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I have, and I am aiming in that direction. I have Weapon Finesse, which allows me to add my Dex bonus to trips and disarms with a whip. (http://www.d20pfsrd.com/feats/combat-feats/weapon-finesse-combat---final)
However, if you've got trip/reposition locked up, then I may have to change my plans. Arcane Strike is also on my list.

Durngrun Stonebreaker |

Sorry about that! Tuck is a maneuver master monk. Plan on focusing on trip and bull rush (stun causes enemies to drop what they're holding so that's kind of a disarm but not focused on that). Also want the Earth Child style feats so I can kick some Giant butt! Just have to stay alive until I get all that, my AC is crap for a monk.

Denomar |

The link to my character sheet that I sent before will still go to the same place. I haven't changed it yet because there's not much else to put down. Like...two skill ranks and a couple save differences. I've got the changes on a note pad and I'll plug them all in when we level up officially.

Peter J RPG Superstar 2014 Top 32 |
Hey LG, would you consider the Lingering Performance feat to be too cheesy for me? Since I can start Archaeologist's Luck as a swift action, then stop it at the end of the round and let it linger for two more rounds, then start it again. It would functionally triple the amount of rounds per day I get of it.

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Hey LG, would you consider the Lingering Performance feat to be too cheesy for me? Since I can start Archaeologist's Luck as a swift action, then stop it at the end of the round and let it linger for two more rounds, then start it again. It would functionally triple the amount of rounds per day I get of it.
When I get a chance I'll take a look at it. I've been busy with my sister wedding the last two days. So I'll take a gander at it tomorrow after my distractions are gone.

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Hey LG, would you consider the Lingering Performance feat to be too cheesy for me? Since I can start Archaeologist's Luck as a swift action, then stop it at the end of the round and let it linger for two more rounds, then start it again. It would functionally triple the amount of rounds per day I get of it.
I'm okay with lingering performance.
Enforcer on the other hand I don't care for. Just don't like the fact it's multi round debuff with no save as opposed to one round debuff with no save.

Rivenmyth |

Today was a good day for gaming we had one close call for Cas and i think we all agree we dont like thees ugly new what ever they are where fighting nor did denormar like getting a little erotic action kiss from the one eye flying bat thing.
on another note whats the word if any on valeran if he cant make it anymore due to his new Job Times if so will we be needing to look into
getting a Replacement.hate to lose some one that was one of the starting members.
hey tuck did you add in your ring of protection +1 i think your normal ac would be or was it 13 to start with?

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Besides some technical difficulties I thought it was a productive session. The group progressed quite nicely. I'd say we are about halfway into book one of the ap. As for adding another player I haven't decided yet. The AP is written for 4 PC. I added a fifth just to be safe in case people didn't show up. What do you guys think should we add one more?

Durngrun Stonebreaker |

Yes my AC was 13 (now 14 with the ring). That is what happens when you have a monk with a DEX of 10 (I'm a dwarf, cut me some slack). Hopefully I can put people on the ground before they get too many swings at me. Eventually I will be throwing people all over the battlefield. I'll be throwing them prone at Gregori's and Denomar's (Ruprecht?) feet and let y'all have at 'em!

Denomar |

Practically speaking, Ruprecht Denomar (he has a first and last name! =D)
currently has an AC of 17. He's currently using a shield, but if it is necessary than I'll start two handing my sword to try and do damage. I can obviously drop a feat on heavy armor proficiency but I'm not so sure it will be necessary.
After all, inquisitors start getting lots of teamwork feats. And with two trip focused characters those could start stacking up quick. Especially once we start hitting the feats that make opponents prove AOO's when you two trips them.
I think we're more likely to start having difficulty with large hordes of creatures since we lack a dedicated arcane caster.

Rivenmyth |

well i think the bard is doing okay but do you think we need some one with more in that field? perhaps a wizard or Sorcerer?
Either one would be good I dont think the bard gets any damaging Magic but hes got good summons and some CC to dish out.
So question is can we do with out the arcane mass damage or should we get some one willing to play one?
and the extra arcane and history checks would be helpfull as well I think.
...I am with denomar wizard or Sorcerer is what we could use if we decide on a 5th player.

Durngrun Stonebreaker |

Bah! We don't need some know-it-all wizard or crazy erratic sorcerer! We'll do just fine with our wit and good looks. Besides we have the perfect party: Casamir can tell us what it is, I'll put it on the ground, Denomar will cleave in in twain, and Gregori to give the poor thing it's last rites!
(Or we make it a game. First to die makes a universialist wizard using only the core rule book.)

Rivenmyth |

allright team my vote 100% with tuck 4 people we went a bit faster and more smooth it seemed with 4 and the team we got is good and on another note my plan for Greg is Toughness next level +1 wis level 4 next feat will be Heavy Armour pro then lvl 12 improved crit 15-20 crit range OR shield Focuse +1 ac From Shields hows this look to you guys I am going to go for hard to hit and survivability any advise or input would be nice unless this looks good.

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I do think the game went much quicker with 4 player. As far as class balance I think the group suffer more from not having a real tank as opposed to a wizard. I think the bard takes up some of the slack of the wizard. Plus having a cleric is huge plus for the group. My biggest fear is going to be encounters where a creature can potentially kill a a player with a full round attack.