HP of Walls Question


Rules Questions


In the "urban adventures" section of the PFSRD it states that an average small city wall is:

Quote:
A typical small city wall is a fortified stone wall 5 feet thick and 20 feet high. Such a wall is fairly smooth, requiring a DC 30 Climb check to scale. The walls are crenelated on one side to provide a low wall for the guards atop it, and there is just barely room for guards to walk along the top of the wall. A typical small city wall has AC 3, hardness 8, and 450 hp per 10-foot section.

Yet, using the "Damaging Objects" info, a stone object has 15 hp per inch of thickness.

15 x 12 = 180 HP per foot

5 feet x 180 HP = 900 HP.

Why is the wall listed as having half that much HP in the example given in Urban Adventures?

Did I miss a modifier?

Liberty's Edge

Fleshgrinder wrote:

In the "urban adventures" section of the PFSRD it states that an average small city wall is:

Quote:
A typical small city wall is a fortified stone wall 5 feet thick and 20 feet high. Such a wall is fairly smooth, requiring a DC 30 Climb check to scale. The walls are crenelated on one side to provide a low wall for the guards atop it, and there is just barely room for guards to walk along the top of the wall. A typical small city wall has AC 3, hardness 8, and 450 hp per 10-foot section.

Yet, using the "Damaging Objects" info, a stone object has 15 hp per inch of thickness.

15 x 12 = 180 HP per foot

5 feet x 180 HP = 900 HP.

Why is the wall listed as having half that much HP in the example given in Urban Adventures?

Did I miss a modifier?

I seriously doubt that the city wall is one solid block of stone, which is what the 900HP figure you come up with would indicate.

The 450HP figure lines up with a 5ft. masonry wall (basically, stone bricks). Source: If you look at the normal chart, a 1ft masonry wall is 90HP. Multiply that by 5.


Yeah, I looked at the chart and figured that must be where the stat came from, though it'd be nice to have some sort of "masonry stone" modifier for the stone area.

I guess that modifier can be 0.5, since that seems to work.

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