[Fire Mountain Games] Throne of Night


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Thedmstrikes wrote:

Sorry pal, lost interest after about three questions. I want more PF1 adventures. If you write them, they will come...

EDIT: it is worth noting I do not so surveys, still want adventures though.

I guess I could remove a few of the questions. My survey is about 1/2 as long as the surveys other writers have put out asking for every excruciating detail. One survey even boasts that it’ll be the greatest D&D adventure of all time because of all the responses and dozens of questions.

If you could, DM me when you get the chance and give me the basic rundown on what you’d like to see for the adventure (ie. level range [one-shot, full module, AP], good/evil/neutral PC campaign, how you’d prefer them to meet [bar, random, hired, etc], open world sandbox or somewhat linear story, etc.).

EDIT: I removed a few of the questions to get closer to the meat of the topic.

Grand Lodge

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To be honest, I never expected to come back to this thread, especially with any kind of update on the AP, but while going through Bestiary 3, it suddenly stuck me.

But before that, a quick bump to remind those that need it, that I made a resource document with everything mentioned on this thread, as well as links to my blog with all the additions, and that I keep adding to that document.

kevin_video wrote:
Finally went through all 30 pages and created an official "resource document" of all the pertinent information on this forum thread regarding the AP.

I had a random idea while going through the bestiary regarding one of the final encounters I had a theory build for, and thought, what is that wasn't actually the end of it? Given the picture in question and the whole "blotting out the sun" idea, it made sense. So I did a really quick post.

Unknown Encounter 5.5 - The Undead Sunkiller

--------------------------------------

Stay healthy and safe.

My Ko-Fi Shop

Grand Lodge

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kevin_video wrote:

Throne of Night, Other Encounters from Unknown Books

--------------------------------------

Stay healthy and safe.

My Ko-Fi Shop

I did this post that discussed the two brain cylinders. Having recently read over a couple of specific Paizo adventure paths that I won't name so I don't spoil, the custom AP-only item, the brain cylinder, came up in both. The only issue was that you pretty much needed a mi-go for it, but there wasn't any art for one, so I never actually clued in to the idea of one being present. This makes me wonder if one makes an appearance in Book 6, and loaded with class levels OR these brain cylinders are somewhere in the submarine, likely found in Book 5 instead. I definitely hate not knowing. Still, I've updated the post with the same brain cylinder link I've put here. Just wanted everyone to be aware of this possibility and my update.

Grand Lodge

For the intellect devourer fight, I made a rogue/stalker build and had that plus eight advanced devourers be the encounter. D20PFSRD has been updating itself fairly regularly these past few weeks, and the sorcerer intellect devourer is available on there too. So if you didn't prefer my build, or you didn't want to have nearly a dozen of the things on the field at once, you are definitely welcome to use these stats instead, or alongside the ones I wrote up.

With it now being available, I made sure to update my blog entry as well, just so people had more options.

Grand Lodge

I found the blackflame. Well, I believe I did.

I was combing through some old webpages, and randomly came across one that I needed the Wayback Machine for. On it, I found a 3pp spell that Gary might have been considering to use for his AP. Here it is:

Blackflame
Surrounds the subject in an inferno of black fire.
School: Evocation [Fear, Fire]
Level: Sor/Wiz 8
Components: S, V
Casting Time: 1 standard action
Range: Medium (100 feet + 10 feet/level)
Target: Shadowstuff flames surrounding 1 subject
Duration: 1 round/level (maximum 25 rounds) (D)
Saving Throws: Fortitude partial, Will partial (see text)
SR: Yes (see text)

This spell causes shadowy flames to burst to life on one subject and was known to be a signature spell developed by the penumbral lord Dar'Tan. Its use is unknown since his time, though many suspect its secrets might be found within his great fortress.

Each round, the subject must make a Fortitude saving throw or sustains 1d10 points of damage. Likewise, a caster level check must be made each round against victims with spell resistance. A single success on a saving throw or spell resistance does not negate the blackflame, that can only be accomplished at the will of the caster or by a successful dispel magic spell.

In addition to the damage, the spell causes a mind-affecting, fear effect in its victim. On any round during which the spell's victim sustains damage, she must also succeed at a Will saving throw or gain the cowering condition (no Dexterity bonus to AC, opponents have +2 to attack rolls on victim, victim does not move). Such a victim will not be able to take any action (attack, spellcasting, etc.) except to fruitlessly attempt to douse the flames by rolling on the ground and swatting at them.

Once targeted, the blackflame will stay on its victim for the spell's duration. Only a dimension door, teleport or the like will separate the victim from the blackflame. Additionally, the spell does not function underwater, but it will burst back into effect for any amount of its remaining duration when the victim is not completely submerged.

---------------------------------------------------

I legitimately have no idea if this was what he was going to use, but something is better than nothing.

And yes, this will be added to the resource document.


That's kind of a weird spell. The damage seems kind of irrelevant, and it's overall weaker seeming than say hold person or equivalent hold in place type spells. Especially at 8th level?

Grand Lodge

Artofregicide wrote:
That's kind of a weird spell. The damage seems kind of irrelevant, and it's overall weaker seeming than say hold person or equivalent hold in place type spells. Especially at 8th level?

It is a 3.0 spell, and could use some fixes, but I think the main aspect you’d use it for is to keep characters from doing anything except take damage and cower. If you have sneak attack or feed off fear (like a bogeyman), that could potentially give you some nasty advantages.

I could see Gary calling up Jason Bulmahn and ask him how one would boost it. Personally I’d boost it to 5d10, making it slightly more damage than the incendiary cloud spell, which is also continual damage, but an area effect and fire damage.

I love that even if you made the initial save, or have SR, even if you are immune to fear, it still tries to affect you every round in some way. That’s definitely something that’s never existed before. You don’t even save for half. You either delay it or are affected by it. And it’s untyped damage too.

Grand Lodge

So I was wrong about the untyped damage. It has the "fire" descriptor. As well, talking with other designers, the suggestion of 9d10 instead of 1d10 for fire damage was brought up.


Is it possible that he meant Blackfire and just got the name wrong?
That would be sticking to 3.5 books instead of having to branch out to 3pp or adapt older edition stuff.

(for me Blackflame will always be the Hin relics from BECMI)

Grand Lodge

Bjørn Røyrvik wrote:

Is it possible that he meant Blackfire and just got the name wrong?

That would be sticking to 3.5 books instead of having to branch out to 3pp or adapt older edition stuff.

(for me Blackflame will always be the Hin relics from BECMI)

I'd like to say yes, but unfortunately this spell is copyrighted and can't be used legally in publication unless you're Wizards. The Spell Compendium is the most up-to-date version too.

I could see the spell being a combination of the original 3PP version and the 3.5 one, to make a homebrew version that was supposed to be printed in that particular book.


If copyright is an issue, it might very well be the spell you posted since it is explicitly open game content.

Grand Lodge

Bjørn Røyrvik wrote:

If copyright is an issue, it might very well be the spell you posted since it is explicitly open game content.

Yeah, that’s definitely the nice thing about 3PP. It’s much more open to the public to do with as we please.

Grand Lodge

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So funny enough, the spell I shared was updated to Pathfinder, and the book was one that I believe I remember Gary backing. I can’t double check if I’m right or not as he’s locked his KS account so you can’t go through his list anymore. But you’ll notice, the same name of “penumbral lord Dar’Tan” appears in the description. Also, no more fire descriptor, so untyped damage. And, no verbal component. I will say though that the 5e version of blackflame is significantly more impressive, doing 10d10 psychic damage on the first round.

Either way, I’ll share the Pathfinder version of the spell here. Consider revising it further and taking elements of the 5e version. Maybe do my suggested 6d10 and increase that every round. I also still prefer how the original can bypass SR. Made it so much more of a threat to drow and duergar.

Also, I’m being more courteous this time and cropping the spell.

Blackflame Spell:
BLACKFLAME
The penumbral lord and archmage Dar’Tan is known for this signature spell, which causes his target to burst into agonizing, shadowy flames. For many years, it was believed blackflame was unique to him, the only copy secure in his great fortress. Recently, however, the thief Alaria is said to have traded a copy of the spell to a few powerful mages.
School illusion (shadow) [fear, shadow]; Level sorcerer/ wizard 8
Casting Time 1 standard action
Components S
Range medium (100 ft. + 10 ft./level)
Target one creature
Duration 1 round/level (D)
Saving Throw Will and Fortitude (see text);
Spell Resistance yes
The target of this spell is engulfed in semi-illusory flames, a shadowy conflagration that manifests as very real wounds on her body. Every round, the target must make a Fortitude save or suffer 3d6 damage. On any round in which she suffers damage, the target must also make a Will save or become panicked for 1 round. Every round the target fails the Fortitude save, the damage dealt increases by 1d6; every round she fails the Will save, she suffers a cumulative –2 penalty on her next Will save against this spell.

Grand Lodge

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Endzeitgeist just did a review for the Collector's Edition of "Rise of the Drow". There's both a PF 1e and a 5e version. The PF version has a few flaws in that if your players use every resource out there from Paizo, the AP won't be able to keep up the challenge. At the same time, however, the 5e version is near perfect for challenge.

He does go into how this version is different than the original version, which I admit I supported back in the day. Now, it's a complete sandbox. It's apparently nowhere near as linear as it was originally. That's great to know.

The sheer number of additional maps is apparently something to drool over as well.

You can read his review and get your copies of the new version here.

I think it's safe to say that this underground AP would have blown ToN out of the water, even if it did get completed. RoD Collector's Edition is now being considered the epitome standard for how modules should be designed, and that intrigues me.


Thanks for the shout-out! And yeah, the sandboxy-section in the new RoTD:CE that can be modified and expanded in a huge variety of ways pretty much how you want.

Oh, and RotD:CE is in Fantasy Grounds with a ton of features as well.

Oh, and the information design is AWESOME: Trap stats on the side, internal hyperlinks in the pdf, page numbers for the book - makes running this very convenient.

Heck, I took the book to my grandma to brag with it, and even though she's notoriously critical of my RPG-activities, she told me that she had never seen a book like this short of art-books, and then asked to hold on to the book for a while to show it off to her friends. That has NEVER happened before.

Grand Lodge

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That’s hella impressive when anyone’s granny wants to show it off, and it’s not something their child or grandchild made.

I have the original 3-parter and helped fund the original Kickstarter to expand it from level 1. I likely won’t worry about getting the Pathfinder version of this, but I’m definitely intrigued by the 5e version.

I’ll have to look into what Fantasy Grounds has.

Grand Lodge

kevin_video wrote:

So funny enough, the spell I shared was updated to Pathfinder, and the book was one that I believe I remember Gary backing. I can’t double check if I’m right or not as he’s locked his KS account so you can’t go through his list anymore. But you’ll notice, the same name of “penumbral lord Dar’Tan” appears in the description. Also, no more fire descriptor, so untyped damage. And, no verbal component. I will say though that the 5e version of blackflame is significantly more impressive, doing 10d10 psychic damage on the first round.

** spoiler omitted **...

I was talking to Sean Reynolds about this spell, and gave him my rendition of it. He suggested I revise the damage to that of a 6th level spell, and he agreed with my using the Threnodic Spell metamagic feat's wording against undead. I'll be posting the final version on my blog, and then linking it here.

Grand Lodge

kevin_video wrote:
kevin_video wrote:

So funny enough, the spell I shared was updated to Pathfinder, and the book was one that I believe I remember Gary backing. I can’t double check if I’m right or not as he’s locked his KS account so you can’t go through his list anymore. But you’ll notice, the same name of “penumbral lord Dar’Tan” appears in the description. Also, no more fire descriptor, so untyped damage. And, no verbal component. I will say though that the 5e version of blackflame is significantly more impressive, doing 10d10 psychic damage on the first round.

** spoiler omitted **...

I was talking to Sean Reynolds about this spell, and gave him my rendition of it. He suggested I revise the damage to that of a 6th level spell, and he agreed with my using the Threnodic Spell metamagic feat's wording against undead. I'll be posting the final version on my blog, and then linking it here.

Here's the spell.

Theory Build - Blackflame spell

Grand Lodge

Another adventure.

This is 5e, and 1st level, but AAW released a mine adventure called, Mine Shrine of Uldathil. Because it's 1st level, and chances are you wouldn't be this adventure quite so early (although it would make sense to do so given how it starts), I'll be adding some adjustments to help increase the CR and convert it to Pathfinder 1e.

The adventure is only ever 99 cents, but Cyber Monday coupon code "2020" can make it 50 cents.

A quick summary. This takes place right after a massive earthquake. Hence why I thought maybe going right away would make some sense. The adventure is a very quick side quest adventure. Shouldn't take more than an hour or two.

Higher Level Adjustments for PF1:

The entire adventure has the PCs fight:
8 grimlocks
1 giant rat
2 giant bats
1 boss grimlock

This is how I would break it down...
First three grimlocks and the two grimlocks that fight alongside the boss at the end of the adventure, are grimlock fighters (or warriors at lower levels).

The hiding grimlock is a wild child brawler and the giant rat is their animal companion (or the grimlock is a warrior and the giant rat has no ties to it).

The next two grimlocks are also wild child brawlers, and the giant bats are their companions at higher levels (or warriors at lower levels and the giant bats are just tamed).

The boss grimlock is a rogue 2 and takes fighter levels if the CR calls for it. The rogue talent is Poison Use and he has the Quick Draw feat so he can throw the poison darts without poisoning himself or can throw multiple darts if he has enough iterative attacks.
Note that grimlocks are Combat monsters so the two levels of rogue only adds +1 to his CR. Go with whatever injury poison you want for your own game, but blue whinnis and greenblood oil are probably the most common to access that are Paizo related. Black smear is found in Tome of Horrors, but is also listed as a poison that can be found/made in the Darklands of Golarion.

The weapon changes are a quick swap out with any issue. The boss grimlock is a big more difficult if only because of the spiked stone club. Personally, I'd just make it a club that counts as a bludgeoning and piercing weapon and deals damage as one size category larger. It's also stone, so probably has the fragile quality too. To counteract that, make it masterwork for +1 to hit and remove the fragility.
It's not out of the realm of possibility as it's well within the standard rules for designing new weapons. In fact, it'd only cost 2 gp (rounded up), if you actually wanted to put a price to it.

Change the potion of healing to a cure X wounds potion of appropriate level, to a max of cure serious. The canary and cage item can be left as-is. It doesn't need to be given a price since it's supposed to only be a gift.

As for the found dwarves, if you need stats, they're your standard dwarf miners from the NPC Codex.


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kevin_video wrote:
The PF version has a few flaws in that if your players use every resource out there from Paizo, the AP won't be able to keep up the challenge.

To be fair, this is the same for every adventure written by Paizo. It aims for the middle of the road.

A real GM (which is rare round these parts) won't have trouble adjusting for their own table.


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Awesome RotDCE unboxing.

Grand Lodge

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PFRPGrognard wrote:
kevin_video wrote:
The PF version has a few flaws in that if your players use every resource out there from Paizo, the AP won't be able to keep up the challenge.

To be fair, this is the same for every adventure written by Paizo. It aims for the middle of the road.

A real GM (which is rare round these parts) won't have trouble adjusting for their own table.

I agree on both accounts about the GM. While it's definitely something that reviewers can easily point out being an issue with Pathfinder 1e, I'm seeing DMs/GMs now saying the same thing about the new subclasses and racial variants of 5e. No matter what, you're going to have that power creep the older a system gets, if it keeps releasing new books and releases more options. It's just that one system has had more years to do so, in this regard.

Grand Lodge

For those who still follow this thread, I bet you're surprised to see another post after two months of nothing. I know I am. While reading up on a few epic level adventures I was preparing for a group, I notice a couple of lower level adventures that would work for Throne of Night. Don't know if anyone's still playing/running it, but if there is, this could be to your benefit.

These are all 3.0 adventures, so they'll require a bit of tweaking. That nice thing about older adventures is they actually mentioned in sidebars how to scale the adventure one way or the other, depending on your group's party level. Granted, this usually only goes so high, but you can adjust as much as needed.

I've already added them in the Resource Link Page.

Dungeon Magazine 92 - The Swarm
Dwarven adventurers took down a goblin group, but a small band managed to survive, including a now blinded goblin. The fight took place 40 years ago, so the stats for the goblins are all for old or venerable goblins. You don't need to have it been that long if you don't want to. What's interesting is the blind mechanic that's used in this scenario. The 1st level adventure scales up to 5th level, but you can obviously scale it as high as you require. I will note that the scaling says to add more warrior levels to the goblins, but that's incorrect. All of them are fighters. It also fails to tell you how to scale up the choker that the PCs meet up with, although it is more of a random encounter scenario.

Dungeon Magazine 93 - Vanity
The PCs are moving about through mountainous terrain, and come across (or seek out) bandits who have kidnapped a half-elf princess. Interestingly enough, the actual leader of the bandits is not who the PCs meet, but the intelligent weapon wielded by the "leader". This 5th level adventure scales down to 3rd, but up to 9th. What's interesting is the weapon wielder changes monster types from an ogre to a hill giant at higher tiers.
Something to note, wight's are combat role monsters. Levels of illusionist are 2 for 1 CR (up to 4HD), not 1 for 1 like in 3.5 D&D. Just something to be aware of at higher levels.

Dungeon Magazine 93 - The Statue Gallery
This is a much, shorter, one-off fight, as opposed to a full module style scenario.
While moving about in the Underdark, the PCs stumble upon a section of interconnected caverns that lead to a medusa's lair (or two medusas at higher tiers).
The only creature listed in the adventure that Paizo never converted is the phasm. This is more or less a direct conversion, but it's missing the scent ability and its damage is pitiful. The slam should at least be 1d6 to even try and attempt being a threat. Also, the final page of the adventure mentions the preferred transformations of the creature. These are different than what we see in Pathfinder, but they can still work in this scenario as-is. The rust monster transformation might be the scariest to your players.
This 9th level adventure can be scaled down to 5th and upscaled to 13th. If the party is full of drow PCs, ranger makes sense for the medusa, but dwarves not so much. Consider using slayer levels instead of ranger.
For treasure, the weapon properties were called "chaotic" and "lawful", but now they're "anarchic" and "axiomatic", respectfully. Just to avoid any confusion.

Overall, don't forget to adjust the treasure for each encounter.


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kevin_video wrote:
PFRPGrognard wrote:
kevin_video wrote:
The PF version has a few flaws in that if your players use every resource out there from Paizo, the AP won't be able to keep up the challenge.

To be fair, this is the same for every adventure written by Paizo. It aims for the middle of the road.

A real GM (which is rare round these parts) won't have trouble adjusting for their own table.

I agree on both accounts about the GM. While it's definitely something that reviewers can easily point out being an issue with Pathfinder 1e, I'm seeing DMs/GMs now saying the same thing about the new subclasses and racial variants of 5e. No matter what, you're going to have that power creep the older a system gets, if it keeps releasing new books and releases more options. It's just that one system has had more years to do so, in this regard.

5e was hilariously unbalanced from day 1. The devs basically admitted as much. D&D is supposed to be "fun, not balanced".


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Derek Blakely wrote:

Didn't want to start my own thread, as it doesn't seem quite necessary, but would love if everyone here could fill it out. Wanting to see if there's any desire/want for pre-written adventures, especially for Pathfinder 1e.

Have a questionnaire waiting over here on Google forms. Your participation is very much appreciated.

The thought process with some publishers is that no one wants them, so they're not being made. If there's no one wanting them, that's okay. At least we'll know. Once I get enough responses for a "yes", I can discuss further what the premise would be. That would be its own thread so as to not derail this one.

Thank you in advance.

Wanted to thank the 17 people who took the time to respond to the questionnaire. Not sure if it would change now, as I'm not sure how recent the last few entries have been, but it's 100% unanimous that you want a Pathfinder 1e written adventure. I admit I did not see that coming. Thought there'd be at least 1 or 2 people wanting 5e.


Derek Blakely wrote:
Derek Blakely wrote:

Didn't want to start my own thread, as it doesn't seem quite necessary, but would love if everyone here could fill it out. Wanting to see if there's any desire/want for pre-written adventures, especially for Pathfinder 1e.

Have a questionnaire waiting over here on Google forms. Your participation is very much appreciated.

The thought process with some publishers is that no one wants them, so they're not being made. If there's no one wanting them, that's okay. At least we'll know. Once I get enough responses for a "yes", I can discuss further what the premise would be. That would be its own thread so as to not derail this one.

Thank you in advance.

Wanted to thank the 17 people who took the time to respond to the questionnaire. Not sure if it would change now, as I'm not sure how recent the last few entries have been, but it's 100% unanimous that you want a Pathfinder 1e written adventure. I admit I did not see that coming. Thought there'd be at least 1 or 2 people wanting 5e.

I mean, this is on the PF1e Paizo Forums. If you'd posted on the PF2e Forums you'd probably get a consensus of PF2e campaign requests.


Artofregicide wrote:
Wanted to thank the 17 people who took the time to respond to the questionnaire. Not sure if it would change now, as I'm not sure how recent the last few entries have been, but it's 100% unanimous that you want a Pathfinder 1e written adventure. I admit I did not see that coming. Thought there'd be at least 1 or 2 people wanting 5e.
I mean, this is on the PF1e Paizo Forums. If you'd posted on the PF2e Forums you'd probably get a consensus of PF2e campaign requests.

Oh, I've posted this elsewhere on other forums too (namely EN World), and lot of people on this thread has said they've moved to 5e. Not a whole lot of buzz compared to other people's questionnaires, admittedly, but still. Comparatively, those ones had way more 5e clicks, some PF2, and almost no PF1. It was kind of crazy.


Derek Blakely wrote:
Artofregicide wrote:
Wanted to thank the 17 people who took the time to respond to the questionnaire. Not sure if it would change now, as I'm not sure how recent the last few entries have been, but it's 100% unanimous that you want a Pathfinder 1e written adventure. I admit I did not see that coming. Thought there'd be at least 1 or 2 people wanting 5e.
I mean, this is on the PF1e Paizo Forums. If you'd posted on the PF2e Forums you'd probably get a consensus of PF2e campaign requests.
Oh, I've posted this elsewhere on other forums too (namely EN World), and lot of people on this thread has said they've moved to 5e. Not a whole lot of buzz compared to other people's questionnaires, admittedly, but still. Comparatively, those ones had way more 5e clicks, some PF2, and almost no PF1. It was kind of crazy.

That's not surprising, honestly. It's kind of sad to see PF1e become divisive.


Derek Blakely wrote:
Artofregicide wrote:
Derek Blakely wrote:
Artofregicide wrote:
Wanted to thank the 17 people who took the time to respond to the questionnaire. Not sure if it would change now, as I'm not sure how recent the last few entries have been, but it's 100% unanimous that you want a Pathfinder 1e written adventure. I admit I did not see that coming. Thought there'd be at least 1 or 2 people wanting 5e.
I mean, this is on the PF1e Paizo Forums. If you'd posted on the PF2e Forums you'd probably get a consensus of PF2e campaign requests.
Oh, I've posted this elsewhere on other forums too (namely EN World), and lot of people on this thread has said they've moved to 5e. Not a whole lot of buzz compared to other people's questionnaires, admittedly, but still. Comparatively, those ones had way more 5e clicks, some PF2, and almost no PF1. It was kind of crazy.
That's not surprising, honestly. It's kind of sad to see PF1e become divisive.

I just realized how absolutely strangely Paizo's formatting is right now. It's quoting, but incorrectly. Both of our responses are mostly just our own previous reply. Like in my response right now, there are four /quotes, but our names only come up three times. I think I fixed it though.

It is unfortunate that Pathfinder is divisive right now. Hopefully once more PF2 books come out, there'll be a better sense of balance. Edition wars have always been troublesome.

Grand Lodge

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Wanted people to know that I've been in contact with a third party company that's looking to buy up the Fire Mountain Games IP, but Gary's been too elusive, as is Mr Clarke. The person will keep trying, but until he gets a response, he can't promise anything. However, if he's successful, I will be at the forefront of it getting completed. Anything beyond that, I haven't a clue. Details are sketchy until such times that we can actually get a hold of someone. We're pretty sure it's 100% a fool's errand, but there's still a lot of 2021 left to go.

No promises or guarantees on anything, and I'm not looking to get anyone an unwanted sense of hope. Just wanted people to know an attempt is being made. No matter what, even if this actually goes through, this will likely not end up being the original AP that we were all promised.


It would still be pretty great if they did.


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It would be great if anyone did.


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I'd buy it.

Donate all proceeds to kevin_video.

Grand Lodge

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Artofregicide wrote:

I'd buy it.

Donate all proceeds to kevin_video.

lol I wouldn't say no.

Just have to wait and see if a certain someone plays ball or not.


kevin_video wrote:
Artofregicide wrote:

I'd buy it.

Donate all proceeds to kevin_video.

lol I wouldn't say no.

Just have to wait and see if a certain someone plays ball or not.

Not getting my hopes up. I mean, he did already take a bunch of people's money and not deliver the product, no?

Grand Lodge

Artofregicide wrote:
kevin_video wrote:
Artofregicide wrote:

I'd buy it.

Donate all proceeds to kevin_video.

lol I wouldn't say no.

Just have to wait and see if a certain someone plays ball or not.

Not getting my hopes up. I mean, he did already take a bunch of people's money and not deliver the product, no?

Basically. We got three of the eight books we were promised, but the artist was fully paid.

Sovereign Court

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Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I'm in. If you build it, I will come (and give money)...

Grand Lodge

Oliver von Spreckelsen wrote:
I'm in. If you build it, I will come (and give money)...

I absolutely appreciate that. Hopefully you don't have to give money if you've already supported the KS, but we'll cross that bridge when we come to it. Just playing the waiting game, again. This May will mark 8 years.

Grand Lodge

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I was just reminded of something, and I can't believe I forgot. Selective memory, or maybe I blocked it out..

Gary wrote articles for volumes 7-9 of Wayfinder. Volume 7 is "Rise of the Runelords" as an evil campaign; volume 8 is "Curse of the Crimson Throne" as an underwater campaign; and volume 9 is "Council of Thieves" as a drow campaign. Of course there's lots of references to houses that were to be in Throne of Night.

These magazines are all free to download.

I added Wayfinder vol 9 to my resource link. If you haven't already run that AP, this could another avenue.

Grand Lodge

Cleaning up my gaming paperwork, I came across my old notes of "adventures I've yet to run" from back in 2012. In it, my players were originally exploring a cave, and they were teasing that they were going to dive deeper into it so I went searching for "cave adventures" just in case. They decided to return and never come back to that location. It happens. At any rate, I was curious about the adventure, and did a quick Google search. It's called "The Gauntlgrym Gambit", and wouldn't you know it, it's a D&D 4e dwarf city finding adventure.

Not being much for Forgotten Realms lore, I actually didn't know much about the area, but FR wiki certainly does. Gauntlgrym is filled with history. There's even a full map.

The adventure can be found in Dungeon 193 and was originally written for levels 3-5 4th edition characters. Admittedly, would take some work to covert over.

The adventure does have warlocks in them, but thankfully Owen Stephens was kind enough to do a blog entry for how to convert the 5e version of warlock to Pathfinder 1e. So it can at least somewhat get close. Beyond that, the vigilante archetype might be up your alley.

The devils, spiders, and other new creatures, they'll likely need to be homebrewed and converted. I'm still confused on the black pudding spawns. I'm guessing they're just baby black puddings. Zealots would likely be inquisitors. Goons, probably fighters or warriors. Duergars, they appear to be a variety of classes.

Just an idea to throw out there.

Added to my resource document.


kevin_video wrote:
The adventure does have warlocks in them, but thankfully Owen Stephens was kind enough to do a blog entry for how to convert the 5e version of warlock to Pathfinder 1e.

If it helps any, Kobold Press did a PF paths compendium that has several converted classes, including a Warlock. Just another option for folks...

Grand Lodge

Thedmstrikes wrote:
kevin_video wrote:
The adventure does have warlocks in them, but thankfully Owen Stephens was kind enough to do a blog entry for how to convert the 5e version of warlock to Pathfinder 1e.
If it helps any, Kobold Press did a PF paths compendium that has several converted classes, including a Warlock. Just another option for folks...

That took me a minute to realize because I have the book. The class is the savant. I didn't realize they were essentially one and the same.


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*shameless self-promotion*

Not sure if this is relevant, but for those who want to play a ToN style campaign in D&D 5e, I'd like to mention that I wrote a crunchy rules book about survival in the underworld, with a distinct eye towards hexcrawls in the realms below.

The Survivalist's Guide to Spelunking.

Some concepts in the book were things I had planned writing for ToN, but when Gary took the money and ran, I thought I'd never get to use them.

Fast forward a few years and here's a proper book, with prose by frickin' Doug Niles, bigger and better than anything I initially conceptualized.

I also kept the engines I introduce simple so that e.g. my momentum engine for combat can be translated to other systems...and yes, I've been running modifications of them in PF1 and PF2.

Thank you for your attention. *bows out*

Grand Lodge

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No, that's awesome, and I hope the project does extremely well. Look forward to the PF1 conversion so I can give it a proper look. And I love when one project you're working on doesn't work out, but you're able to forward all of that work to another one. You can rest easy that you didn't waste your time.


There probably won't be a PF-conversion, since the systems in the book are pretty easy to convert, just fyi.

Sovereign Court

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Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Sold! I'm in. Take my money.


Herzlichen Dank für den Vertrauensvorschuss! Wenn wir es nach Corona mal hinbekommen uns IRL zu treffen, kann ich das Buch auch gern unterschreiben. :)

Grand Lodge

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Endzeitgeist wrote:
Herzlichen Dank für den Vertrauensvorschuss! Wenn wir es nach Corona mal hinbekommen uns IRL zu treffen, kann ich das Buch auch gern unterschreiben. :)

Translation for everyone who needs it (including myself): "Thank you very much for the leap of faith! If we manage to meet IRL after Corona, I can also sign the book. :)"

Dark Archive

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Just a heads up on the maps front. Matt Milby over at Milbysmaps.com has come through for us again. Sir Video has a link to the (very nice dwarven city) Brazenthrone maps already on the resource doc. Now, Mr. Milby is creating a series of maps centered around an underground sea called the Black Loch
He's only a couple maps in, but already has a kuo-toan village and a drow naval base. I plan on using them extensively as they will make great encounters during the PC's adventures in the Sunless Sea.

Grand Lodge

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That is very cool. Also, for those that didn't have it, I had the link in the resource page for the "world" of ToN. The one that no one can access anymore because the site disappeared and took everything with it.

Adding the Black Loch to my resource page.

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