What To Do What To Do....


Rise of the Runelords


Okay so I just got RotRL for my birthday and we might be running it soon and I'm wondering: "What the heck am I supposed to do before the Adventure?" I usually homebrew all my campaigns so I'm used to having to prepare whole mods, but now since everything is done for me what should I do to prep for my adventure? I thought about adding some villains and some extra encounters, but I don't want the PC's to get too high of a level. Should I switch them to slow progression to give me some stuff to make or should I just make props and things like that? What do you guys do to prepare for a mod that's already been written?

Dark Archive

Pathfinder Roleplaying Game Superscriber

RotRL has a pretty good way to introduce the characters to each other and the adventure all at once.

spoiler:
Just ask the players to have reason their characters would be in town or come to the Swallowtail Festival and just make sure they are all there. Then when the goblins attack, PC's being PC's they all will fight the goblins and then have the town react to them as a group as hero's. Throw them together and let them learn about each other while learning about the adventure.


There's still plenty of prep work to be done running a premade adventure. You need to read through and really know the module you are running, so you can improvise if (when) your party does something unexpected. Since this is an AP, you should also have a fair idea of what happens in later adventures, so you can properly foreshadow.

Remember, when creating your own material, you inherently come to know it very well. You need to approach this level of familiarity with the module, so take time to thoroughly study it.


Pathfinder Roleplaying Game Charter Superscriber

I agree with DM, though I would add that I believe the whole AP is easier to run as a GM if the players are either from Sandpoint, or have another strong connection to Sandpoint.

DVB, also has good advice. Prep work,most definitely.


Well I just had my first session of RotRL so it gave me ideas (mostly mapmaking), but I just have to say that is one of the best mods I've ran in a long time and I'm having so much fun with it.

Dark Archive

Pathfinder Roleplaying Game Superscriber

Adventures is where Paizo shines best, that and descriptive text or as some people call it fluff.

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