Starting a Community Game Setting


Homebrew and House Rules

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The Exchange

GM Elton wrote:
That's too much of a World of Warcraft rip off. I prefer hidden gates.

I smell Britannica...anyone for a Moon Gate?


Hmm, how about a bit of mythology?

The Primordials ruled the universe before the Thirteen were born, representatives of the raw powers of nature, they reveled in creation and destruction, in altering the fabric of reality. Yet as time went on, they wished to see something more stable, and so set aside their wilder natures and created the world. Yet by doing this, they created a great evil, the Woshar - the sum of all that is destructive without cause, of what takes without giving in return. Yet it was a small evil at first, and of little concern.

After creating the world and all within it, the Primordials gave birth to the Thirteen. By this time the Woshar had grown into a fierce creature, endangering all of reality. The Primordials fought it, and were sundered, for it was a part of themselves and so not able to be destroyed by them.
Then the Thirteen fought the Woshar in a battle that shook the heavens and destroyed the earth, sundering the realm into fragments.

Finally, the Thirteen won the battle, slaying the Woshar - for it weakened itself by destroying those from whom it came. So it was sundered, and like the remains of the Primordials wandered the sharded realms in hopes of reuniting.

As for the Thirteen, they could not hope to rebuild the whole of reality, but they could stabilize it. Using the Thrones of Power, they made the realms liveable again, stabilizing the world into the sundered bits it is now. Yet they seek to make what was broken whole again - though they also know that this could mean the reforming of the Woshar (though it could also mean the reforming of the Primordials as well).

So it is with the world, a fragmented whole. At first, though the land was fragmented the people of the Kingdoms were whole, and trade flourished. Then greed and pride overcame the rules and the crusades began. Kingdom fought kingdom and the people were as divided as the land. Peace is now a distant dream - some say a dream of fools - yet others say there will come those who will end the crusades and bring again peace to the lands. Perhaps then the world beyond the Kingdoms can be explored and more of the world united.


Indagare wrote:

Hmm, how about a bit of mythology?

The Primordials ruled the universe before the Thirteen were born, representatives of the raw powers of nature, they reveled in creation and destruction, in altering the fabric of reality. Yet as time went on, they wished to see something more stable, and so set aside their wilder natures and created the world. Yet by doing this, they created a great evil, the Woshar - the sum of all that is destructive without cause, of what takes without giving in return. Yet it was a small evil at first, and of little concern.

After creating the world and all within it, the Primordials gave birth to the Thirteen. By this time the Woshar had grown into a fierce creature, endangering all of reality. The Primordials fought it, and were sundered, for it was a part of themselves and so not able to be destroyed by them.
Then the Thirteen fought the Woshar in a battle that shook the heavens and destroyed the earth, sundering the realm into fragments.

Finally, the Thirteen won the battle, slaying the Woshar - for it weakened itself by destroying those from whom it came. So it was sundered, and like the remains of the Primordials wandered the sharded realms in hopes of reuniting.

As for the Thirteen, they could not hope to rebuild the whole of reality, but they could stabilize it. Using the Thrones of Power, they made the realms liveable again, stabilizing the world into the sundered bits it is now. Yet they seek to make what was broken whole again - though they also know that this could mean the reforming of the Woshar (though it could also mean the reforming of the Primordials as well).

So it is with the world, a fragmented whole. At first, though the land was fragmented the people of the Kingdoms were whole, and trade flourished. Then greed and pride overcame the rules and the crusades began. Kingdom fought kingdom and the people were as divided as the land. Peace is now a distant dream - some say a dream of fools - yet others say there will come those who will end the crusades and...

I'm gonna try to offer another compromise.

Why don't you create a floating city state. It's floating because it's gravity is being fed to the busted up world you insist opon. Like in the shattered earth novel, light hating creatures could fester on the underside.

Silver Crusade

EVERYONE WHO VOTED FOR SOMETHING REALLY WIERD for the solar system, please list your ideas so we can vote on them.


Well my idea for a really weird solar system would be, as I stated above a planet that exists on plane other than the Material. Obviously we've already established that it's a regular Earth-sized world, but that doesn't mean it can't be someplace weird.

Silver Crusade

lordzack wrote:
Well my idea for a really weird solar system would be, as I stated above a planet that exists on plane other than the Material. Obviously we've already established that it's a regular Earth-sized world, but that doesn't mean it can't be someplace weird.

That comes under space physics.

I put your idea in the space physics poll.


Is there a link to this poll? I can't find one.

Silver Crusade

lordzack wrote:
Is there a link to this poll? I can't find one.

I haven't put it up, yet.


You can't have a really weird solar system without having weird space-physics, unless you want the planets orbiting a black hole or something. (Ok, so there is some really weird stuff out there, but if you're sticking to real physics, most of it isn't exactly livable.)

As for an idea, there's no need for orbits. All the various heavenly orbs could just be drifting through space. If they're spinning there will still be day and night, assuming there's only one nearby star.

Another possibility is to mess with the geometry of space. If the universe was hyperbolic at medium ranges (far enough to not notice on a planetary scale) it could have interesting consequences.

If the universe was spherical at that scale though, then things would be strange. There might really be only one solar system and all the stars are just reflections of the sun.

Also, if stars are giant vortices to the positive energy plane, what would vortices to the negative energy plane be? And what would they do if they came close to the planet?


My weird ideas:

On the sun:

1] The sun is hollow and has a throne at the center. Whichever deity sits on the throne controls the nature of the sun. Right now the four Seasons take turns sitting on it, making the sun actually emit cold in winter.

2] The sun is a bird that flies across the sky. You can actually see its feathers from the planet.

3] The sun is a metaphysical representation of the elemental plane of fire.

On the planets:

1] The planets are luminous, spherical gems that circle on invisible tracts like perpetual motion marbles.

2] Each planet is a hollow, transparent sphere and has a throne in it. Deities sit on these thrones and control the motions of the planets. Sometimes they get a bit carried away and try to play bumper cars. While the planets can't be harmed by this, the Prime could.

3] The planets are all creatures roaming around the sky. They are smart enough to have cordial relations with one another. They have nothing akin to orbits, however, and bad things would happen if they ever visited the Prime (they still get close enough to cause panic, in the form of comets).

On the moon(s):

1] Half the sphere is transparent, half is opaque. It spins around the center, which causes the phases.

2] The moon changes color instead of having phases.

3] The moon changes from the inside out, so that as it's becoming full there's a circle of light at the center that slowly spreads to the edges of the sphere. When it goes out again, a circle of darkness appears at the center and spreads out.

On the stars:

1] They are luminous gems set in patterns across the sky by the deities. The largest and brightest two are set at the stellar north and south poles.

2] The stars are dreamscapes and thus have no patterns.

3] The stars are illusions set into the sky and can be altered by the deities at will. These alterations can appear to only one person or to everyone.

Thoughts?

Silver Crusade

Indagare wrote:

My weird ideas:

On the sun:

1] The sun is hollow and has a throne at the center. Whichever deity sits on the throne controls the nature of the sun. Right now the four Seasons take turns sitting on it, making the sun actually emit cold in winter.

Sol is actually hollow and an electric Capacitor. They found out that the surface of Sol is solid as well.

Quote:
2] The sun is a bird that flies across the sky. You can actually see its feathers from the planet.

Not good.

Quote:
3] The sun is a metaphysical representation of the elemental plane of fire.

Spelljammer sun. :D

Quote:

On the planets:

1] The planets are luminous, spherical gems that circle on invisible tracts like perpetual motion marbles.

2] Each planet is a hollow, transparent sphere and has a throne in it. Deities sit on these thrones and control the motions of the planets. Sometimes they get a bit carried away and try to play bumper cars. While the planets can't be harmed by this, the Prime could.

All planets are hollow. NASA has pictures of the Hollow Earth, the Hollow Mars, and the Hollow Saturn.

Quote:

3] The planets are all creatures roaming around the sky. They are smart enough to have cordial relations with one another. They have nothing akin to orbits, however, and bad things would happen if they ever visited the Prime (they still get close enough to cause panic, in the form of comets).

On the moon(s):

1] Half the sphere is transparent, half is opaque. It spins around the center, which causes the phases.

2] The moon changes color instead of having phases.

3] The moon changes from the inside out, so that as it's becoming full there's a circle of light at the center that slowly spreads to the edges of the sphere. When it goes out again, a circle of darkness appears at the center and spreads out.

On the stars:

1] They are luminous gems set in patterns across the sky by the deities. The largest and brightest two are set at the stellar north and south poles.

2] The stars are dreamscapes and thus have no patterns.

3] The stars are illusions set into the sky and can be altered by the deities at will. These alterations can appear to only one person or to everyone.

Thoughts?


GM Elton wrote:

Sol is actually hollow and an electric Capacitor. They found out that the surface of Sol is solid as well.

All planets are hollow. NASA has pictures of the Hollow Earth, the Hollow Mars, and the Hollow Saturn.

Are you serious?


GM Elton wrote:
lordzack wrote:
Is there a link to this poll? I can't find one.

I haven't put it up, yet.

Make sure you include many moons.

Silver Crusade

A poll about Space Physics is up.

The choices are:
regular physics

Wild Space with Spheres (Spelljammer!)

Wild Space with Stars (Spelljammer!)

Aethereal Space -- the Planet and it's solar system is found in a plane that assumes that the space is filled with Light, air and stars and that the sky simply goes on forever.

Non-Astronomical.


Umbral Reaver wrote:
GM Elton wrote:

Sol is actually hollow and an electric Capacitor. They found out that the surface of Sol is solid as well.

All planets are hollow. NASA has pictures of the Hollow Earth, the Hollow Mars, and the Hollow Saturn.

Are you serious?

He is.

I reserve the right to keep making Scientoligist jokes.
You can still be offended.
Here's proof that you cannot believe everything you read on the internet. :)
http://www.bing.com/search?q=NASA%20has%20pictures%20of%20the%20Hollow%20Ea rth&pc=conduit&ptag=A66979CC674D74CD0BDF&form=CONBNT&conlog o=CT3210127&ShowAppsUI=0

Silver Crusade

Umbral Reaver wrote:
GM Elton wrote:

Sol is actually hollow and an electric Capacitor. They found out that the surface of Sol is solid as well.

All planets are hollow. NASA has pictures of the Hollow Earth, the Hollow Mars, and the Hollow Saturn.

Are you serious?

Oh yeah.

Hollow Earth theories have been going on since the 19th Century. I can send you several pages on eyewitness reports. A book from a Norwegian heathen who has been there, a letter from a Nazi submarine officer, and a USAF ret. officer who was born there. There is a Scientific expedition led by a Physicist in Arizona that is being set up to prove it. Just don't expect them to come back with the results -- I hear that Shamballa (i.e. Shangri-La) is a place you don't want to leave.

Saturn was proven hollow by the Cassini probe finding a hole in Saturn's poles. The sun is an electric capacitor (I think that's how it's described) that requires a hollow center to carry an interstellar space circuit. There are two holes in it's poles that allow the interstellar space circuit to be complete.

Nope, I'm not a Scientologist. Scientologists are pretty much unreasonable, as you say, Chaotic Neutral to Evil in their outlook. I am, in fact, a Latter-day Saint.


Now, I'm not usually one to rag on religious beliefs. I'm a Discordian myself (and so are you, or not, as you please), so I tend to live and let live.

But this is the point where I start laughing and I don't know when I'm going to stop.

Silver Crusade

Second poll -- number of planets -- set up.

I'll roll for how many moons each planet has. it's only a d8-3. :)

Silver Crusade

Umbral Reaver wrote:

Now, I'm not usually one to rag on religious beliefs. I'm a Discordian myself (and so are you, or not, as you please), so I tend to live and let live.

But this is the point where I start laughing and I don't know when I'm going to stop.

Start your own search for truth.

Anyway, Umbral and Indagare, roll 2d6, separately. Umbral, you are rolling for the Prehistory. Indagare, you are rolling for the Bronze Age.

Goth Guru, roll 4d4. This is for the Iron Age.

MagiMaster, roll 4d4, this is for the Imperial Age.

Finally, Lordzack, roll 2d6 -- this is for recent history.


Rolling for what? Length of the period in centuries?

2d6 ⇒ (5, 4) = 9

Silver Crusade

Umbral Reaver wrote:

Rolling for what? Length of the period in centuries?

2d6

Number of events that happened in Prehistory. Okay, 9 significant events.


I used Random.org and got 10. So, there were 10 significant Bronze Age events?

Silver Crusade

Indagare wrote:
I used Random.org and got 10. So, there were 10 significant Bronze Age events?

Yes.


GM Elton wrote:

EVERYONE WHO VOTED FOR SOMETHING REALLY WIERD for the solar system, please list your ideas so we can vote on them.

1 - Star system without a star; an asteroid belt with "trapped" ionized gas replaces the sun. For the sake of simplicity, orbit is unchanged and planetary life remains largely unaltered.

2 - The corpse of a massive living ship orbits the planet, between the moon, and tends to eclipses the sun every few months. Agriculture takes on unusual qualities such as fungi staples during the blackouts.


GM Elton wrote:
Indagare wrote:
I used Random.org and got 10. So, there were 10 significant Bronze Age events?
Yes.

Okay. So how are we going to develop them?

Silver Crusade

Indagare wrote:
GM Elton wrote:
Indagare wrote:
I used Random.org and got 10. So, there were 10 significant Bronze Age events?
Yes.
Okay. So how are we going to develop them?

Well, this part is the one I dreaded the most when it comes to developing a world by committee. You can't do this randomly. We have a few options:

1. we can discuss them rationally. Everyone gets a say.

2. We can assign a writer to develop the ages. That will be four writers.

3. We can assign a committee to develop the history of the world.

When this is finished, we will have one writer to (re)write the entire history so there would be one voice. Then we can use this as a jumping off point for our nations.

RPG Superstar 2011 Top 8

If our world has something like multiple moons there should be extreme tidal shifts and other strange weather patterns. I read somewhere about the moon stabilizing the earth's axle tilt (I haven't had time to check the source), so lunar movement could potentially affect season cycles as well.


GM Elton wrote:

Well, this part is the one I dreaded the most when it comes to developing a world by committee. You can't do this randomly. We have a few options:

1. we can discuss them rationally. Everyone gets a say.

2. We can assign a writer to develop the ages. That will be four writers.

3. We can assign a committee to develop the history of the world.

When this is finished, we will have one writer to (re)write the entire history so there would be one voice. Then we can use this as a jumping off point for our nations.

So far we have:

9 major Prehistoric Events
10 major Bronze Age Events

Once we get the results from Goth Guru, MagiMaster, and Lordzack it would probably be a good time to start discussing what these major events are.

Also, we may need to decide how old the world is here. Whether Prehistory means 6 billion, 6 million, or 6 thousand years is going to definitely affect things. I;m also guessing Prehistory here includes the Stone Age?

The Leaping Gnome wrote:
If our world has something like multiple moons there should be extreme tidal shifts and other strange weather patterns. I read somewhere about the moon stabilizing the earth's axle tilt (I haven't had time to check the source), so lunar movement could potentially affect season cycles as well.

Assuming, of course, we have any sort of normal physics. The moons could just as easily be gates into the elemental planes that open and close or could influence various types of magic ala Krynn.

Also, I don't recall - is this system heliocentric or geocentric.

RPG Superstar 2011 Top 8

@ GM Elton: How about we start by talking about the crusades and work backwards? We can assume there is something of religious significance that two or more groups are fighting over. What is it and how do these groups differ?

1. Old ways vs. new ways; our main group worships the relatively new gods of man while the other group worships more primal concepts/deities.

2. The religions are fairly similar; the fighting is mostly political, maybe the entire crusade is more of a Catholics vs. Protestants situation (War of the Roses).

3. An entirely foreign force is attempting to spread its own ideas across our main area; outsiders, aberrations, etc. (personally I'd like to hammer out individual nations/kingdoms before introducing something of this scale).

Silver Crusade

I like that idea. :)

A poll on the number of nations is up!

Numbers are:
10
13
20
25
26.

We all get at least one nation/kingdom to define to our hearts' content. Yellow Dingo has already provided a map for us. Nations can be of any size, from a simple City State to huge in number.

Silver Crusade

Indagare wrote:


The Leaping Gnome wrote:
If our world has something like multiple moons there should be extreme tidal shifts and other strange weather patterns. I read somewhere about the moon stabilizing the earth's axle tilt (I haven't had time to check the source), so lunar movement could potentially affect season cycles as well.

Assuming, of course, we have any sort of normal physics. The moons could just as easily be gates into the elemental planes that open and close or could influence various types of magic ala Krynn.

Also, I don't recall - is this system heliocentric or geocentric.

Most people wanted a Weird set up.

Necromancer offered two ideas:

1 - Star system without a star; an asteroid belt with "trapped" ionized gas replaces the sun. For the sake of simplicity, orbit is unchanged and planetary life remains largely unaltered. (very plausible)

2 - The corpse of a massive living ship orbits the planet, between the moon, and tends to eclipses the sun every few months. Agriculture takes on unusual qualities such as fungi staples during the blackouts. (Essentially an irregular moon close to the atmosphere).

I need two or three more ideas on the "weird" before writing a poll.


2d6 ⇒ (5, 2) = 7

Silver Crusade

lordzack wrote:
2d6

Good work, Lordzack. There are seven significant events that happened in Recent History that are Earthshaking.

Silver Crusade

Note, I'll be taking a day off tomorrow from creating polls. :)


GM Elton wrote:

Most people wanted a Weird set up.

Necromancer offered two ideas:

1 - Star system without a star; an asteroid belt with "trapped" ionized gas replaces the sun. For the sake of simplicity, orbit is unchanged and planetary life remains largely unaltered. (very plausible)

2 - The corpse of a massive living ship orbits the planet, between the moon, and tends to eclipses the sun every few months. Agriculture takes on unusual qualities such as fungi staples during the blackouts. (Essentially an irregular moon close to the atmosphere).

I need two or three more ideas on the "weird" before writing a poll.

Comets pass by the planet. All of the comets provide light. Two are in a short orbit.

1] Summer Comet (possibly red): causes heat and comes its closest to the planet in the summer. Sometimes it causes wildfires to occur randomly, plant and animal life to gain fire resistance, or similar effects.

2] Winter Comet (possibly white): cause cold and comes its closest to the planet in the winter. Sometimes it causes blue ice to occur randomly, plant and animal life to gain cold resistance, or similar effects.

The others have different time periods and effects:

1] Air Comet (possibly cyan): Electrical or wind storms. Stranger effects include an increase in flying islands, plant and animal life to grow wings, or similar effects.

2] Earth Comet (possibly yellow): Earthquakes or droughts. Stranger effects include an increase in gems and metals, plants to become partially metallic or grow gems, animals to become subterranean/terrestrial, or similar effects.

3] Water Comet (possibly blue): Tsunamis or downpours. Stranger effects include plants and animals becoming partially or wholly aquatic, an increase in swamplands, or similar effects.

4] Plant Comet (possibly green): Accelerated plant growth or hardiness. Stranger effects including plants becoming ambulatory, animals gaining plant-like features, or similar effects.

5] Magic Comet (possibly purple): Wild magic or increased spell power. Stranger effects include plants and animals gaining magical abilities, minerals or metals becoming magical, or similar effects.

Thoughts?


GM Elton wrote:
Umbral Reaver wrote:

Now, I'm not usually one to rag on religious beliefs. I'm a Discordian myself (and so are you, or not, as you please), so I tend to live and let live.

But this is the point where I start laughing and I don't know when I'm going to stop.

Start your own search for truth.

Anyway, Umbral and Indagare, roll 2d6, separately. Umbral, you are rolling for the Prehistory. Indagare, you are rolling for the Bronze Age.

Goth Guru, roll 4d4. This is for the Iron Age.

MagiMaster, roll 4d4, this is for the Imperial Age.

Finally, Lordzack, roll 2d6 -- this is for recent history.

13 events, yay!

First, they discovered a meteoric iron deposit which crashed during the age of dinosaurs. This inspired them to iron working.

The Exchange

Bronze Age Events

1. A Nebula dust cloud passes by the world and a terrible lightning storm that lasts a year ravages the ecosystem causing many bush fires - so the forests are small, isolated and patchy. The folks call this 'The Ravaging' and consider it the last act of the Gods Displeasure. Most folks not cowering in a cave (or in communities cut into hills and mountains) perish. Fires ravage crops, and herds.People are forced to abandon their lands - and fight over new lands and livestock.


Same player races as usual?

I similar it may have been done before, but it remains a nice inversion of 'elves are ancient and super-good'.

Suggested primordial event (late primordial):

The Creation of the Elves

While the various races prospered and multiplied upon the world, the gods looked on and were pleased. The most cunning deity, an archetypal trickster, planted the idea in the heart of the most envious of the gods that he/she should have a race of his/her own, one superior to all these mundane things in reflection of his/her glory.

And so this god created the elves, the last and youngest of the mortal races. Because they were created from envy, they were vain and frail. Just like their creator, they were uncomfortable with the concepts of toil and need, feeling they should simply have what they deserved.

So the first war came upon the world.

(this event could be prior to the invention of formalised magic and could be the driving force that introduces its use)

Ideas for such a war:

The god of envy keeps giving the elves cool toys without them having to work for it, and their forces dominate the other mortals. In response, the gods war on their own terms and prevent that god from helping the elves. With their divine support torn from them, the elves have no idea how to support themselves and are quickly crushed and humbled by those they saw as lessers, who had long lived on their own terms without the gods attending to their every whim.


Well, random numbers are random and it doesn't matter who rolls them, but: 4d4 ⇒ (4, 3, 4, 2) = 13

Anyway, I gave a few other ideas for weird solar systems already.


Umbral Reaver wrote:

Same player races as usual?

I similar it may have been done before, but it remains a nice inversion of 'elves are ancient and super-good'.

Suggested primordial event (late primordial):

The Creation of the Elves

While the various races prospered and multiplied upon the world, the gods looked on and were pleased. The most cunning deity, an archetypal trickster, planted the idea in the heart of the most envious of the gods that he/she should have a race of his/her own, one superior to all these mundane things in reflection of his/her glory.

And so this god created the elves, the last and youngest of the mortal races. Because they were created from envy, they were vain and frail. Just like their creator, they were uncomfortable with the concepts of toil and need, feeling they should simply have what they deserved.

So the first war came upon the world.

(this event could be prior to the invention of formalised magic and could be the driving force that introduces its use)

Ideas for such a war:

The god of envy keeps giving the elves cool toys without them having to work for it, and their forces dominate the other mortals. In response, the gods war on their own terms and prevent that god from helping the elves. With their divine support torn from them, the elves have no idea how to support themselves and are quickly crushed and humbled by those they saw as lessers, who had long lived on their own terms without the gods attending to their every whim.

This is pretty cool! Actually I keep hoping Orcs or Hobgoblins could be a PC race for a change. Of course, we could also create our own races for the setting using the Piazo or other materials.

Probably the first thing would be to establish the number of races we want. I might suggest ten - so everyone gets one. The second thing would be to establish whether or not they can interbreed. Something to consider on down the road - if we're not allowing everything to breed - is the Sorcerer Bloodlines.

The Exchange

Umbral Reaver wrote:

Same player races as usual?

I similar it may have been done before, but it remains a nice inversion of 'elves are ancient and super-good'.

Suggested primordial event (late primordial):

The Creation of the Elves

While the various races prospered and multiplied upon the world, the gods looked on and were pleased. The most cunning deity, an archetypal trickster, planted the idea in the heart of the most envious of the gods that he/she should have a race of his/her own, one superior to all these mundane things in reflection of his/her glory.

And so this god created the elves, the last and youngest of the mortal races. Because they were created from envy, they were vain and frail. Just like their creator, they were uncomfortable with the concepts of toil and need, feeling they should simply have what they deserved.

So the first war came upon the world.

(this event could be prior to the invention of formalised magic and could be the driving force that introduces its use)

Ideas for such a war:

The god of envy keeps giving the elves cool toys without them having to work for it, and their forces dominate the other mortals. In response, the gods war on their own terms and prevent that god from helping the elves. With their divine support torn from them, the elves have no idea how to support themselves and are quickly crushed and humbled by those they saw as lessers, who had long lived on their own terms without the gods attending to their every whim.

How about Humans? Elves, Dwarves, Ogres - all these things are a fairytale distortion of how we regarded other physically small or really large peoples.

Source: Roll 12d6 inches + 2 Feet for height


More stuff for that elf myth:

Their god gave them a lot of divinely empowered artifacts, and when their god was imprisoned by the other gods, that power vanished. During the war, these artifacts and magic items were all captured and gradually lost in the archives and tombs of their conquerors.

Centuries or millennia later, their god is released (for whatever reason; possibly for good behaviour or simply more misdeeds by the trickster), these items regain their power but so many of them are locked away in forgotten places (possibly full of monsters and traps).


Umbral Reaver wrote:

More stuff for that elf myth:

Their god gave them a lot of divinely empowered artifacts, and when their god was imprisoned by the other gods, that power vanished. During the war, these artifacts and magic items were all captured and gradually lost in the archives and tombs of their conquerors.

Centuries or millennia later, their god is released (for whatever reason; possibly for good behaviour or simply more misdeeds by the trickster), these items regain their power but so many of them are locked away in forgotten places (possibly full of monsters and traps).

Or we can go Lord of the Rings here and the Trickster taught them how to make some very powerful artifacts which upset the balance of power. The other deities were not pleased and wiped out the knowledge from the Elven minds (possibly causing other effects like a permanent intelligence reduction among the species) and then took these artifacts and hid them, placing them in some very secure places.

Centuries later you have what amounts to a mix of Elf and Orc running around trying to get these artifacts back from where they're hidden, at least one of which is where our crusades are occurring.


That would require modifying the core rules and disallowing standard elf player characters. I don't think that's somewhere we want to go.

Edit: Also, clarification: I have referred to two separate entities here.

1. The Trickster. Possibly a CN type that acts to upset stagnation and instill humility in the arrogant.

2. The creator of the elves, arrogant and easily persuaded by appeals to his/her narcissistic nature. Tricked into screwing up by the Trickster, thus creating the elves and causing a chain of events leading to his/her own defeat and archetypal life-lesson.


Umbral Reaver wrote:

That would require modifying the core rules and disallowing standard elf player characters. I don't think that's somewhere we want to go.

Edit: Also, clarification: I have referred to two separate entities here.

1. The Trickster. Possibly a CN type that acts to upset stagnation and instill humility in the arrogant.

2. The creator of the elves, arrogant and easily persuaded by appeals to his/her narcissistic nature. Tricked into screwing up by the Trickster, thus creating the elves and causing a chain of events leading to his/her own defeat and archetypal life-lesson.

Ah, okay. Well we can always vote for races. It could be:

'Fantastic Five': Elf, Gnome, Human, Halfling, Dwarf

'Spectacular Six: Elf, Gnome, Human, Halfling, Dwarf, Orc

'Standard Seven': Elf, Gnome, Human, Halfling, Dwarf, Half-Elf, Half-Orc

'Great Eight': Elf, Gnome, Human, Halfling, Dwarf, Orc, Half-Elf, Half-Orc

'Alternative Eight': Elf, Gnome, Human, Halfling, Dwarf, Orc, Hobgoblin, Goblin

'Nuanced Nine': Elf, Gnome, Human, Halfling, Dwarf, Orc, Hobgoblin, Half-Elf, Half-Orc

'Terrific Ten': Elf, Gnome, Human, Halfling, Dwarf, Orc, Hobgoblin, Goblin, Half-Elf, Half-Orc

'Old and New': The seven standard races plus three new races

'All Our Own': One race per person currently participating (10 total)

Then again, we could simply allow for votes on a list of races, with multiple races able to be voted on, including an option for our own races.

Silver Crusade

Indagare wrote:
Umbral Reaver wrote:

That would require modifying the core rules and disallowing standard elf player characters. I don't think that's somewhere we want to go.

Edit: Also, clarification: I have referred to two separate entities here.

1. The Trickster. Possibly a CN type that acts to upset stagnation and instill humility in the arrogant.

2. The creator of the elves, arrogant and easily persuaded by appeals to his/her narcissistic nature. Tricked into screwing up by the Trickster, thus creating the elves and causing a chain of events leading to his/her own defeat and archetypal life-lesson.

Ah, okay. Well we can always vote for races. It could be:

'Fantastic Five': Elf, Gnome, Human, Halfling, Dwarf

'Spectacular Six: Elf, Gnome, Human, Halfling, Dwarf, Orc

'Standard Seven': Elf, Gnome, Human, Halfling, Dwarf, Half-Elf, Half-Orc

'Great Eight': Elf, Gnome, Human, Halfling, Dwarf, Orc, Half-Elf, Half-Orc

'Alternative Eight': Elf, Gnome, Human, Halfling, Dwarf, Orc, Hobgoblin, Goblin

'Nuanced Nine': Elf, Gnome, Human, Halfling, Dwarf, Orc, Hobgoblin, Half-Elf, Half-Orc

'Terrific Ten': Elf, Gnome, Human, Halfling, Dwarf, Orc, Hobgoblin, Goblin, Half-Elf, Half-Orc

'Old and New': The seven standard races plus three new races

'All Our Own': One race per person currently participating (10 total)

Then again, we could simply allow for votes on a list of races, with multiple races able to be voted on, including an option for our own races.

I figured that we can use our own mix of races for each nation. That way, most every race we want in the ARG can be utilized.


GM Elton wrote:
I figured that we can use our own mix of races for each nation. That way, most every race we want in the ARG can be utilized.

Well, I'm not opposed to a mix of races, but I don't know if using any old race is a good idea. These races are going to be part of history in some way, and just having them be random seems to be asking for trouble.

I could put this up on a poll, if you wouldn't mind, and see what everyone wants.

Silver Crusade

Indagare wrote:
GM Elton wrote:
I figured that we can use our own mix of races for each nation. That way, most every race we want in the ARG can be utilized.

Well, I'm not opposed to a mix of races, but I don't know if using any old race is a good idea. These races are going to be part of history in some way, and just having them be random seems to be asking for trouble.

I could put this up on a poll, if you wouldn't mind, and see what everyone wants.

That would work.


To vote for the races go here

Obviously, if anyone has any combinations of races they'd like to see but aren't listed, they can be mentioned here.


How about the brother of the trickster goddess(in the Elf's pantheon, sex varies from race to race) a god of magic named eldrich, helped imprison her. When he took over the race from her, some of the elves revolted, and fled beneath the earth. They were cursed to have the darkness in their hearts stain their outside. Thus were born the Drow.

I want pixies to be a playable race and to be tiny.

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