
Ponswick |

Okay so I just got RotRL for my birthday and we might be running it soon and I'm wondering: "What the heck am I supposed to do before the Adventure?" I usually homebrew all my campaigns so I'm used to having to prepare whole mods, but now since everything is done for me what should I do to prep for my adventure? I thought about adding some villains and some extra encounters, but I don't want the PC's to get too high of a level. Should I switch them to slow progression to give me some stuff to make or should I just make props and things like that? What do you guys do to prepare for a mod that's already been written?

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RotRL has a pretty good way to introduce the characters to each other and the adventure all at once.

Derek Vande Brake |

There's still plenty of prep work to be done running a premade adventure. You need to read through and really know the module you are running, so you can improvise if (when) your party does something unexpected. Since this is an AP, you should also have a fair idea of what happens in later adventures, so you can properly foreshadow.
Remember, when creating your own material, you inherently come to know it very well. You need to approach this level of familiarity with the module, so take time to thoroughly study it.