign and do not foresee any real impact of this change in type.
I think the added feats and the new selectin of feats available to classed giants, like the Kreeg ogres, will provide a huge chalenge for players.

cranewings |
Just don't let it work on them. If you think it is stupid, that makes it stupid for your game. Don't be a slave to RAW. Just tell the players that giants aren't persons and aren't subject to those spells. The caster is NOT nerfed by this. Not all casters bother with hold person. They can just cast something else.

Ashiel |

I understand the logic for giants being a sub class of humanoid but they have suffered a fairly significant change by being classed as humanoids in the spells that can effect them. They will as a rule have weak will saves such that now 0 level daze becomes an excellent option against an ogre, hold person stuffs most other giants. Sure they can now enlarge person but I was hoping in the bestiary the subtype of giant would get some sort of resistance against this type of magic - to me a stone giant being taken down by a hold person just seems wrong.
Giants seem less mystical now- just big people.
certainly the RotRL becomes a lot more tame.
how do people feel about this change?
That's not really a nerf. I mean, Giants are also legal targets for enlarge person, which is easily the biggest buff any single monster received in the entire game. Ogre + 50 gp = super ogre.