
Roshan |

Context A few friends and I were having a talk about some possible summon/gate loops that are still possible in pathfinder but from that discussion came an interesting question.
Usually when I think of something that's summoned, as soon as the duration is over/the creature dies/the creature is banished then it poofs back from whence it came (equipment included). But then it was presented in another light, say a player character was summoned via gate or something like that where it actually brings a creature into the world. If a character gated into a different plane drops his sword he doesn't magically teleport back with it, most GM's (myself included) would say that yea, his sword is still on that plane when he poofs back to Golarion.
If it's that way for PC's then why wouldn't it be the same way for summoned creatures? Say a Legion Archon gets gated into the mortal plane, if someone took his +1 Flaming Burst Greatsword and +1 Flaming Javelin and then sent him back I would (based on this new outlook) let the player keep the weapons.
Question Is there anything out there that defines what happens to equipment belonging to a creature that is summoned from it's native plane and could this by extension allow you to summon a creature and take fillets out of it?

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You are speaking of the difference between Summoned and Called creatures:
Conjuration
Each conjuration spell belongs to one of five subschools. Conjurations transport creatures from another plane of existence to your plane (calling); create objects or effects on the spot (creation); heal (healing); bring manifestations of objects, creatures, or forms of energy to you (summoning); or transport creatures or objects over great distances (teleportation). Creatures you conjure usually—but not always—obey your commands.
A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it.
The creature or object must appear within the spell's range, but it does not have to remain within the range.
Calling: A calling spell transports a creature from another plane to the plane you are on. The spell grants the creature the one-time ability to return to its plane of origin, although the spell may limit the circumstances under which this is possible. Creatures who are called actually die when they are killed; they do not disappear and reform, as do those brought by a summoning spell (see below). The duration of a calling spell is instantaneous, which means that the called creature can't be dispelled.
Creation: A creation spell manipulates matter to create an object or creature in the place the spellcaster designates. If the spell has a duration other than instantaneous, magic holds the creation together, and when the spell ends, the conjured creature or object vanishes without a trace. If the spell has an instantaneous duration, the created object or creature is merely assembled through magic. It lasts indefinitely and does not depend on magic for its existence.
Healing: Certain divine conjurations heal creatures or even bring them back to life.
Summoning: A summoning spell instantly brings a creature or object to a place you designate. When the spell ends or is dispelled, a summoned creature is instantly sent back to where it came from, but a summoned object is not sent back unless the spell description specifically indicates this. A summoned creature also goes away if it is killed or if its hit points drop to 0 or lower, but it is not really dead. It takes 24 hours for the creature to reform, during which time it can't be summoned again.
When the spell that summoned a creature ends and the creature disappears, all the spells it has cast expire. A summoned creature cannot use any innate summoning abilities it may have.

Bobson |

Healing: Certain divine conjurations heal creatures or even bring them back to life.
Off topic, but why is healing under conjuration? I can see Transmutation (as body-alteration) or Necromancy (as life-force manipulation), but Conjuration just seems like an odd fit.
I assume this is a legacy thing, but was there an original reason?

Roshan |

You are speaking of the difference between Summoned and Called creatures:
Okay? Thanks for that informative but ultimately irrelevant blurb but again, I refer to the question. Is there any information relating to either the equipment held by a summoned creatures and could this by extension allow you to summon a creature and take fillets out of it?

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Diego Rossi wrote:Healing: Certain divine conjurations heal creatures or even bring them back to life.Off topic, but why is healing under conjuration? I can see Transmutation (as body-alteration) or Necromancy (as life-force manipulation), but Conjuration just seems like an odd fit.
I assume this is a legacy thing, but was there an original reason?
In 2nd edition it was Necromacncy: I think it was Necromancy in 1st edition too but my fist edition books are in a crate in my cellar, so I can't check.
The change was made in 3rd edition. I suppose the reasons were that:1) healing spells call positive energy to cure and inflict spells call negative energy;
2) In 2nd ed. there was some alternate class with the power to get extra spell from other lists. Probably the developers didn't find the idea of necromancers being the only wizard with the power to heal people appealing.
With 3rd ed. and more customizable classes they probably felt that the "healing necromancer" would have become a common staple and put a stop to that preventively.
I have no idea if there was any discussion about that on some forum somewhere.

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Diego Rossi wrote:You are speaking of the difference between Summoned and Called creatures:Okay? Thanks for that informative but ultimately irrelevant blurb but again, I refer to the question. Is there any information relating to either the equipment held by a summoned creatures and could this by extension allow you to summon a creature and take fillets out of it?
Have read what I quoted? To sum it up:
Summoned creature: No, you can't. Anything he will drop will disappear with him, his spells will stop to affect the targets when he disappear and any detached piece will disappear.
Summoned object: depend on the spell description.
Called creature: he is here in his physicality. His corpse stay here, his gear stay here. You can take fillets from him.