What Level 2 Wand would you take


Advice


You are a Bard. You can pick any regularly priced level 2 wand, what do you take. Preferably something that does damage, but all ideas are welcomed.

Sovereign Court

Sound burst or silence. Both are amazing at taking out casters. If you cast silence on a vertex (and not directly on a caster) the low saving throw of a wand doesn't matter. Sound burst does a bit of damage, and also has the chance of stunning on a failed fort save - generally the lowest save casters have.

Sovereign Court

Cast silence on your arrow.

Shoot the caster.

Rinse.

Repeat.


Glitterdust. Combination of see-invisibility, out any stealth characters, and possibly blind them with limited save and no spell resistance. Darned good spell.

But for direct damage I recommend Sound Burst, it's only 1d8 but it's nigh-guaranteed (no DR or energy resistance) and has at least a 5% chance of stunning the target.

Also to consider if DR comes up a lot is Versatile Weapon, since that's not the kind of spell you want to burn a known spell slot on.


If combat is your forte, I would say Mirror Image. Its only 1d4+1 images at minimum wand level, but it lasts 30 minutes.


mirror image is 1min/lvl so 3 minutes.

I would take blistering invective if you have a good intimidate score


heroism, mirror image. Can't really go wrong with either and they remain useful at any level, heroism has great damage dealing potential by providing a +2 to hit, saves and skill checks for 10 minutes/lvl.


Oops, my bad, I really meant to type 30 rounds.


hmm

I am waffling between Heroism and Silence. I think I am leaning toward Heroism as I suspect anyone in the silence would not benefit from Discordant Voice., unless I am wrong.

thoughts


casting silence normally, is a full round action (bleh!)
Using a wand of it though, much faster.


i thought a wand still took the same amount of time


Bestow Grace, especially if I bumped the heck out of my Charisma.


but sadly the want would not get my +6 bonus, rather it would probably be +2


Heroism because of action economy, hear me out:

1) When I encountered a caster, I knew it right off the bat most of the time, so I didn't want to waste my move action drawing my wand. I fired up my song with my move action, cast silence on the main tank with my spell (otherwise the caster could resist) and then (optionally) popped my quickened metamagic rod out of my glove of storing and dropped haste on the party so they could reach him.

2) I never seemed to need more than two silences a day, and because I always memorized one and saved my bonded weapon spell for (nearly) last, I always had a couple to cast.

Of course if your DM lets you modify the spring loaded wrist sheath to use wands, then silence is okay.

I vote heroism, because you can't get enough out there on the party, it lasts 10 minutes for when you know you're in the (stuff) and not needing to drop a good hope helps save your most powerful spells for when it's actually needed.

The real answer though, is nothing. IMO all wands over level 1 are overpriced. Sell it and get some gear :-)


Lastoth wrote:

Heroism because of action economy, hear me out:

1) When I encountered a caster, I knew it right off the bat most of the time, so I didn't want to waste my move action drawing my wand. I fired up my song with my move action, cast silence on the main tank with my spell (otherwise the caster could resist) and then (optionally) popped my quickened metamagic rod out of my glove of storing and dropped haste on the party so they could reach him.

Unfortunately, what you were doing is illegal in Pathfinder.

Silence is a full-round casting time, not a standard action.


Vuvu wrote:
i thought a wand still took the same amount of time

Hmm... for some reason I thought wands got past that... but looking it up, you're right, still takes a full round from a wand.

So much for that reason!


Jess Door wrote:

Cast silence on your arrow.

Shoot the caster.

Rinse.

Repeat.

Doesn't this tactic get hosed by the fact that ammunition that hits its target is destroyed? No target object = no spell.


Vuvu wrote:
but sadly the want would not get my +6 bonus, rather it would probably be +2

The spell clearly states that the creature this spell is cast upon uses its charisma bonus to determine the bonus. Does your GM have something against the spell?


Reach Cure light Wounds
Keep that fighter type upright and between me and the baddies
that or bull's strength so he hits harder and more often.


oterisk, no i just read the spell wrong


though it is a 6000gp wand not a 4500 so i can't use it anyway, unless i am wrong again and it not just a paladin spell


always cast silence on your big dumb fighter. then have him tank the caster, then its GG.

The Exchange Contributor, RPG Superstar 2010 Top 16

Shadowborn wrote:
Jess Door wrote:

Cast silence on your arrow.

Shoot the caster.

Rinse.

Repeat.

Doesn't this tactic get hosed by the fact that ammunition that hits its target is destroyed? No target object = no spell.

Destroyed does not mean it is cast into the void, never to be seen on the material plain again. The arrow is damaged beyond usefulness, the spell wouldn't be broken because the object is.

Orc Boyz wrote:
always cast silence on your big dumb fighter. then have him tank the caster, then its GG.

I like casting it on my familiar who is often brighter and more mobile than the BDF and can usually afford the move actions to chase the enemy caster around.


"A damaged magic item continues to function, but if it is destroyed, all its magical power is lost."

would having a magic aura on an items count as being a magical item? because i was told that once destroyed the magic is lost.


How about Masterwork Transformation? At the very least, you could sell some weapons, then get out of town before the spell wears off.


galahad2112 wrote:
How about Masterwork Transformation? At the very least, you could sell some weapons, then get out of town before the spell wears off.

Its permanent, so not an issue...

But the material component costs would make it an extremely expensive wand.


Masterwork Transformation is instant, so you don't need to get out of town.

It's also very expensive due to component costs.

edit: Ninjaed. Do note that it is actually instantaneous, not permanent, which is an important distinction (antimagic and dispel)


Of course it's an expensive wand. I didn't say that I'd like to BUY one, just have it :P
Also, I must have read the casting time, not the duration. Oops.

The Exchange Contributor, RPG Superstar 2010 Top 16

Orc Boyz wrote:
"A damaged magic item continues to function, but if it is destroyed, all its magical power is lost."

A spell effect on an item isn't a magic item.

The Exchange Contributor, RPG Superstar 2010 Top 16

As for 2nd level wands, consider invisibility. It's one of those spells that's always decent, but occasionally being able to spam it to the entire party is pretty awesome.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

I like the idea of a wand of hold person. Sure, the save DC is terrible, but can you imagine spamming that? Just spend every turn targeting whoever happens to be engaged in melee with your friendly neighborhood fighter. The second somebody botches their save, they face a CdG.

It only takes one or two lucky rolls (well, unlucky on the GM's part) to completely wreck an all-humanoid encounter. And of course you have to give points for hilarity.

The Exchange Contributor, RPG Superstar 2010 Top 16

Seems like an expensive way to emulate a witch with the slumber hex.

Liberty's Edge

You could always UMD a summoner wand of Haste.

Unless, of course, if "regularly-priced" beats that gimmick.

Grand Lodge

Nets with silence cast upon them are great anti-caster tools.


Dennis Baker wrote:
Orc Boyz wrote:
"A damaged magic item continues to function, but if it is destroyed, all its magical power is lost."

A spell effect on an item isn't a magic item.

then it seems once the item is destroyed, 50% chance on projectiles, it would cease to function on said item. then they could also just sunder the arrow, i think they have 1 or 2 hp.

i really like the net idea, that may be worth looking into for my current character.


The arrow head doesn't vanish, nor does it cease to be a valid target for the silence spell.


Haste from the Summoner list.

Shadow Lodge

i dont think you can target just the tip of an arrow, i think you have to target the entire item. a destroyed item cant hold magic. this is very in the grey area. it would be gm call i guess

Grand Lodge

Silenced durable arrows work too.
I still prefer nets.

The Exchange Contributor, RPG Superstar 2010 Top 16

Orc Boyz wrote:
Dennis Baker wrote:
Orc Boyz wrote:
"A damaged magic item continues to function, but if it is destroyed, all its magical power is lost."

A spell effect on an item isn't a magic item.

then it seems once the item is destroyed, 50% chance on projectiles, it would cease to function on said item. then they could also just sunder the arrow, i think they have 1 or 2 hp.

Spell effects do not make something a magic item. The way I see it, a spell effect is like a piece of chewing gum. You stick it on something and its there until you destroy the effect, just because the item you stick it to gets beaten up a bit doesn't mean the effect is dispelled.

Light spells and darkness spells work the same.


Dennis Baker wrote:
Seems like an expensive way to emulate a witch with the slumber hex.

The slumber victim is easier to wake up before the coup-de-grace can be performed, no?


Disguise other. It's one of those spells that you either don't need, or everyone needs. Resist energy is the same way, and another good choice.

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