LG Rise of the Runelords Discussion Thread


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I guess I will roll as well. Let's see if we can keep the streak going.

1d8 ⇒ 7


Wow, I didn't really expect that but I'll take it!


Wow, I didn't really expect that but I'll take it!


Male Human Cleric / Level 2

7 is a great Number on a d8 Roll.


Male Elf Ranger/1

Seems the dice roller loves 7 ;)


Male Human Cleric / Level 2

looks like we got some good hp for A level up.

The Exchange

Male Human Archaeologist

When did this/will this level up occur?


Male Human Inquisitor 1

....I'm going to jinx it. I just know it.
1d8 ⇒ 7


Male Human Inquisitor 1
Denomar wrote:

....I'm going to jinx it. I just know it.

1d8

...Ok, really? The odds of that are pretty astronomical.

Just for curiosities sake:
1d8 ⇒ 8
1d8 ⇒ 6
1d8 ⇒ 4
1d8 ⇒ 6
1d8 ⇒ 4
1d8 ⇒ 2
1d8 ⇒ 4
1d8 ⇒ 7
1d8 ⇒ 5
1d8 ⇒ 1
1d8 ⇒ 8

Well, at least we know it works.


Male Elf Ranger/1

Steve said to have a 2nd level character sheet prepared because we are most likely going to level up next time we play :)

Lets just hope Casamir gets a 7 ;)

The Exchange

Male Human Archaeologist

I'll take my 5 and like it, thanks.

Is our monk going to take the Improved/Greater Trip feats? If he is, I may not bother picking them up.


Already have Improved Trip (and soon Bull Rush) and will take the Greater Feats once I am able.

The Exchange

Male Human Archaeologist

Rats, two trip monkeys. Maybe I'll go with Improved Disarm instead, which is the other finesse move I can do with a whip.


You give me a couple of levels and I'll be throwing people all over the battlefield.


This is probably a dumb question but have you seen the Whip Mastery feats in Ultimate Combat?

The Exchange

Male Human Archaeologist

I have, and I am aiming in that direction. I have Weapon Finesse, which allows me to add my Dex bonus to trips and disarms with a whip. (http://www.d20pfsrd.com/feats/combat-feats/weapon-finesse-combat---final)

However, if you've got trip/reposition locked up, then I may have to change my plans. Arcane Strike is also on my list.


Sorry about that! Tuck is a maneuver master monk. Plan on focusing on trip and bull rush (stun causes enemies to drop what they're holding so that's kind of a disarm but not focused on that). Also want the Earth Child style feats so I can kick some Giant butt! Just have to stay alive until I get all that, my AC is crap for a monk.

The Exchange

Male Human Archaeologist

Yeah, I would have gone a different route if I knew we had a maneuver master on board.

Dark Archive

Male
Valeryn wrote:

Steve said to have a 2nd level character sheet prepared because we are most likely going to level up next time we play :)

Lets just hope Casamir gets a 7 ;)

Probably a couple of encounters into the next session the group will level up.


I would say you could still focus on disarm, Casamir. You could snatch that weapon out of their hand and I'll put 'em on the ground. Or wait till after and should be even easier.


Male Human Cleric / Level 2

well we are about to be lvl 2 with out much trouble yet and as long as you dont get one shoted you got a cleric with a lot of Healing and buffs in the making.

Dark Archive

Male

Anyone who has an updated character sheet for level 2 can shoot me it via email.


Male Human Inquisitor 1

The link to my character sheet that I sent before will still go to the same place. I haven't changed it yet because there's not much else to put down. Like...two skill ranks and a couple save differences. I've got the changes on a note pad and I'll plug them all in when we level up officially.


Thank you, Gregori, Cleric of the Church of Sarenrae. You are truly a righteous man.

The Exchange

Male Human Archaeologist

Maybe I'll try the Arcane Archer route. I've got the Dex for it. Eight levels or Bard should make me enough of a skill monkey to handle most of the skill-based challenges that come our way.


Male Human Cleric / Level 2

whats your charisma cas if its prity good you can go shadow dancer it would be a good choice 12 or 14 hide in plain sight shadows and shadow step very nice to get distance or quick flanking. just i thought for ya

RPG Superstar 2014 Top 32

Hey LG, would you consider the Lingering Performance feat to be too cheesy for me? Since I can start Archaeologist's Luck as a swift action, then stop it at the end of the round and let it linger for two more rounds, then start it again. It would functionally triple the amount of rounds per day I get of it.

Dark Archive

Male

Alright, we have a game tomorrow. I'll send a e-mail with the link to the Roll20 server around 6:30ish tomorrow. I think last weeks link is the same thing.

Let's try to meet up at 6:45pm EST and promptly start up 7pm EST.

Steve

Dark Archive

Male
Peter J wrote:
Hey LG, would you consider the Lingering Performance feat to be too cheesy for me? Since I can start Archaeologist's Luck as a swift action, then stop it at the end of the round and let it linger for two more rounds, then start it again. It would functionally triple the amount of rounds per day I get of it.

When I get a chance I'll take a look at it. I've been busy with my sister wedding the last two days. So I'll take a gander at it tomorrow after my distractions are gone.


Male Human Cleric / Level 2

http://www.youtube.com/watch?v=R2G5Ad6swOQ&feature=relmfu

Somthing to listen to hope you like anime music.


Male Human Cleric / Level 2

Come, my brethren! Take courage and stand beneath our banner! The darkness closes in, and we are the only true defenders of the Light! March to victory and arise triumphant!

RPG Superstar 2014 Top 32

Two more questions:

Does our Cleric have Knowledge(religion), or our ranger have Knowledge(nature), and how much of each?

Is the GM okay with me taking the Enforcer feat at an unspecified point in the future? I've always considered this feat to be kind of cheesy.


Male Human Cleric / Level 2

I have religion at a +6 right now next lvl +7 ,wis is +2 so is Cha and Con.

Dark Archive

Male
Peter J wrote:
Hey LG, would you consider the Lingering Performance feat to be too cheesy for me? Since I can start Archaeologist's Luck as a swift action, then stop it at the end of the round and let it linger for two more rounds, then start it again. It would functionally triple the amount of rounds per day I get of it.

I'm okay with lingering performance.

Enforcer on the other hand I don't care for. Just don't like the fact it's multi round debuff with no save as opposed to one round debuff with no save.


Male Human Cleric / Level 2

Today was a good day for gaming we had one close call for Cas and i think we all agree we dont like thees ugly new what ever they are where fighting nor did denormar like getting a little erotic action kiss from the one eye flying bat thing.

on another note whats the word if any on valeran if he cant make it anymore due to his new Job Times if so will we be needing to look into
getting a Replacement.hate to lose some one that was one of the starting members.

hey tuck did you add in your ring of protection +1 i think your normal ac would be or was it 13 to start with?

Dark Archive

Male

Besides some technical difficulties I thought it was a productive session. The group progressed quite nicely. I'd say we are about halfway into book one of the ap. As for adding another player I haven't decided yet. The AP is written for 4 PC. I added a fifth just to be safe in case people didn't show up. What do you guys think should we add one more?


Yes my AC was 13 (now 14 with the ring). That is what happens when you have a monk with a DEX of 10 (I'm a dwarf, cut me some slack). Hopefully I can put people on the ground before they get too many swings at me. Eventually I will be throwing people all over the battlefield. I'll be throwing them prone at Gregori's and Denomar's (Ruprecht?) feet and let y'all have at 'em!

The Exchange

Male Human Archaeologist

It'll depend on how well we handle heavier hitters at high levels. We have no one who wears heavy armor and we all have d8 hit dice. A high-level brute might be dealing more damage than we can handle.


Male Human Inquisitor 1

Practically speaking, Ruprecht Denomar (he has a first and last name! =D)
currently has an AC of 17. He's currently using a shield, but if it is necessary than I'll start two handing my sword to try and do damage. I can obviously drop a feat on heavy armor proficiency but I'm not so sure it will be necessary.

After all, inquisitors start getting lots of teamwork feats. And with two trip focused characters those could start stacking up quick. Especially once we start hitting the feats that make opponents prove AOO's when you two trips them.

I think we're more likely to start having difficulty with large hordes of creatures since we lack a dedicated arcane caster.

The Exchange

Male Human Archaeologist

Bards don't have much in the way of blasting power, but I have UMD. The DCs are crazy high though.


Male Human Cleric / Level 2

well i think the bard is doing okay but do you think we need some one with more in that field? perhaps a wizard or Sorcerer?

Either one would be good I dont think the bard gets any damaging Magic but hes got good summons and some CC to dish out.

So question is can we do with out the arcane mass damage or should we get some one willing to play one?
and the extra arcane and history checks would be helpfull as well I think.

...I am with denomar wizard or Sorcerer is what we could use if we decide on a 5th player.


Bah! We don't need some know-it-all wizard or crazy erratic sorcerer! We'll do just fine with our wit and good looks. Besides we have the perfect party: Casamir can tell us what it is, I'll put it on the ground, Denomar will cleave in in twain, and Gregori to give the poor thing it's last rites!

(Or we make it a game. First to die makes a universialist wizard using only the core rule book.)


Male Human Cleric / Level 2

( well like i said only way any one is going to die is if they get one shoted or if i run out of heals 7 channels and up to 4 cure light wounds is what i can do right now +5 death wards only can be used if the target is at or below 0hp)


Male Human Cleric / Level 2

( i think we will do fine i was just allso thinking a bit of the big booms would help but between me denomar and cas we got a lot of support magic that can be used lets try not to get seperated agian though that allmost hurt or team there a bit)


Male Human Cleric / Level 2

allright team my vote 100% with tuck 4 people we went a bit faster and more smooth it seemed with 4 and the team we got is good and on another note my plan for Greg is Toughness next level +1 wis level 4 next feat will be Heavy Armour pro then lvl 12 improved crit 15-20 crit range OR shield Focuse +1 ac From Shields hows this look to you guys I am going to go for hard to hit and survivability any advise or input would be nice unless this looks good.

RPG Superstar 2014 Top 32

Hey Steve, is your e-mail okay? I just got a very strange e-mail message from you containing a suspicious-looking link.


Male Human Inquisitor 1

Stop sending us Spam!

And I don't mean blasting power. Things like large scale debuffs, magical walls and the like are pretty useful. I'm not saying we Need a wizard, I'm saying we should be aware that a wizard is what we are lacking.

The Exchange

Male Human Archaeologist

I'll be able to bring those--eventually. Bards need a few levels to build up some casting stamina, but I do have Heroism and Haste. I can also use a want with a cure spell on it to free up our cleric.

Dark Archive

Male

My email was hacked. If you get something from non pathfinder related delete. Everything seems fixed now.

Dark Archive

Male

I do think the game went much quicker with 4 player. As far as class balance I think the group suffer more from not having a real tank as opposed to a wizard. I think the bard takes up some of the slack of the wizard. Plus having a cleric is huge plus for the group. My biggest fear is going to be encounters where a creature can potentially kill a a player with a full round attack.

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