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None of these responses addressed my question: Is the "cost" on the table of poisons in the CRB
1) the cost in GP to buy a poison, or
2) the cost for the materials req'd to craft the poison with craft (alchemy)?
This may be because my framing of the question was not clear enough.
So, I did some digging and have the answer: it's the cost to buy a poison. The rules for cost to make the poison are as described under the craft skill and in PFS, only poisoner archetype rouges and alchemists can craft poisons.
End result for my situation: My player's ninja can only BUY the five poisons listed in the FAQ and at the costs shown in the CRB poisons table.
NEW QUESTION: How many doses of poison in a purchased vial? We can assume 1, but is there a reference anywhere that makes this explicit?
Thanks!

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@Malag: Classes/archetypes with the Poison Use ability gain a list of poisons that they can purchase/craft. Its in the guide and FAQ I believe.
That's awsome, I am unsure how I missed it. Thanks!
@New question, I have seen it used once and it was 1 dose per vial I believe but I can't really say for sure.

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NEW QUESTION: How many doses of poison in a purchased vial? We can assume 1, but is there a reference anywhere that makes this explicit?
Thanks!
Your question should be "We can assume 1, but is there any reference anywhere that says that it isn't?"
There is only one dose in any potion, oil, alchemical item, etc unless stated otherwise.
And if you are thinking about it, half a dose doesn't do half damage. It's all or nothing. Much like drinking only half the potion won't heal 1d4 hp (yes some players still try to use this AD&D/house rule).

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Eelario wrote:NEW QUESTION: How many doses of poison in a purchased vial? We can assume 1, but is there a reference anywhere that makes this explicit?
Thanks!
Your question should be "We can assume 1, but is there any reference anywhere that says that it isn't?"
There is only one dose in any potion, oil, alchemical item, etc unless stated otherwise.
And if you are thinking about it, half a dose doesn't do half damage. It's all or nothing. Much like drinking only half the potion won't heal 1d4 hp (yes some players still try to use this AD&D/house rule).
Hmmm. So, coating a bolt head with poison uses an entire vial? How does this same size vial do anything meaningful to coat the blade of a greatsword?
Thinking of this in reverse, if one vial could adequately coat the blade of a greatsword, wouldn't there be plenty of said poison to cover numerous bolt heads or shuriken?
I'm not so keen to assume 1 vial will work for a massive weapon, but couldn't cover several very small weapons.

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Hmmm. So, coating a bolt head with poison uses an entire vial? How does this same size vial do anything meaningful to coat the blade of a greatsword?Thinking of this in reverse, if one vial could adequately coat the blade of a greatsword, wouldn't there be plenty of said poison to cover numerous bolt heads or shuriken?
I'm not so keen to assume 1 vial will work for a massive weapon, but couldn't cover several very small weapons.
I think this goes down in the catagory of RPG rules that just do not make sense in the real world. Kinda like RPG physics and cover rules. I'm not even going to attempt to rationalize it. The rules are what they are.