Things you DO like in your Fantasy RPGs


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Liberty's Edge

Every Pathfinder/D&D player should, at some point in their gaming lifetime, have a character encounter the Tarrasque. They need not have to slay it, just run across it somewhere.

The GM/DM should endeavor to make this encounter the stuff of gaming legend, worthy of retelling at future gaming events for decades to come.

Sovereign Court

How is a TPK stuff of legends?

Grand Lodge

2 people marked this as a favorite.

This is how.

Liberty's Edge

A glorious, embarrassing, or hilarious TPK would each qualify as legendary.

The Exchange

TriOmegaZero wrote:
This is how.

Nicely done, TOZ.

More to add :)

Monsters of pure terror, and the heroes who slay them.

War. Seriously, when do we need adventurers in times of peace?

Crows. Simple, yes, but I love the idea of a whole bunch(called a Murder) of crows swarming around the badguy. It's appealing to me. Granted, I never get to use swarms of crows because any player I know would have a heart attack and proceed to kill me, but the idea and the terror that it would bring is what pleases me.


1. Serious group of players that are dedicated and determined to learn and play the game. I prefer more serious players, and less of the goofball kind who joke and fool around the whole time.

2. Creative descriptions that stimulate the imagination besides the such basics as "You're in a room, you see a staircase and a stonewall". Instead "You're in a room, you see a staircase with dried blood and smashed bugs on it. Also to the cold north a stonewall encased in thick cobwebs, and green slimey spiders crawling throughout.Etc...

3. Good balance of skill use and game mechanics. Do the PC's get to use their skills and abilities evenly? Or is one player doing it all with one of his expert climbing and swimming skills? These should be balanced throughout and used occasionally to keep people feeling useful and entertained.

4. Good use of varied monsters and interesting creative writing really holds to mold a picture in the mind. There is so many spices to add to the flavor of the game, it's a matter of cooking up the right recipe.

5. Fairness and good knowledge of game rules. What's a game if your not even utilizing the rules correctly?


I like fantasy horror. I like my games to have more ghouls in the graveyard and less orcs in the mountains.

The people are afraid to go in the mountains because of the malicious fey, not because of orc marauders.

The crossroads is a scary place and not just because of what's coming down the road, but because of what's crawling up from under the road.

Things I do like in my fantasy RPGs: undead, werewolves, spiders, witches, wolves (the regular kind), black cats, mysterious fey, curses, nightmares, prophecies and ominous divinations (which may as well be curses), dark secrets, and tragedies to be revealed.

And as for players, I like players that immerse themselves in the setting, whether that setting is Golarion, Ravenloft, the Forgotten Realms, or Masque of the Red Death. More often it feels like I'm the only one who cares about the setting at all, and even the characters playing divine spellcasters are just grudgingly picking a deity to satisfy necessity. So players that want to be in the setting, and immerse themselves in it, is very desirable.

RPG Superstar 2012 Top 32

TEAMWORK, free will, equal rights, reasonable NPCs, freedom from "historical accuracy," lack of stereotypes and prejudices, lots of choices, clear goals, important encounters, easy shopping, character-scaled quests, easy travel, tactically complex battles and terrain, more than one way to beat the bad guy, fun ally NPCs.

I don't want to spend 2 or 3 hours haggling over a pair of socks. I don't confusing conspiracies. I don't want deus ex machina. I don't want NPCs belittling my race/class/alignment/sex/caste. I don't want to be bogged down with descriptions of every pebble along the side of the road, or ancient dwarven road construction techniques.

Grand Lodge

Wolf Munroe wrote:

I like fantasy horror. I like my games to have more ghouls in the graveyard and less orcs in the mountains.

The people are afraid to go in the mountains because of the malicious fey, not because of orc marauders.

The crossroads is a scary place and not just because of what's coming down the road, but because of what's crawling up from under the road.

Things I do like in my fantasy RPGs: undead, werewolves, spiders, witches, wolves (the regular kind), black cats, mysterious fey, curses, nightmares, prophecies and ominous divinations (which may as well be curses), dark secrets, and tragedies to be revealed.

And as for players, I like players that immerse themselves in the setting, whether that setting is Golarion, Ravenloft, the Forgotten Realms, or Masque of the Red Death. More often it feels like I'm the only one who cares about the setting at all, and even the characters playing divine spellcasters are just grudgingly picking a deity to satisfy necessity. So players that want to be in the setting, and immerse themselves in it, is very desirable.

100% Agrre to that. Whilst I like straight fantasy more than fantasy horror, I love those themes and I'm grateful to have a group that actually believes in immersion as much as I do.


1 person marked this as a favorite.
TimD wrote:
I’ll jump in on this minor thread necromancy :)

It hasn't been "thread necromancy" for me as much as a breath of life spell to keep one of the few positivity-skewed threads on these forums alive.

Liberty's Edge

Nymian Harthing wrote:
I like grumpy/crusty dwarves in my fantasy games.

HARRRRR. What're ye lookin' at, ye bilgerat? Git yer landlubber arse outta me way before I cut out yer innards and feed 'em to me sharks!

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