
Talos Valcoran |

I'm currently running Rise of the Runelords for my main group.
However a guy we used to play with has asked me to gm a game for him and two of his friend.(I basically didn't bring up playing again since he played a paladin who basically started fights with innocent people, was always asking where the wenches are and being generally disruptive to the group.... you know the type)
I digress. Between running Rise for my main group and uni I dont really have time to write homebrew or even have a module which needs a lot of work.
I was wondering which modules I can literately just pick up, read and draw the maps, without it requiring any of me coming up with my own maps from descriptions. And if there are more than one of these which one you would recommend.
I don't want to come off as a lazy gm who doesn't want to do any work but like I said before this isn't for my main group and its probably only going to be one module.
Thanks

Blue_Hill |

"Price of Immortality" sounds perfect for you. It's three modules that make one plotline but are still different modules. It takes about 4-7 session to play them. Those modules are: The Crypt of the Everflame (1st lvl), Masks of the Living God (3rd lvl) and City of Golden Death (5th lvl).
I say from a personal experience that these three modules are very good. I played them bit over year ago as player. First and the last were my favorite but Masks wasn't bad either. You can continue with same characters from there with other modules but these three make a good start.