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![Kobold](http://cdn.paizo.com/image/avatar/Deschamps-Kobold-happy.jpg)
I'm looking for suggestions on debuffing/buffing feats and ranger/bard spells for wands, if anyone has a moment to help! I'm playing a level 2 PFS bard/ranger build now, and for my own sanity I'm locking myself in to my choice of future progression so I can stop obsessing about it. No dipping or deviating, no other archetypes. Within these constraints I want to maximize my potential to buff allies and debuff enemies.
The build:
Currently Dawnflower Dervish 1/Freebooter Shapeshifter Ranger 1 (to 11)
Stats: Str 12/Dex 18/Con 14/Int 10/Wis 11/Cha 12 (raising Dex)
Feats: Combat Reflexes, Bodyguard (racial bonus), Dervish Dance (class bonus)
Combat Style (Natural Weapons): Weapon Focus at Ranger 2, Vital Strike at Ranger 6, Improved Vital Strike at Ranger 10
Future feats: 3rd: Enforcer ; 5th: Dazzling Display; 7th:? ; 9th? ; 11th?
I've already got the Bodyguard/Helpful trait combo for +4 to adjacent allies against adjacent enemies against 5 attacks/round, and Freebooter's Bane for a +1 for all allies attack and damage (+2 at 6th and +3 at 11th). I plan on using the Blade of Mercy/Enforcer combo for free demoralize attempts at 3rd. With Freebooter's Bond, I'll also use a menacing weapon quality to give allies a total of +6 whenever they flank with me around. Then Dazzling Display at 5th for AoO. But at 7th, 9th, and 11th I had feats that only helped myself (Shatter Defenses, Improved Critical, Critical Focus) because I couldn't find good support feats.
Gory Finish looked good, but I'll be doing nonlethal damage primarily for Enforcer, and that means that not many enemies I touch will be at negative hit points before they go unconscious. I'm too stupid for Combat Expertise (yeah, I know about Lore Warden, no dipping!!) and thus combat maneuver feats, so that's a wash. Skill Focus (Intimidate) maybe?
Spell wise, Blistering Invective (yay bard list) for a wand sounds amazing - 1d10 fire damage and demoralize all in 30' as a standard action instead of a full round, and there's a very small chance they'll catch on fire (DC 13 I think). When ranger spells are granted, I was thinking Liberating Command as a good one to prepare.
Any suggestions on feats or spells I've missed that I can do with my existing feats and spells? There must be some form of debuff outside of combat maneuvers and demoralize that I'm missing, or some feat I can use to provide allies with some sort of bonus or protection I've overlooked.