
Lyrik |

Why doesn't your sorcerer know any 2nd lvl spells? Extra picky DM? Because you can chose your spells automatically at your level up.
"A sorcerer's selection of spells is extremely limited. A sorcerer begins play knowing four 0-level spells and two 1st-level spells of her choice. At each new sorcerer level, she gains one or more new spells, as indicated on Table: Sorcerer Spells Known"

Midnight_Angel |

@Lyrik:
Drawbacks: A crossblooded sorcerer has one fewer spell known at each level (including cantrips) than is presented on the sorcerer spells known table. Furthermore, the conflicting urges created by the divergent nature of the crossblooded sorcerer's dual heritage forces her to constantly take some mental effort just to remain focused on her current situation and needs. This leaves her with less mental resolve to deal with external threats. A crossblooded sorcerer always takes a –2 penalty on Will saves.

Midnight_Angel |

That is why a oracle has a big advantage learning his mystery spells at even levels: as soon as you learn a new spell level you have access to two spells.
Actually, due to the fact that an Oracle automatically knows all appropriate Cure or Inflict spells, an Oracle gets access to three new top-level spells every time she gets a new spell level.

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Casting Spells
Whether a spell is arcane or divine, and whether a character prepares spells in advance or chooses them on the spot, casting a spell works the same way.
Choosing a SpellFirst you must choose which spell to cast. If you're a cleric, druid, experienced paladin, experienced ranger, or wizard, you select from among spells prepared earlier in the day and not yet cast (see Preparing Wizard Spells and Preparing Divine Spells).
If you're a bard or sorcerer, you can select any spell you know, provided you are capable of casting spells of that level or higher.
At the start of the Magic chapter in the PRD, page 206 on the Core Ruleboock.

Ryu Kaijitsu |

Dm said I couldn't use first lvl spells in 2nd lvl spell slots. He must be fuzzy on threw rule. Thanks for the help guys.
then the GM cockblocks you, and while denying you to get atleast the bonus spell from attribute for that spell level and points at crossblooded getting less spells, he also at the same time ignores how the basic sorcerer rules should work and denies you to cast lower spells out of your -now worthless- blank spell slots
Request a change of class, or atleast archetype

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Ryu Kaijitsu wrote:... while denying you to get atleast the bonus spell from attribute for that spell level ...I'm pretty sure that a high attribute does not give you bonus to spells known only slots per day.
That is correct. Only feats and traits can modify the spells known table. Your Stat bonuses only modify your casting slots per day.

Lochmonster |

If your sorcerer is a Human can't you just take the alternate favored class bonus for sorcerers to offset the penalties of the cross-blooded line?
I can't seem to find the exact wording but essentially gives you one additional spells known as long as the spell is one level less than the maximum you can currently cast (if I remember correctly).
While it won't give you 2nd level spells RIGHT NOW, you can gain back some of the ones lost from the cross-blooded archetype.
Just a thought.

Korg |

Kydeem de'Morcaine wrote:That is correct. Only feats and traits can modify the spells known table. Your Stat bonuses only modify your casting slots per day.Ryu Kaijitsu wrote:... while denying you to get atleast the bonus spell from attribute for that spell level ...I'm pretty sure that a high attribute does not give you bonus to spells known only slots per day.
unless you would only get blank spell slots, in that case you get at least one spell for that spell rank

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LazarX wrote:unless you would only get blank spell slots, in that case you get at least one spell for that spell rankKydeem de'Morcaine wrote:That is correct. Only feats and traits can modify the spells known table. Your Stat bonuses only modify your casting slots per day.Ryu Kaijitsu wrote:... while denying you to get atleast the bonus spell from attribute for that spell level ...I'm pretty sure that a high attribute does not give you bonus to spells known only slots per day.
Your statement can be interpreted several ways, can you explain what you mean?

WRoy |

If your sorcerer is a Human can't you just take the alternate favored class bonus for sorcerers to offset the penalties of the cross-blooded line?
I can't seem to find the exact wording but essentially gives you one additional spells known as long as the spell is one level less than the maximum you can currently cast (if I remember correctly).
While it won't give you 2nd level spells RIGHT NOW, you can gain back some of the ones lost from the cross-blooded archetype.
Just a thought.
Unfortunately you would gain them back at the time when you've already added spells known of that level. Human alternate sorcerer favored class bonus mitigates the crossblooded archetype's reduced versatility in spells known, but it does nothing to solve the fact that you gain an even greater delayed access to spells than the base sorcerer. I.E., you don't actually know any 2nd-level spells until 5th level, and the human alternate favored class ability wouldn't let you learn a new 2nd-level spell until 6th level.
The same problem goes for the Expanded Arcana feat. Using a similar example, a crossblooded sorcerer would not be able to learn a 2nd-level spell with Expanded Arcana until 5th level (the first feat he gains after meeting the prerequisite for gaining 2nd-level spells via the feat at 4th level). At 4th level, he can only use 0- and 1st-level spells (possibly metamagicked) with his available 2nd-level spell slots per day.

Gilbin |

Dm said I couldn't use first lvl spells in 2nd lvl spell slots. He must be fuzzy on threw rule. Thanks for the help guys.
Spell Slots: The various character class tables show how many spells of each level a character can cast per day. These openings for daily spells are called spell slots. A spellcaster always has the option to fill a higher-level spell slot with a lower-level spell. A spellcaster who lacks a high enough ability score to cast spells that would otherwise be his due still gets the slots but must fill them with spells of lower levels.

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Lochmonster wrote:If your sorcerer is a Human can't you just take the alternate favored class bonus for sorcerers to offset the penalties of the cross-blooded line?
I can't seem to find the exact wording but essentially gives you one additional spells known as long as the spell is one level less than the maximum you can currently cast (if I remember correctly).
While it won't give you 2nd level spells RIGHT NOW, you can gain back some of the ones lost from the cross-blooded archetype.
Just a thought.
Unfortunately you would gain them back at the time when you've already added spells known of that level. Human alternate sorcerer favored class bonus mitigates the crossblooded archetype's reduced versatility in spells known, but it does nothing to solve the fact that you gain an even greater delayed access to spells than the base sorcerer. I.E., you don't actually know any 2nd-level spells until 5th level, and the human alternate favored class ability wouldn't let you learn a new 2nd-level spell until 6th level.
The same problem goes for the Expanded Arcana feat. Using a similar example, a crossblooded sorcerer would not be able to learn a 2nd-level spell with Expanded Arcana until 5th level (the first feat he gains after meeting the prerequisite for gaining 2nd-level spells via the feat at 4th level). At 4th level, he can only use 0- and 1st-level spells (possibly metamagicked) with his available 2nd-level spell slots per day.
Expanded Arcana
Your research has revealed new spells.
Prerequisites: Caster level 1st, see Special.
Benefit: Add one spell from your class's spell list to your list of spells known. This is in addition to the number of spells normally gained at each new level in your class. You may instead add two spells from your class's spell list to your list of spells known, but both of these spells must be at least one level lower than the highest level spell you can cast in that class. Once made, these choices cannot be changed.
Special: You can only take this feat if you possess levels in a class whose spellcasting relies on a limited list of spells known, such as the bard, oracle, and sorcerer.
You can gain Expanded Arcana multiple times.
Actually, re-reading the feat, it don't say anything about the single spell option requiring it to be a spell of a level you can cast.
Apparently, like a wizard can scribe a spell in his spellbook even if it is of a level that he can't cast, a spontaneous spellcaster can learn a spell of a level that he can't cast.
As he hasn't any spell slot of the appropriate level he can't cast it, but a 2nd level sorcerer could take a 2nd level spell with the Expanded arcana feat.
A very bad way to burn 8 feats but he could take it at every odd level to get a know spell as soon as he get the capability to cast them.

WRoy |

Actually, re-reading the feat, it don't say anything about the single spell option requiring it to be a spell of a level you can cast.
Interesting catch. It's virtually guaranteed to not be RAI, but it can definitely be interpreted that way and doesn't look like it'd be too breakable.
If I were playing a crossblooded sorcerer, I'd find spending my feat at 5th level on Expanded Arcana just to be able to cast a 3rd-lvel spell when I hit 6th level worth it.

Paladin of Baha-who? |

Expanded Arcana doesn't have a level cap for its "Add one spell from your class's spell list to your list of spells known" option. In fact, as others are pointing out, RAW it is not even necessary for you to be able to cast it when you take the feat. This might get errata'd but until then the rules allow it.
Edit: Traits? Oh, no. Definitely not. A trait is supposed to be worth 'half a feat' although some of them are worth way more than that, really.