
OmegaZ |

Trying to think of good build ideas for the Mobile Fighter archetype, specifically feats to get. Dodge>Mobility>Spring Attack is the obvious choice, but what other feats go well with this? I've heard that Two Weapon Fighting fits well with the archetype, since you ful attack with a single move at level 11.
So what do you think are good stats? Feats? Traits? Weapon Choices? Races?
Some feats the spring to mind:
-Fleet (more movement is never a bad thing)
-Dodge>Mobility>Spring Attack (as stated, obvious)
-Nimble Moves>Acrobatic Steps (lets you use Leaping Attack in difficult terrain)
-Sidestep>Improved Sidestep (Would this let you use Leaping Attack on an AoO?)
-Two Weapon Fighting chain
-Combat Reflexes>Combat Patrol (add in reach weapon?)
-Improved Initiative (always good)
-Hammer the Gap (more full attacks than your average bear makes this fantastic)
-Power Attack chain (more damage)
-Step Up>Following Step>Step Up and Strike (Leaping Attack should apply)
-Weapon Finesse>Dervish Dance (flavorful and easy on the stats)
Weapon choices are a bit simpler. You don't get Weapon Training so there isn't a necessity to stick with your guns.
-Scimitar would be required for Dervish Dance
-Reach weapons are good if you know you will have the room and want to go for Combat Reflexes
-Nothing says you can't do Leaping Attack with a greataxe or greatsword. Cloud Strife anyone?
-Carrying multiple weapons for different situations is a decent choice. Battle axe for close quarters and a glaive when you have more room.
Armor choices are all open of course and you do keep Armor Training 1 and 2. I would keep your Armor Check Penalty as low as possible since you'll likely be doing a lot of Acrobatics.
Race choices are the same for the standard fighter, though I'd drop dwarf down a notch. Humans are, of course, a top tier choice.

BreakingDruids |
I recently ended the carrion crown campaign with my group, and retired my fighter. I ended with weapon-finesse, dervish dance, dodge-mobility-spring attack, two weapon fighting, and I weilded agile-keen scimitars. Worked out pretty well--as you said, very easy on the stats. Con and Dex, with room even for a +1 int mod.

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I recently ended the carrion crown campaign with my group, and retired my fighter. I ended with weapon-finesse, dervish dance, dodge-mobility-spring attack, two weapon fighting, and I weilded agile-keen scimitars. Worked out pretty well--as you said, very easy on the stats. Con and Dex, with room even for a +1 int mod.
Did you play with a house rule that allowed Dervish Dance and two weapon fighting to work together? Or did you switch between the two styles?

StreamOfTheSky |
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Nimble Moves to always use Leaping Attack, Acrobatic Steps in unnecessary.
I still like the idea of a whirlwind attack build. Use a reach weapon and 5 ft step in the middle of it to hit lots of guys, add lunge feat to hit even more. Then at level 11, you get the ability to take a move action AND full attack (WWA is a full attack action) by forfeiting your first attack, and the build really hits its stride.
To supplement the polearm fighting approach, pick up Pin Down and Dazing Assault feats at levels 11 and 12, respectively.

Xexyz |

I still like the idea of a whirlwind attack build. Use a reach weapon and 5 ft step in the middle of it to hit lots of guys, add lunge feat to hit even more. Then at level 11, you get the ability to take a move action AND full attack (WWA is a full attack action) by forfeiting your first attack, and the build really hits its stride.
If you're implying that you can combine WWA with Rapid Attack I'm almost certain this is illegal, since both WWA and Rapid Attack require you to forgo one or more of your iterative attacks.

Kat Tenser |
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I built a spring attacking ranger/Shadowdancer recently along similar lines. Combined with longstrider wands/spells and perhaps lunge with a reach weapon, you would be very difficult to catch up to. 4 levels of Shadowdancer provides HiPS, a STR draining shadow companion, and shadow jump, which just adds another aspect of mobility and movement. Just something to consider, I don't normally recommend Shadowdancer, but it might be fun for you.
Feats I took were dodge, mobility, spring attack, power attack, cleave, great cleave, furious focus, whirlwind attack, and iron will. Im considering swapping out whirlwind attack for lunge or pushing assault. Oh, can't forget combat reflexes.
Two weapon fighting is a lot feats, and there are several better feat chains for you. Besides, power attack will most likely give you more damage in the long run. I suggest a reach weapon, spiked gauntlet, and armor spikes.
Hope there are some helpful ideas for you!

OmegaZ |

I built a spring attacking ranger/Shadowdancer recently along similar lines. Combined with longstrider wands/spells and perhaps lunge with a reach weapon, you would be very difficult to catch up to. 4 levels of Shadowdancer provides HiPS, a STR draining shadow companion, and shadow jump, which just adds another aspect of mobility and movement. Just something to consider, I don't normally recommend Shadowdancer, but it might be fun for you.
Feats I took were dodge, mobility, spring attack, power attack, cleave, great cleave, furious focus, whirlwind attack, and iron will. Im considering swapping out whirlwind attack for lunge or pushing assault. Oh, can't forget combat reflexes.
Two weapon fighting is a lot feats, and there are several better feat chains for you. Besides, power attack will most likely give you more damage in the long run. I suggest a reach weapon, spiked gauntlet, and armor spikes.
Hope there are some helpful ideas for you!
Probably not gonna do Shadowdancer, but it sounds like a fun build. First three feats (human fighter) will probably be Dodge, Mobility, and Power Attack.