| edduardco |
Fleshgrinder wrote:If they modified the existing magic system to allow one to cannibalize lower level slots to cast higher level spells, and the reverse, it would mirror the flexibility of the power point system while not forcing players to learn a new system.
It could be adapted to normal caster classes as well and I don't think it would make them entirely unbalanced as long as you could figure out a good ratio of substitution.
I've long since considered doing this. Sacrifice two lower-level spells to memorize/cast one spell from the next higher level. Can keep stacking them up in pairs through the levels as needed to reach what you want (2 1st-levels become a 2nd, stacked with another 2nd or another pair of 1sts become a 3rd, that kind of thing).
I've always allowed memorizing lower-level spells in higher-level slots at no cost.
I'm sorry but not, that looks more complex that learn a point system, at least for me, a point system is not only more flexible, it is also easier to use, so I stay with the mana sorcerer.
| Fleshgrinder |
Orthos wrote:I'm sorry but not, that looks more complex that learn a point system, at least for me, a point system is not only more flexible, it is also easier to use, so I stay with the mana sorcerer.Fleshgrinder wrote:If they modified the existing magic system to allow one to cannibalize lower level slots to cast higher level spells, and the reverse, it would mirror the flexibility of the power point system while not forcing players to learn a new system.
It could be adapted to normal caster classes as well and I don't think it would make them entirely unbalanced as long as you could figure out a good ratio of substitution.
I've long since considered doing this. Sacrifice two lower-level spells to memorize/cast one spell from the next higher level. Can keep stacking them up in pairs through the levels as needed to reach what you want (2 1st-levels become a 2nd, stacked with another 2nd or another pair of 1sts become a 3rd, that kind of thing).
I've always allowed memorizing lower-level spells in higher-level slots at no cost.
The reason we're having the discussion though is because when Pazio gets around to an official "psionics" book, it won't likely have Power Points because the designers of PF don't like PP.
They prefer to keep anything caster-like to be similar in mechanics.
Hence, the "psychic mage" will likely use slots, so we're just sort of brainstorming how to convert the strengths of the PP system into a slot system.
As it is now, the slot and PP system aren't THAT different, one is just more flexible.
| Orthos |
Orthos wrote:I'm sorry but not, that looks more complex that learn a point system, at least for me, a point system is not only more flexible, it is also easier to use, so I stay with the mana sorcerer.Fleshgrinder wrote:If they modified the existing magic system to allow one to cannibalize lower level slots to cast higher level spells, and the reverse, it would mirror the flexibility of the power point system while not forcing players to learn a new system.
It could be adapted to normal caster classes as well and I don't think it would make them entirely unbalanced as long as you could figure out a good ratio of substitution.
I've long since considered doing this. Sacrifice two lower-level spells to memorize/cast one spell from the next higher level. Can keep stacking them up in pairs through the levels as needed to reach what you want (2 1st-levels become a 2nd, stacked with another 2nd or another pair of 1sts become a 3rd, that kind of thing).
I've always allowed memorizing lower-level spells in higher-level slots at no cost.
I use both the Wiz/Sorc and the Psionic classes in my games, so if you want to play a point-based, Cha-based caster I gladly point you to the Wilder.
Note that this was SPECIFICALLY in response to Flesh's request for a flexible system while STILL USING the Spell Slots system of the Sorcerer.
| Tels |
I really think, when it comes to Psychic Magic, they'll do something similar to the Witch or Oracle as I mentioned before. Maybe even Judgements like the Inquisitor.
I wouldn't be surprised if the Psychic Mage picks a Psychic Focus (like a School, Bloodline, or Mystery) that determines what kind of Psychic Mage you are, then you can choose from available Powers.
So you choose Telepath, and you have a bunch of powers like Revelations that you can choose from as you level up. Probably all based off spells. I could easily see limited use or at will abilities like Charm Person, Detect Thoughts, Dominate, Mind Link, Telepathy, Telekinesis, and similar spells.
Then you would have a Psychic Focus similar to the Kineticest that focuses on dealing damage. Another that focuses on altering the world. One that is a generalist, and so on and so forth.
They'll probably have some universal powers available as well. Then you get access to the spell list which will probably be heavily mental based.
It also wouldn't surprise me to see the Psychic Mage be a prestige class instead of a base class.
TriOmegaZero
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I've always allowed memorizing lower-level spells in higher-level slots at no cost.
Well, that IS how the rules work...
The various character class tables show how many spells of each level a character can cast per day. These openings for daily spells are called spell slots. A spellcaster always has the option to fill a higher-level spell slot with a lower-level spell. A spellcaster who lacks a high enough ability score to cast spells that would otherwise be his due still gets the slots but must fill them with spells of lower levels.
| Orthos |
Orthos wrote:I've always allowed memorizing lower-level spells in higher-level slots at no cost.Well, that IS how the rules work...
Spell Slots wrote:The various character class tables show how many spells of each level a character can cast per day. These openings for daily spells are called spell slots. A spellcaster always has the option to fill a higher-level spell slot with a lower-level spell. A spellcaster who lacks a high enough ability score to cast spells that would otherwise be his due still gets the slots but must fill them with spells of lower levels.
You'd be surprised how many people don't know that, or assume it requires a feat.
But then, it's you, you might not ;)
| Tacticslion |
Because unlike PF, d20 Star Wars uses vitality and wound points. I'm pretty sure that most mages (especially since they lack them in the first place) aren't interested in spending their hit points to cast spells. Especially when the spells don't get better (except by random dice roll) and have very random DCs.
| Aranna |
Hmmm... yeah I doubt they will go the Star Wars route as well.
If they stick with slots it may end up being a LOT like a sorcerer variant but with special abilities to denote their specialty, like the witch or oracle as Tels suggested.
Still I can't help but think that isn't unique enough to warrant a book. I am sure they will come up with some twist that sounds cool and isn't point based.
| Tacticslion |
It's... very disappointing, but that's the most likely route they'll take. This is also disappointing, because if they do create psychic magic in that style, and make that Vudra's and Castrovel's thing, then it'll push out the 3PP psionic power points-style stuff from those places, whereas they fit well, now.
| AnnoyingOrange |
Unlikely they will do any of that to an extent that denies 3PP to exist, more likely they allow both to exist next to eachother, but one is suitable for PFS and the other is not.
I have done some quick browsing of the psionic unleashed and I see multiple things that might have been deserving of errata, do we have an errata document that I can download ?
| Freedom16 |
Unlikely they will do any of that to an extent that denies 3PP to exist, more likely they allow both to exist next to eachother, but one is suitable for PFS and the other is not.
I have done some quick browsing of the psionic unleashed and I see multiple things that might have been deserving of errata, do we have an errata document that I can download ?
Check the Dreamscarred Press forums, they release errata when it is brought up. The guys over there are amazing, they post stuff for free playtest and love taking all input so the problems are fixed.
| Tacticslion |
Unlikely they will do any of that to an extent that denies 3PP to exist, more likely they allow both to exist next to eachother, but one is suitable for PFS and the other is not.
I have done some quick browsing of the psionic unleashed and I see multiple things that might have been deserving of errata, do we have an errata document that I can download ?
It's not that Paizo will purposefully shut out 3PP. That's not what I mean.
Rather, because Paizo will have one set of rules, they'll define their world according to their own rules. That means the only locations that could have supported psionics like Dreamscarred Press' will no longer be able to support those as the base presumptions for the setting and world. They will be able to be imported, of course, but they're no longer valid as the baseline presumption, and so, will be (intentionally or not) marginalized by virtue of having a Campaign Setting presumption of How Things Work (aka: not like the 3PP stuff).
That's a perfectly valid and fine thing for Paizo to do with their own Campaign Setting, of course. It's just that, by virtue of internal pressure, the valid locales for that 3PP stuff to flourish will no longer be anywhere near as valid.
| AnnoyingOrange |
Not as many errata around as I would have thought, at first glance healing hitpoints seems almost ridiculously easy and depending on how ability burn works body fuel feat can be used to gain unlimited PP once you can restore all ability damage.
At first glance ACs are fairly easy to buff up very high as well but haven't looked into it enough yet.
Overchannel makes meta psionics more powerful than given credit for, especially since temporary hp and healing seems relatively easy to come by.
| Azten |
Healing is easy to come by? How? The closest thing to any divine healer when it comes to healing is the Vitalist, and even then it's better to have a cleric along in the party too.
There is only one power I can think of right now that heals, and that is 3 HP for one power point. Not a fair trade by any means.
| Dabbler |
The reason we're having the discussion though is because when Pazio gets around to an official "psionics" book, it won't likely have Power Points because the designers of PF don't like PP.
Actually it's not that they do not like it, it's more that they do not want to include an extra system in the game. The logic works like this:
- Paizo sell adventure paths and society games. This is what they are all about, their bread-and-butter.
- To sell adventures you want them to be as easy to play as possible to sell as many as possible, ie the CRB and maybe the bestiary are the minimum requirements. This is where Paizo are beating WotC hands down.
- Any additional systems included in an adventure path have to be written into the stat-blocks. This is easy to do with a non-CRB feat, spell, even a class like the Witch can have the relevant details to the character written into the adventure with no great loss of word-count.
- Psionics with power points is too complex for this, too involved, and so can't be included in adventure paths. Psionics as Vancian casting is not.
Now if the DSP psionics became really popular, they may risk using it officially, but are unlikely to otherwise. Myself, I think that before long they won't have much choice but to start setting minimum requirements for APs, because the ruleset is getting so big, but that's just me.
Unlikely they will do any of that to an extent that denies 3PP to exist, more likely they allow both to exist next to eachother, but one is suitable for PFS and the other is not.
They have specifically stated they do not want to edge out anyone, and in fact that they really admire the DSP product - it is THE most popular 3rd party Pathfinder supplement, by a long margin.
Hence they may produce 'Mind Magic' but it will likely not be psionics, will not mention psionics, and will not replace psionics.
| AnnoyingOrange |
Healing is easy to come by? How? The closest thing to any divine healer when it comes to healing is the Vitalist, and even then it's better to have a cleric along in the party too.
There is only one power I can think of right now that heals, and that is 3 HP for one power point. Not a fair trade by any means.
spend one feat to acquire metomorphosis and you gain fast healing 2 for 1 minute per level, that is 20 hp per level for 5 PP. An egoist doesn't need to spend a feat or PP to get unlimited healing from level 2 onward and empathic transfer (lvl 2) can take the party's wounds, by level 9 they can share their fast healing fun.
| Dabbler |
Azten wrote:spend one feat to acquire metomorphosis and you gain fast healing 2 for 1 minute per level, that is 20 hp per level for 5 PP. An egoist doesn't need to spend a feat or PP to get unlimited healing from level 2 onward and empathic transfer (lvl 2) can take the party's wounds, by level 9 they can share their fast healing fun.Healing is easy to come by? How? The closest thing to any divine healer when it comes to healing is the Vitalist, and even then it's better to have a cleric along in the party too.
There is only one power I can think of right now that heals, and that is 3 HP for one power point. Not a fair trade by any means.
There used to be a series of spells in 3.5 that gave characters fast healing, and on paper they looked great - duration 10 rounds + 1 per level? My 5th level shaman could heal 15 hit points with one 1st level spell, awesome! Problem is it took 15 rounds to heal 15 hit points, and when you need to restore hit points fast...it doesn't.
| AnnoyingOrange |
AnnoyingOrange wrote:There used to be a series of spells in 3.5 that gave characters fast healing, and on paper they looked great - duration 10 rounds + 1 per level? My 5th level shaman could heal 15 hit points with one 1st level spell, awesome! Problem is it took 15 rounds to heal 15 hit points, and when you need to restore hit points fast...it doesn't.Azten wrote:spend one feat to acquire metomorphosis and you gain fast healing 2 for 1 minute per level, that is 20 hp per level for 5 PP. An egoist doesn't need to spend a feat or PP to get unlimited healing from level 2 onward and empathic transfer (lvl 2) can take the party's wounds, by level 9 they can share their fast healing fun.Healing is easy to come by? How? The closest thing to any divine healer when it comes to healing is the Vitalist, and even then it's better to have a cleric along in the party too.
There is only one power I can think of right now that heals, and that is 3 HP for one power point. Not a fair trade by any means.
oh yes I understand that, though few people think healing in combat at all is useful, fast healing does have the benefit to prevent bleeding and can be cast before battle though. fortunately the same power can be used for a healthy dose of hp by boosting constitution and/or temporary hp, it can also boost AC by up to 9 or 10 points, grant you a faster speed or flight, grant you DR and a few other things...
| Fabius Maximus |
| 1 person marked this as a favorite. |
TriOmegaZero wrote:Orthos wrote:I've always allowed memorizing lower-level spells in higher-level slots at no cost.Well, that IS how the rules work...
Spell Slots wrote:The various character class tables show how many spells of each level a character can cast per day. These openings for daily spells are called spell slots. A spellcaster always has the option to fill a higher-level spell slot with a lower-level spell. A spellcaster who lacks a high enough ability score to cast spells that would otherwise be his due still gets the slots but must fill them with spells of lower levels.You'd be surprised how many people don't know that, or assume it requires a feat.
But then, it's you, you might not ;)
However, it does not change the spell's DCs.
Just wanted to mention that.
Matthew Morris
RPG Superstar 2009 Top 32, 2010 Top 8
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Orthos wrote:TriOmegaZero wrote:Orthos wrote:I've always allowed memorizing lower-level spells in higher-level slots at no cost.Well, that IS how the rules work...
Spell Slots wrote:The various character class tables show how many spells of each level a character can cast per day. These openings for daily spells are called spell slots. A spellcaster always has the option to fill a higher-level spell slot with a lower-level spell. A spellcaster who lacks a high enough ability score to cast spells that would otherwise be his due still gets the slots but must fill them with spells of lower levels.You'd be surprised how many people don't know that, or assume it requires a feat.
But then, it's you, you might not ;)
However, it does not change the spell's DCs.
Just wanted to mention that.
Actually that's one interesting difference between psionics and magic that keep them unique.
A sorcerer can (with a feat, admittedly) throw a charm person out of a 9th level slot treating it as a 9th level spell with all the benefits (higher DC, bypassing low level effects, etc.)
A psion who manifests psionic charm can augment it with 20 PP, raising the DC (for 'free') allowing it to charm non-humanoids, etc. It will always be a first level power, and thus stopped by minor globe of invulnerability and the like.
| Aranna |
Azten wrote:spend one feat to acquire metomorphosis and you gain fast healing 2 for 1 minute per level, that is 20 hp per level for 5 PP. An egoist doesn't need to spend a feat or PP to get unlimited healing from level 2 onward and empathic transfer (lvl 2) can take the party's wounds, by level 9 they can share their fast healing fun.Healing is easy to come by? How? The closest thing to any divine healer when it comes to healing is the Vitalist, and even then it's better to have a cleric along in the party too.
There is only one power I can think of right now that heals, and that is 3 HP for one power point. Not a fair trade by any means.
Wow so healing is even better in Dreamscarred Press than it was in 3.5e (without using tricks). The ability to heal completely between battles and to have fast heal 2 during the battles sounds way better then even clerical magic. Although nothing beats the battlefield utility of the spell Heal. But clerics don't get heal till high level.
| Tels |
Hmm, I've taken a look around and the only thing I've seen that's borderline broke is a combination of feats.
Psicrystal Affinity
Psicrystal Containment
Psionic Meditation
Wounding Attack
These feats can all be taken by 9th level by the Psychic Warrior, and, depending on whether or not the Soulknife counts as Manifester levels for the Psicrystal feats, the Soulknife can take Psionic Meditation and Wounding Attack by 9th level as well.
So what doe these feats allow you to do? Well Psicrystal Affinity basically gives you the psionic version of a familiar, but Psicrystal Containment allows you to imbue your psicrystal with psionic focus, giving you two sources of focus. You can expend your psicrystal's focus instead of your own to power attacks, or expend your own focus and still receive bonuses for being focus as long as your psicrystal is focused, but it has to remain within 5 ft of you.
So now you've got two psionic foci, cool. Psionic Meditation allows you to regain focus as a move action, instead of a full-round action. So even without the psicrystal, you can expend your focus, and attack, and then use your move action to regain focus.
Wounding Attack allows you to expend your focus and deal 1 point of Constitution damage one 1 attack. So you only get 1 attack per round, but now you can use your move action to regain focus, and attack and deal Constitution damage the following round.
This is kind of gambreaking. Those 400 hit points a monster has means nothing if you drop his Constitution to 0. Combine the Wounding Attack with a Rapier of Puncturing and one could theoretically, cake walk most encounters.
I think, if I can ever get a GM to let me play a Psionic character, or next time I run a game, I'll request/inform the GM/Players that Wounding Attack isn't/shouldn't be allowed.
Other than that, I haven't seen anything really all that bad.
| Cavian |
These feats can all be taken by 9th level by the Psychic Warrior, and, depending on whether or not the Soulknife counts as Manifester levels for the Psicrystal feats, the Soulknife can take Psionic Meditation and Wounding Attack by 9th level as well.
Just as a note: a Psychic Warrior is a 3/4 BAB class so they don't actually qualify for Wounding Attack until 11th level. At which time a base-line fighter can cause 1 Con Bleed with Deadly Stroke. Yes, admittedly the fighter requires one more feat to pull off the trick but they also have more feats to spare if your intent is to go this route. Added to that is that Deadly Stroke is from the CRB so can actually be done in Society Play, if you so desire.
| Tels |
Tels wrote:Just as a note: a Psychic Warrior is a 3/4 BAB class so they don't actually qualify for Wounding Attack until 11th level. At which time a base-line fighter can cause 1 Con Bleed with Deadly Stroke. Yes, admittedly the fighter requires one more feat to pull off the trick but they also have more feats to spare if your intent is to go this route. Added to that is that Deadly Stroke is from the CRB so can actually be done in Society Play, if you so desire.
These feats can all be taken by 9th level by the Psychic Warrior, and, depending on whether or not the Soulknife counts as Manifester levels for the Psicrystal feats, the Soulknife can take Psionic Meditation and Wounding Attack by 9th level as well.
Not true, the Psychic Warrior has Psionic Proficiency.
A Psychic warrior treats his base attack bonus as equal to his Psychic warrior level for the purposes of requirements for psionic feats. Base attack bonuses granted from other classes are unaffected and are added normally.
Wounding Attack is a Psionic Feat, therefore, for the purposes of the Wounding Attack feat, the Psychic Warrior has a BAB or 8 at 8th level, and qualifies for the feat. I also just realized the Psychic Warrior gets a bonus feat at 8th level, so he can do this trick at 8th level instead of 9th.
Also, Deadly Stroke requires the target to be stunned or flat-footed, while Wounding Attack can be used at any time as long as you expend your Pychic Focus.
| Cavian |
Not true, the Psychic Warrior has Psionic Proficiency.
I keep forgetting about that ability, my mistake in that regard. I will also concede, that Wounding Attack can be used anytime but you're also provoking an attack of opportunity every time you use that move action to regain your psionic focus. Admittedly you can just 5ft step away and then regain your focus but most people forget that regaining focus provokes, which is the main point I'm trying to make here. Now, if another feat has been added to make it so that regaining focus doesn't provoke that's another story entirely.
| Tels |
I think, if Wounding Attack were changed, just slightly, to only allow the Constitution damage on a critical hit, it would offset the ease at which it could be taken. Or even simply making it useable only every other round. So a Creature with Con 10 would take at least 20 rounds to drop him from Con damage.
It nerfs the feat so it's not too powerful, but still retains usefulness. For example, a multiclass Psychich Warrior/Rogue could use Wounding Attack on a creature he has trouble with damaging due to DR, then his move action can be used to regain focus. Next round, he uses his move action to Feint, and Sneak Attacks, using his Focus for extra damage (via the Psionic Weapon feat), then on the following round, he uses his move action to regain focus, and use Wounding Attack again.
True, regaining focus provokes an AoO, but that's what reach weapons are for, or 5 ft steps.
| Dabbler |
AnnoyingOrange wrote:Wow so healing is even better in Dreamscarred Press than it was in 3.5e (without using tricks). The ability to heal completely between battles and to have fast heal 2 during the battles sounds way better then even clerical magic. Although nothing beats the battlefield utility of the spell Heal. But clerics don't get heal till high level.Azten wrote:spend one feat to acquire metomorphosis and you gain fast healing 2 for 1 minute per level, that is 20 hp per level for 5 PP. An egoist doesn't need to spend a feat or PP to get unlimited healing from level 2 onward and empathic transfer (lvl 2) can take the party's wounds, by level 9 they can share their fast healing fun.Healing is easy to come by? How? The closest thing to any divine healer when it comes to healing is the Vitalist, and even then it's better to have a cleric along in the party too.
There is only one power I can think of right now that heals, and that is 3 HP for one power point. Not a fair trade by any means.
Not in Psionics Unleashed it's not, but I am not familiar with Psionics Exanded.
Empathic Transfer - you take all the damage you 'heal' so it's not so much healing anyone as making you the person who is hurt (and it's a 2nd level power, so minimum 3rd level to use). You could then heal yourself with Body Adjustment or Metamorphosis, but that costs more power points and takes more time, and isn't available to you until your Egoist is 5th level. It basically requires you to spend several actions to set up the healing - doable, but whether fast healing 2 for the party at 9th level is better than a cleric just channelling a heal for 5d6 now and again is open to debate. Well actually it isn't, I know I'd prefer the cleric.All of this except the fast healing option in metamorphosis was available in 3.5, and no-one accused it of being broken then.
| Tels |
So I'm reading through the powers of Psionics Unleashed and I can't help but think, "Is it just me, or do these powers allow you to mimic nearly every cool character on T.V. or in a movie?"
I mean, I've already seen ways to make characters from Avatar the Last Airbender, Jedi/Sith, the Hulk, the 'Sorcerers' from Sorcerer's Apprentice, etc. A lot of cool stuff can be done with psionics, and I'd love to rune one now.
| Azten |
Or you could try The Avalon Chronicles for a stronger character.
| Dabbler |
So I'm reading through the powers of Psionics Unleashed and I can't help but think, "Is it just me, or do these powers allow you to mimic nearly every cool character on T.V. or in a movie?"
Yep, inspired by pop-culture. If the D&D magic system had been designed with this in mind it would have been awesome.
I mean, I've already seen ways to make characters from Avatar the Last Airbender, Jedi/Sith, the Hulk, the 'Sorcerers' from Sorcerer's Apprentice, etc. A lot of cool stuff can be done with psionics, and I'd love to rune one now.
I dare say I could fit another one into my 'A rise with a difference' game if you are really keen Tels. PBP is a great way to learn a new system because you have days between actions to look up what you want to do, rather than moments.
BB36
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Haters gonna hate.
Mostly due to the seeming ease of Psionics (and most caster classes) being some of the easiest to abuse.
I allow Psionics in my game but I go over every Psionic character with a fine toothed comb. If I don't, I have Psions running rings around all other "mundane PC Classes" and the bad guys.
Part of the problem, and I've stated this before, is how the same words in Psionics are given different meanings and the more prone to "reading it to enhance your character" you are, the more likely you'll forget the other little things or use the old "Well it doesn't say that exactly"
IMO, the way too many who play Psionic characters are the real reasons behind the "hate"
| Dabbler |
| 5 people marked this as a favorite. |
You mean the way munchkins always pick on a new system the DM won't know well so they can BS their way out of being caught cheating? Seen it before, with everything new you care to name from psionics to Tome of Magic to Book of Nine Swords...don't confuse the abusers with the lovers, there's a world of difference between the two.
BB36
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You mean the way munchkins always pick on a new system the DM won't know well so they can BS their way out of being caught cheating? Seen it before, with everything new you care to name from psionics to Tome of Magic to Book of Nine Swords...don't confuse the abusers with the lovers, there's a world of difference between the two.
The issue is that Psionics aren't really all that new. Psionics was introduced in the old 3 booklet set (I know I have them still)
It is almost as if there's a belief that a Psionic Fighter of X level MUST BE as least as good as a standard fighter PLUS the Psionic Fighter has psionics that give them the edge
Loving a class in not a problem, taking them to extremes and squeezing every last ounce of min/max and then some out of the class is
BB36
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BB36 wrote:Loving a class in not a problem, taking them to extremes and squeezing every last ounce of min/max and then some out of the class isWhich means the classes aren't the problem, but the ones who squeeze every last ounce of min/max and then some are.
True but why does it seem that Psionics draws in my experience, and after playing for 33+ years that's a lot of experience, those who seem to like to do tweak things beyond recognition?
There seems to be this idea in many who play Psionics that "Psionics > Mundane" and I'm not talking flavor and concept. The feeling that if it's psionic, baring bad rolls, win almost every time seems to be a given.
Ask too many who play Psionic characters all the time to play a mundane and too many times you'll get "Those guys are too weak", not, " I like the flavor of psionics" far more often