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Sound burst or silence. Both are amazing at taking out casters. If you cast silence on a vertex (and not directly on a caster) the low saving throw of a wand doesn't matter. Sound burst does a bit of damage, and also has the chance of stunning on a failed fort save - generally the lowest save casters have.

boring7 |
Glitterdust. Combination of see-invisibility, out any stealth characters, and possibly blind them with limited save and no spell resistance. Darned good spell.
But for direct damage I recommend Sound Burst, it's only 1d8 but it's nigh-guaranteed (no DR or energy resistance) and has at least a 5% chance of stunning the target.
Also to consider if DR comes up a lot is Versatile Weapon, since that's not the kind of spell you want to burn a known spell slot on.

Lastoth |

Heroism because of action economy, hear me out:
1) When I encountered a caster, I knew it right off the bat most of the time, so I didn't want to waste my move action drawing my wand. I fired up my song with my move action, cast silence on the main tank with my spell (otherwise the caster could resist) and then (optionally) popped my quickened metamagic rod out of my glove of storing and dropped haste on the party so they could reach him.
2) I never seemed to need more than two silences a day, and because I always memorized one and saved my bonded weapon spell for (nearly) last, I always had a couple to cast.
Of course if your DM lets you modify the spring loaded wrist sheath to use wands, then silence is okay.
I vote heroism, because you can't get enough out there on the party, it lasts 10 minutes for when you know you're in the (stuff) and not needing to drop a good hope helps save your most powerful spells for when it's actually needed.
The real answer though, is nothing. IMO all wands over level 1 are overpriced. Sell it and get some gear :-)

EvilMinion |
Heroism because of action economy, hear me out:
1) When I encountered a caster, I knew it right off the bat most of the time, so I didn't want to waste my move action drawing my wand. I fired up my song with my move action, cast silence on the main tank with my spell (otherwise the caster could resist) and then (optionally) popped my quickened metamagic rod out of my glove of storing and dropped haste on the party so they could reach him.
Unfortunately, what you were doing is illegal in Pathfinder.
Silence is a full-round casting time, not a standard action.
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Jess Door wrote:Doesn't this tactic get hosed by the fact that ammunition that hits its target is destroyed? No target object = no spell.Cast silence on your arrow.
Shoot the caster.
Rinse.
Repeat.
Destroyed does not mean it is cast into the void, never to be seen on the material plain again. The arrow is damaged beyond usefulness, the spell wouldn't be broken because the object is.
always cast silence on your big dumb fighter. then have him tank the caster, then its GG.
I like casting it on my familiar who is often brighter and more mobile than the BDF and can usually afford the move actions to chase the enemy caster around.

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I like the idea of a wand of hold person. Sure, the save DC is terrible, but can you imagine spamming that? Just spend every turn targeting whoever happens to be engaged in melee with your friendly neighborhood fighter. The second somebody botches their save, they face a CdG.
It only takes one or two lucky rolls (well, unlucky on the GM's part) to completely wreck an all-humanoid encounter. And of course you have to give points for hilarity.

Orc Boyz |

Orc Boyz wrote:"A damaged magic item continues to function, but if it is destroyed, all its magical power is lost."A spell effect on an item isn't a magic item.
then it seems once the item is destroyed, 50% chance on projectiles, it would cease to function on said item. then they could also just sunder the arrow, i think they have 1 or 2 hp.
i really like the net idea, that may be worth looking into for my current character.

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Dennis Baker wrote:then it seems once the item is destroyed, 50% chance on projectiles, it would cease to function on said item. then they could also just sunder the arrow, i think they have 1 or 2 hp.Orc Boyz wrote:"A damaged magic item continues to function, but if it is destroyed, all its magical power is lost."A spell effect on an item isn't a magic item.
Spell effects do not make something a magic item. The way I see it, a spell effect is like a piece of chewing gum. You stick it on something and its there until you destroy the effect, just because the item you stick it to gets beaten up a bit doesn't mean the effect is dispelled.
Light spells and darkness spells work the same.