| DeathQuaker RPG Superstar 2015 Top 8 |
It's night?
No, but a rainstorm had just passed in the second pic, so different cloud cover. Night would be darker.
Is the settlement building or whatever, part of the Xbox One game too.
Only thing PC users get "extra" is as usual dev console commands. One the Creation Kit is out I believe, while you can only use the CK on PC, at least some mods will be available for XBox and PS4.
| Otherwhere |
Mod request: No Murder on Picking Up Trash
In Diamond City, just to see what would happen, I picked up a tin can off the ground. It was marked red, so it would be stealing, and THE ENTIRE PLACE UNLOADED ON ME!
Really?! Taking a tin can warrants the death penalty?
Nothing new in Bethesda games, I know, but come on! Why trash is marked red to begin with, I don't know. But unleashing Hell just for picking up trash really destroys immersion.
Ah well... lesson learned.
| Scythia |
Can you still Silver Rush the place though? I haven't found any placed items I wanted badly enough to test.
(For those who haven't played New Vegas, there's an energy weapon store with a convenient restroom, you can physics carry the display items into the restroom one by one, then safely stealth and steal them with pretty much zero chance to get caught.)
| Otherwhere |
Can you still Silver Rush the place though? I haven't found any placed items I wanted badly enough to test.
(For those who haven't played New Vegas, there's an energy weapon store with a convenient restroom, you can physics carry the display items into the restroom one by one, then safely stealth and steal them with pretty much zero chance to get caught.)
Yes. If you physics carry stuff away and take it when you're hidden, you're good. But Heaven help you if they spot you!
| Scythia |
Scythia wrote:Yes. If you physics carry stuff away and take it when you're hidden, you're good. But Heaven help you if they spot you!Can you still Silver Rush the place though? I haven't found any placed items I wanted badly enough to test.
(For those who haven't played New Vegas, there's an energy weapon store with a convenient restroom, you can physics carry the display items into the restroom one by one, then safely stealth and steal them with pretty much zero chance to get caught.)
It always amused me to no end that nobody ever reacted to you literally carrying valuables away, ducking around a corner, and suddenly no valuables. Like the character is a stage magician.
| Otherwhere |
Otherwhere wrote:It always amused me to no end that nobody ever reacted to you literally carrying valuables away, ducking around a corner, and suddenly no valuables. Like the character is a stage magician.Scythia wrote:Yes. If you physics carry stuff away and take it when you're hidden, you're good. But Heaven help you if they spot you!Can you still Silver Rush the place though? I haven't found any placed items I wanted badly enough to test.
(For those who haven't played New Vegas, there's an energy weapon store with a convenient restroom, you can physics carry the display items into the restroom one by one, then safely stealth and steal them with pretty much zero chance to get caught.)
Especially when these were HUGE energy weapons!
"Oh, don't mind me! I'm just moving this Plasma Caster out of the way."
Yeah, a bit absurd.
| Sharoth |
Yeah, a bit of Skyrim's "You've been caught stealing, do you want to be fined or jailed?" would have gone a long way in the various settlements, including your own.
Question: Is settlement size for settlers set at 20 for all settlements or can I have more than that? On the Xbone...
You can have over 20 settlers. It is charisma dependent.
| Turin the Mad |
Fake Healer wrote:You can have over 20 settlers. It is charisma dependent.Yeah, a bit of Skyrim's "You've been caught stealing, do you want to be fined or jailed?" would have gone a long way in the various settlements, including your own.
Question: Is settlement size for settlers set at 20 for all settlements or can I have more than that? On the Xbone...
As usual, the dragon's right. If you can stay chemm'd up and drunk long enough, and have 5 pertinent legendary armor bits to go with certain hats, eyewear and undergarments, you can probably hit a population of somewhere close to 30...
Edit: Lemme see, base Charisma 11 once you've maxx'd it out via perks and waited long enough to glomm the bobblehead. +1 for black-rim/fashionable glasses; +1 newsboy/other Cha hat; green shirt w/ combat boots (+1) under 5 Sharp legendary armor bits (+1 each for +5); a shot of x-cell (+2); hopped up on daytripper (+3); drop a tab of grape mentats (+5); one of a variety of alchoholic beverages (+1, doubles to +2 w/ Party Girl/Party Boy at rank 2): 30, or 31 with Party [gender] at rank 2.
I'm not sure I'd want to try and build 30 or 31 peons' worth of shelter, but it'd be interesting to see!
Fake Healer
|
Sharoth wrote:Fake Healer wrote:You can have over 20 settlers. It is charisma dependent.Yeah, a bit of Skyrim's "You've been caught stealing, do you want to be fined or jailed?" would have gone a long way in the various settlements, including your own.
Question: Is settlement size for settlers set at 20 for all settlements or can I have more than that? On the Xbone...
As usual, the dragon's right. If you can stay chemm'd up and drunk long enough, and have 5 pertinent legendary armor bits to go with certain hats, eyewear and undergarments, you can probably hit a population of somewhere close to 30...
Edit: Lemme see, base Charisma 11 once you've maxx'd it out via perks and waited long enough to glomm the bobblehead. +1 for black-rim/fashionable glasses; +1 newsboy/other Cha hat; green shirt w/ combat boots (+1) under 5 Sharp legendary armor bits (+1 each for +5); a shot of x-cell (+2); hopped up on daytripper (+3); drop a tab of grape mentats (+5); one of a variety of alchoholic beverages (+1, doubles to +2 w/ Party Girl/Party Boy at rank 2): 30, or 31 with Party [gender] at rank 2.
I'm not sure I'd want to try and build 30 or 31 peons' worth of shelter, but it'd be interesting to see!
So how does it work? Is your charisma score supposed to define on a point for point ratio how many settlers you can have? Because that doesn't seem to make sense to me....I had 19 in Sanctuary even though I had nowhere near a 19 charisma.
| Tvarog |
So how does it work? Is your charisma score supposed to define on a point for point ratio how many settlers you can have? Because that doesn't seem to make sense to me....I had 19 in Sanctuary even though I had nowhere near a 19 charisma.
Without testing it myself... I've seen the formula described as basically 10 + charisma stat.
| Turin the Mad |
Fake Healer wrote:So how does it work? Is your charisma score supposed to define on a point for point ratio how many settlers you can have? Because that doesn't seem to make sense to me....I had 19 in Sanctuary even though I had nowhere near a 19 charisma.Without testing it myself... I've seen the formula described as basically 10 + charisma stat.
Exactly right (10 + functioning/modified Charisma). So if you've stockpiled/brewed sufficient goodies, you can have multiple settlements boiling over with ~30 peons apiece.
| DeathQuaker RPG Superstar 2015 Top 8 |
Turin the Mad wrote:So how does it work? Is your charisma score supposed to define on a point for point ratio how many settlers you can have? Because that doesn't seem to make sense to me....I had 19 in Sanctuary even though I had nowhere near a 19 charisma.Sharoth wrote:Fake Healer wrote:You can have over 20 settlers. It is charisma dependent.Yeah, a bit of Skyrim's "You've been caught stealing, do you want to be fined or jailed?" would have gone a long way in the various settlements, including your own.
Question: Is settlement size for settlers set at 20 for all settlements or can I have more than that? On the Xbone...
As usual, the dragon's right. If you can stay chemm'd up and drunk long enough, and have 5 pertinent legendary armor bits to go with certain hats, eyewear and undergarments, you can probably hit a population of somewhere close to 30...
Edit: Lemme see, base Charisma 11 once you've maxx'd it out via perks and waited long enough to glomm the bobblehead. +1 for black-rim/fashionable glasses; +1 newsboy/other Cha hat; green shirt w/ combat boots (+1) under 5 Sharp legendary armor bits (+1 each for +5); a shot of x-cell (+2); hopped up on daytripper (+3); drop a tab of grape mentats (+5); one of a variety of alchoholic beverages (+1, doubles to +2 w/ Party Girl/Party Boy at rank 2): 30, or 31 with Party [gender] at rank 2.
I'm not sure I'd want to try and build 30 or 31 peons' worth of shelter, but it'd be interesting to see!
You'd need a 9 Charisma to get a population of 19. As noted above, temporary bonuses count.
Fake Healer
|
Ah....I see, so 10 +my charisma is the amount of settlers that can be in each settlement. Cool....what if the boost to charisma is temporary, like I am wearing some charisma stuff, get the settlers up and then take off the stuff? Does the number of settlers decrease to account for the new lower charisma?
| Otherwhere |
Happy Valentine's Day in FO4!
I had my Bishop character marry Curie in Diamond City. It was Christmas Day in game, and I had succeeded in romancing her, so I gave her my wife's wedding ring in the chapel.
I was hoping the pastor would do the ceremony. I mean, I'd seen him wed a human and a robot before, so why not? Sadly, he didn't, so we had to do our own vows.
| DeathQuaker RPG Superstar 2015 Top 8 |
I'm sure it's unintentional, but the way people worship at Diamond City's church looks like Quaker unprogrammed worship (in spite of the presence of a pastor, who would of course be providing programmed worship--but he's never actually delivered a sermon that I've seen). So presuming you went to DC's church, you could always presume that, in the unprogrammed Friends tradition, the people in there praying at the time "married" you in their silent worship and signed a certificate indicating their presence and that they witnessed your exchange of vows. Wave a piece of paper in their face if you want for effect. :)
If you wanted to try again with the pastor performing the ceremony, you could always load a game where you haven't yet convinced the schoolteachers to marry, do that, then when the ceremony is performed, run and stand beside them and pretend it's a double wedding. I think the Miss Nanny in the ceremony has the same voice as Curie anyway. :)
| Tvarog |
Ah....I see, so 10 +my charisma is the amount of settlers that can be in each settlement. Cool....what if the boost to charisma is temporary, like I am wearing some charisma stuff, get the settlers up and then take off the stuff? Does the number of settlers decrease to account for the new lower charisma?
I don't think it will decrease the settler count unless you do something yourself, such as transfer some to a different settlement (or maybe if raiders kill some). Once they're there, they're basically there forever.
| Turin the Mad |
Fake Healer wrote:Ah....I see, so 10 +my charisma is the amount of settlers that can be in each settlement. Cool....what if the boost to charisma is temporary, like I am wearing some charisma stuff, get the settlers up and then take off the stuff? Does the number of settlers decrease to account for the new lower charisma?I don't think it will decrease the settler count unless you do something yourself, such as transfer some to a different settlement (or maybe if raiders kill some). Once they're there, they're basically there forever.
I *think* that the only way settlers et al are permanently killed is by the player's actions.
| Otherwhere |
Tvarog wrote:I *think* that the only way settlers et al are permanently killed is by the player's actions.Fake Healer wrote:Ah....I see, so 10 +my charisma is the amount of settlers that can be in each settlement. Cool....what if the boost to charisma is temporary, like I am wearing some charisma stuff, get the settlers up and then take off the stuff? Does the number of settlers decrease to account for the new lower charisma?I don't think it will decrease the settler count unless you do something yourself, such as transfer some to a different settlement (or maybe if raiders kill some). Once they're there, they're basically there forever.
You can Sandman kill them, which seems a bit sick, but whatever. So you can likely kill them without using that Perk simply by shooting them, hitting them, and so on, deliberately or via "friendly fire."
And apparently the Provisioner can get killed by Raiders, etc., if the Player is in the same zone as they are when the attack occurs, which seems problematic to me.
| Caineach |
I'm sure it's unintentional, but the way people worship at Diamond City's church looks like Quaker unprogrammed worship (in spite of the presence of a pastor, who would of course be providing programmed worship--but he's never actually delivered a sermon that I've seen). So presuming you went to DC's church, you could always presume that, in the unprogrammed Friends tradition, the people in there praying at the time "married" you in their silent worship and signed a certificate indicating their presence and that they witnessed your exchange of vows. Wave a piece of paper in their face if you want for effect. :)
If you wanted to try again with the pastor performing the ceremony, you could always load a game where you haven't yet convinced the schoolteachers to marry, do that, then when the ceremony is performed, run and stand beside them and pretend it's a double wedding. I think the Miss Nanny in the ceremony has the same voice as Curie anyway. :)
Considering the large Quaker outside Boston, I would not be surprised if they intentionally modeled it that way.
| DeathQuaker RPG Superstar 2015 Top 8 |
DeathQuaker wrote:Considering the large Quaker outside Boston, I would not be surprised if they intentionally modeled it that way.I'm sure it's unintentional, but the way people worship at Diamond City's church looks like Quaker unprogrammed worship (in spite of the presence of a pastor, who would of course be providing programmed worship--but he's never actually delivered a sermon that I've seen). So presuming you went to DC's church, you could always presume that, in the unprogrammed Friends tradition, the people in there praying at the time "married" you in their silent worship and signed a certificate indicating their presence and that they witnessed your exchange of vows. Wave a piece of paper in their face if you want for effect. :)
If you wanted to try again with the pastor performing the ceremony, you could always load a game where you haven't yet convinced the schoolteachers to marry, do that, then when the ceremony is performed, run and stand beside them and pretend it's a double wedding. I think the Miss Nanny in the ceremony has the same voice as Curie anyway. :)
I know it was a mistake, but now I'm picturing a 50 foot tall hippie sitting just outside the city limits. :)
There's a Friends school and a Friends meeting IN Bethesda, Maryland but I still generally assume no one has heard of Quakers, or thinks they're Amish people or make oatmeal. :)
| Otherwhere |
Caineach wrote:DeathQuaker wrote:Considering the large Quaker outside Boston, I would not be surprised if they intentionally modeled it that way.I'm sure it's unintentional, but the way people worship at Diamond City's church looks like Quaker unprogrammed worship (in spite of the presence of a pastor, who would of course be providing programmed worship--but he's never actually delivered a sermon that I've seen). So presuming you went to DC's church, you could always presume that, in the unprogrammed Friends tradition, the people in there praying at the time "married" you in their silent worship and signed a certificate indicating their presence and that they witnessed your exchange of vows. Wave a piece of paper in their face if you want for effect. :)
If you wanted to try again with the pastor performing the ceremony, you could always load a game where you haven't yet convinced the schoolteachers to marry, do that, then when the ceremony is performed, run and stand beside them and pretend it's a double wedding. I think the Miss Nanny in the ceremony has the same voice as Curie anyway. :)
I know it was a mistake, but now I'm picturing a 50 foot tall hippie sitting just outside the city limits. :)
There's a Friends school and a Friends meeting IN Bethesda, Maryland but I still generally assume no one has heard of Quakers, or thinks they're Amish people or make oatmeal. :)
Based on this, I decided to check it out and see the difference between Amish and Quaker. Huh. I guess I've been a Quaker for years and didn't know it!
| Scythia |
Caineach wrote:DeathQuaker wrote:Considering the large Quaker outside Boston, I would not be surprised if they intentionally modeled it that way.I'm sure it's unintentional, but the way people worship at Diamond City's church looks like Quaker unprogrammed worship (in spite of the presence of a pastor, who would of course be providing programmed worship--but he's never actually delivered a sermon that I've seen). So presuming you went to DC's church, you could always presume that, in the unprogrammed Friends tradition, the people in there praying at the time "married" you in their silent worship and signed a certificate indicating their presence and that they witnessed your exchange of vows. Wave a piece of paper in their face if you want for effect. :)
If you wanted to try again with the pastor performing the ceremony, you could always load a game where you haven't yet convinced the schoolteachers to marry, do that, then when the ceremony is performed, run and stand beside them and pretend it's a double wedding. I think the Miss Nanny in the ceremony has the same voice as Curie anyway. :)
I know it was a mistake, but now I'm picturing a 50 foot tall hippie sitting just outside the city limits. :)
There's a Friends school and a Friends meeting IN Bethesda, Maryland but I still generally assume no one has heard of Quakers, or thinks they're Amish people or make oatmeal. :)
We've even had a Quaker president... (checks which president)... um, nevermind probably better not to look into that.
| DeathQuaker RPG Superstar 2015 Top 8 |
| 1 person marked this as a favorite. |
OT stuff:
Otherwhere: if you ever want to check a local meeting out, try quakerfinder.org (and if not, that's okay too. :) ).
Scythia: Two, actually: Herbert Hoover (not sure of his particular affiliation) and Richard Nixon (grew up in an Evangelical Friends Church). Which in either case probably suggests we shouldn't seek political careers. ;)
Alright, I have a snow day today, so I and my bad Quaker self are off to slaughter the Brotherhood in the name of the Railroad. I'll let you know how it turns out.
| Caineach |
Caineach wrote:DeathQuaker wrote:Considering the large Quaker outside Boston, I would not be surprised if they intentionally modeled it that way.I'm sure it's unintentional, but the way people worship at Diamond City's church looks like Quaker unprogrammed worship (in spite of the presence of a pastor, who would of course be providing programmed worship--but he's never actually delivered a sermon that I've seen). So presuming you went to DC's church, you could always presume that, in the unprogrammed Friends tradition, the people in there praying at the time "married" you in their silent worship and signed a certificate indicating their presence and that they witnessed your exchange of vows. Wave a piece of paper in their face if you want for effect. :)
If you wanted to try again with the pastor performing the ceremony, you could always load a game where you haven't yet convinced the schoolteachers to marry, do that, then when the ceremony is performed, run and stand beside them and pretend it's a double wedding. I think the Miss Nanny in the ceremony has the same voice as Curie anyway. :)
I know it was a mistake, but now I'm picturing a 50 foot tall hippie sitting just outside the city limits. :)
There's a Friends school and a Friends meeting IN Bethesda, Maryland but I still generally assume no one has heard of Quakers, or thinks they're Amish people or make oatmeal. :)
Was supposed to be Quaker population :)
When I was in college in Worcester MA, I had a half dozen Quaker friends. I was at one of their weddings, and I have to say it was really interesting.
| Otherwhere |
OT stuff:
Otherwhere: if you ever want to check a local meeting out, try quakerfinder.org (and if not, that's okay too. :) ).
Scythia: Two, actually: Herbert Hoover (not sure of his particular affiliation) and Richard Nixon (grew up in an Evangelical Friends Church). Which in either case probably suggests we shouldn't seek political careers. ;)
Alright, I have a snow day today, so I and my bad Quaker self are off to slaughter the Brotherhood in the name of the Railroad. I'll let you know how it turns out.
Actually, I did Google Quaker groups near where I am. I'm toying with the idea of checking it out. If it weren't for my social anxiety, I'd probably do it!
| Turin the Mad |
SNERK!!! Honest Fallout 4 Trailer.
That's pretty spot-on. Although to be fair, almost every hobby is a giant waste of time. ;)
| DeathQuaker RPG Superstar 2015 Top 8 |
It's funny because it's true.
Finished the Railroad version of the Main Quest.
Hopefully can get myself to take a break, although there's still a lot of quests to do. I never did the Minutemen stuff but I can still finish Freedom Calls, so I figure NOW that the Commonwealth is safe from both scientific oligarchy (Institute) and becoming a military state (Brotherhood), now it's time to set up a government for the people by the people. Hey, that has a nice ring to it...
| Otherwhere |
Since the patch, my Companions have been behaving better more aggressively. Not sure why, but they're doing more in combat, though STILL getting in my way, on top of me, etc. Well, there's always the Lone Wanderer perk!
(I still need to commit to a play thru where I don't travel with anyone. But it's fun to mix and match my various characters with the companions that best suit them. Haven't traveled with: Deacon; Hancock; MacCready; or X6-88 yet.)
I have to say, this game quickly grew on me, and I think I've put more time in it in 3 months than I did in FO:NV or Skyrim in that same period. Anxious to see the mod imports into Xbox, and the first of the DLC!
| Turin the Mad |
What was survival mode in New Vegas? I never played that one.
You had to worry about (a) sleep; (b) dehydration; and (c) starvation. Sleep deprivation and dehydration could kill you during fast travel if you went too far across the map in one go.
They used the same mechanism as radiation did in New Vegas, a 0-1000 scale.
The prospects of coming down with rare, incurable diseases ... nasty. "And more..." is worrisome. I'm with Otherwhere, hopefully we can toggle Survival options. Completing the entire game on "Survival Uber-Hardcore" should, at a minimum, be an achievement in its own right.
I'm playing on Survival right now. I find that the overabundance of Legendary critters detracts from the game.
I do admit, I look forward to taming molerats and strapping fragmentation mines on them to sicc on my opponents.
*Makes a mental note to leave the sentry bot at the depot untouched until March.*
| Otherwhere |
Yeah - I may be a video game wimp, but I don't tend to play games on ultra-Hard Mode/Survivor Mode. I'm not good at twitch mechanics. :(
FO:NV, though, let me use those options without having to slide the difficulty slider up (to make enemies tougher), and I liked needing to make sure I had food, water, and sleep. It was more immersive.
I don't want that tied into completely artificial gimp/OP mechanics to make the game as challenging as possible. "OK - YOU do only 50% damage, and heal at 1/10th the rate, and enemies do DOUBLE damage against you!" Wha-? The same weapon in my hands does 1/2, but 2x in my foe's?
Many people love it, and even start their first playthru on the hardest mode. I don't. If it becomes too easy, then I'll slide it up a notch or two. Until then, I'm fine with "I hurt you as much as you hurt me!"
| DeathQuaker RPG Superstar 2015 Top 8 |
| 1 person marked this as a favorite. |
The other thing I liked about New Vegas's hardcore mode that I miss in F4 is limb damage was harder to heal--stimpaks didn't heal it, you needed a doctor's bag, a highly addictive chem called Hydra, or actual medical treatment. It didn't totally gimp you as long as you were prepared, while at the same time making injury feel a little more serious as it should be in a post-apocalyptic world.
I agree, however, that I would prefer the eat/drink/harder healing etc. separated out from combat difficulty.
And I have to admit, verisimilitude aside, I don't miss ammo having weight as it did in NV hardcore.
==
With Mainiacs in my family tree, I'm excited about the Maine DLC.
| DeathQuaker RPG Superstar 2015 Top 8 |
Another note: they are planning MORE DLC apart from the three announced, and raising the price of the Season Pass to $50.00 on March 1.
The Season Pass remains $29.99 until then and will still be valid for ALL DLC that comes out. Given the first three DLC alone retail $40 combined if bought separately, those who are sure they want it all may want to consider getting the pass before the price goes up. It's a little gimmicky, but... It may not be a bad deal. I myself don't like the season pass model, but it's something to consider. Others may prefer to wait until an "ultimate" edition goes on sale in a year or two.
Edit: corrected price
| Scythia |
The other thing I liked about New Vegas's hardcore mode that I miss in F4 is limb damage was harder to heal--stimpaks didn't heal it, you needed a doctor's bag, a highly addictive chem called Hydra, or actual medical treatment. It didn't totally gimp you as long as you were prepared, while at the same time making injury feel a little more serious as it should be in a post-apocalyptic world.
I agree, however, that I would prefer the eat/drink/harder healing etc. separated out from combat difficulty.
And I have to admit, verisimilitude aside, I don't miss ammo having weight as it did in NV hardcore.
==
With Mainiacs in my family tree, I'm excited about the Maine DLC.
Unless you had Honest Hearts. The "healing poultice" eliminated the limb damage aspect entirely, healing limbs and Health over time. Combine with the hardcore mode obligatory Pack Rat, and the chem perks that also affected food, and it was ridiculous.
| DeathQuaker RPG Superstar 2015 Top 8 |
DeathQuaker wrote:Unless you had Honest Hearts. The "healing poultice" eliminated the limb damage aspect entirely, healing limbs and Health over time. Combine with the hardcore mode obligatory Pack Rat, and the chem perks that also affected food, and it was ridiculous.The other thing I liked about New Vegas's hardcore mode that I miss in F4 is limb damage was harder to heal--stimpaks didn't heal it, you needed a doctor's bag, a highly addictive chem called Hydra, or actual medical treatment. It didn't totally gimp you as long as you were prepared, while at the same time making injury feel a little more serious as it should be in a post-apocalyptic world.
I agree, however, that I would prefer the eat/drink/harder healing etc. separated out from combat difficulty.
And I have to admit, verisimilitude aside, I don't miss ammo having weight as it did in NV hardcore.
==
With Mainiacs in my family tree, I'm excited about the Maine DLC.
I guess it depends on your playstyle and your build. I personally never found the poultice or the ingredients required to make it particularly ubiquitous--and/or also useful for other things (often I saved xander root and broc flower for datura antivenom and bitter drink), and the Agility debuff worth a think before using it (I'd always prefer a doctor's bag instead). It healing over time also meant it wasn't immediately going to save you if 12 deathclaws were trying to take off your head. I seldom took the chem perks and I think I only had one build where I took Pack Rat (a character I named Lydia whom I designed to carry many burdens)--mainly because I never bothered in most playthroughs to raise Barter as high as 70 to qualify.
| Turin the Mad |
| 2 people marked this as a favorite. |
Finally looted a full set of sentinel's heavy leather armor with a sentinel's combat armor helmet. 'tis pretty darn sweet. Shadowed all six pieces, muffled the legs, with ultra-light arms and chest. Totals 113 ballistic defense, 158 energy defense and +20 AP, not counting perks that ramp that to 163/208. Ballistic weave underneath adds another 110/110 for a wonderful 273/318 running around set of defensive ratings.
Sentinel's proved its worth just the other day as a full set of legendary armor when I stumbled into a hornet's nest of ~24 heavily armed Gunners while collecting Valentine's holotapes. At least 2 of them were legendary "boss Gunners", one of whom was packing a targeting quad barrel missile launcher.
By the time I'd realized how bad the situation was, that 90% had kept me alive for a solid minute or two. I pulled out the sentinel's aluminum baseball bat I'd been toting around, having never gotten around to stashing it as "useless", ate a bunch of food and a precious ice cold nuka cola cherry while taking fire and swatting the enthusiastic rookies that closed to melee with their cute little batons and combat knives. The baseball bat being equipped permitted me the time to leisurely assess my situation as the 7th item resulted in effective damage immunity.
Predictably, the mop up was quite messy, as I have a targeting missile launcher too. The bat in question is now "permanent gear", having been lovingly wrapped in chains.
And of course Buddy is my main robot buddy. We can build/modify heavy energy weapons and power armor, but we can't build a regular refrigerator or freezer. facepalm
| Tvarog |
Gotta say, I'm really underwhelmed by the first two DLCs announced. Pretty sure there are already mods that do all of that (except maybe the voice acting).
The third one sounds good, but I'm not sure it's worth their asking price. I hope the future DLCs end up being actually worth the price of the season pass (even the original price seems borderline right now).
| Turin the Mad |
Gotta say, I'm really underwhelmed by the first two DLCs announced. Pretty sure there are already mods that do all of that (except maybe the voice acting).
The third one sounds good, but I'm not sure it's worth their asking price. I hope the future DLCs end up being actually worth the price of the season pass (even the original price seems borderline right now).
I don't believe that there are mods that let you capture people and toss them into pit fights. Or custom-mod-to-a-fair-thee-well robots. ;)
I do hope that they don't count as companions.
I like the concept of the first one: new bad guy that hates everyone else from the sound of it. And we can cobble together a pet to our tastes from the smouldering wreckage of the bad guy's mini-onions, awesome. Dollars to donuts says the high-end stuff will require the full suite of "crafting perks", and hopefully as much or more junk, as top-shelf power armor does.
The 2nd DLC is probably going to be a much-needed expansion of settlements by the time another two months have gone by.
For me, using NexusMods et al is onerous. I'd prefer that goodies come in via DLC or Steam's Workshop. I enjoyed Skyrim, FO 3 and New Vegas this way, so I'm hoping that FO 4 is not different in this regard.