Witch Rules for Soceity


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2/5

Chris Mortika wrote:

Incidental to the original thread, I did recommend a player switch PCs for an adventure this weekend at GenCon.

If you know about the adventure with the haunted house on a hill, you know that paladin PCs shut that adventure down in some ways. So, when a fellow sat at my table with his paladin, I couselled him that, while he *could* play the character, doing so wouldn't be much fun. So he went and picked up a 7th-level pre-gen Merisiel. Who then got chewed up and killed by a threat the paladin would have scoffed at.

Isn't that sort of like saying that you think his character would shine too brightly? It seems like counseling a enchanter to not play an enchanter because there are too many humonoids in the mod.

The Exchange 5/5 RPG Superstar 2010 Top 16

nosig -- no. It was the first, and only, Chronicle applied to a hypothetical new PC.

Furious Kender -- not quite. Since this is in the General Discussion area, I'll explain more under a spoiler. It spoils a scenario that came out in February.

Spoiler:
"Haunting of Hinojai" is thick with haunts. They party is supposed to trigger and enure these in order to understand the history of the place and the backstory of the BBEG. Paladins of a certain level are completely unaffected by the primary manifestations of haunts, because paladins become immune to fear effects. A paladin in that adventure couldn't even see the manifestations. It's not that he would be too effective, it's that he'd be placing himself outside the experience of the scenario.

The Exchange 5/5

Chris Mortika wrote:

nosig -- no. It was the first, and only, Chronicle applied to a hypothetical new PC.

Furious Kender -- not quite. Since this is in the General Discussion area, I'll explain more under a spoiler. It spoils a scenario that came out in February.
** spoiler omitted **

Thanks Chris! Sorry I deleted my post before I saw your reply, as others took it wrong, and I didn't want to seem to be critical of your judgeing (which I'm not).

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