Additional Resources Updates


Pathfinder Society

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The Exchange 4/5 5/5

3 people marked this as a favorite.
Mike Bramnik wrote:
Hero Lab is a third party product, and not an approved Additional Resource for PFS play.

Which is to say that it is a wonderful tool but possessing a license for a Hero Lab data package is NOT a substitute for having the Additional Resource in print or signed pdf form. Even if you have the "Player Companion #8" package for Hero Lab you must still have a copy of the "Blood of Angels" Paizo book in order to use material from it.

You are still welcome to use Hero Lab to help in creating your character as long as you can derive all your information (AC, saves, skils, hit modifiers, etc.) without it as well - Hero Lab does make some errors. Remember your chronicles are your official records.

Grand Lodge 4/5 Pathfinder Society Campaign Coordinator

Belafon wrote:
Mike Bramnik wrote:
Hero Lab is a third party product, and not an approved Additional Resource for PFS play.

Which is to say that it is a wonderful tool but possessing a license for a Hero Lab data package is NOT a substitute for having the Additional Resource in print or signed pdf form. Even if you have the "Player Companion #8" package for Hero Lab you must still have a copy of the "Blood of Angels" Paizo book in order to use material from it.

You are still welcome to use Hero Lab to help in creating your character as long as you can derive all your information (AC, saves, skils, hit modifiers, etc.) without it as well - Hero Lab does make some errors. Remember your chronicles are your official records.

Thanks Belafon. Couldn't have said it better myself.

Sczarni 5/5 5/55/5 ***

supporting Hero Lab ≠ supporting Paizo

Digital Products Assistant

Additional Resources has been updated with June products and the Skull & Shackles adventure path. The Chronicle sheet for Rasputin Must Die! will be available sometime later this week.

Liberty's Edge 4/5

runs to AR, YES. Just starting "Isle of empty eyes" so can maybe get one person back into PFS and another into.

Sovereign Court 1/5

Looks for Kobolds of Golarion and finds nothing.

*Sigh* Nothing from Kobold's of Golarion *Sigh*

I was really hoping that the Kobold Style feat chain would be allowed... so many options and possibilities... and you don't even have to be a kobold to join in all the fun!

Shadow Lodge

Additional Resources wrote:

Pathfinder Player Companion: Quests & Campaigns

Equipment all magic items on pages 30–31 are legal except banner of tactical command, lesser banner of tactical command, diadem of inspiring rule, and horn of plenty; Feats: Expert Trainer is legal; Spells: detect relations is legal; Traits: all traits on pages 18–21 are legal.

EXPERT TRAINER wrote:

You have a special knack for a certain profession and take to it with ease.

Benefit: Choose three character classes. For the purposes of retraining, you are always considered to have a retraining synergy with these classes, regardless of your current class. Additionally, retraining any class option takes you half the time it normally would (and thus half the gp cost), though retraining a class still takes the normal amount of time (5 days for a class with which you have synergy, 7 for a class with which you don’t). If you take this feat via retraining or replace it with another feat in the same manner, the retraining time takes twice as long as normal in regards to this feat only.

Does this mean that if you have the Expert Trainer feat that you can retrain, or does the feat do nothing despite being legal?

5/5

Dylos wrote:
Additional Resources wrote:

Pathfinder Player Companion: Quests & Campaigns

Equipment all magic items on pages 30–31 are legal except banner of tactical command, lesser banner of tactical command, diadem of inspiring rule, and horn of plenty; Feats: Expert Trainer is legal; Spells: detect relations is legal; Traits: all traits on pages 18–21 are legal.

EXPERT TRAINER wrote:

You have a special knack for a certain profession and take to it with ease.

Benefit: Choose three character classes. For the purposes of retraining, you are always considered to have a retraining synergy with these classes, regardless of your current class. Additionally, retraining any class option takes you half the time it normally would (and thus half the gp cost), though retraining a class still takes the normal amount of time (5 days for a class with which you have synergy, 7 for a class with which you don’t). If you take this feat via retraining or replace it with another feat in the same manner, the retraining time takes twice as long as normal in regards to this feat only.
Does this mean that if you have the Expert Trainer feat that you can retrain, or does the feat do nothing despite being legal?

I believe we are seeing a leaked sneak peek at the possibilities of Ultimate Campaign in PFS. ;p

Grand Lodge 2/5 RPG Superstar 2012 Top 32

2 people marked this as a favorite.
pathar wrote:
I believe we are seeing a leaked sneak peek at the possibilities of Ultimate Campaign in PFS. ;p

Eek! The leaked sneak peek of the week!

Scarab Sages 4/5 5/5

Does this now mean that the SPECIAL MATERIAL- DragonHide is now purchasable and doesn't have to be found in a chronicle according to the Resources from Ultimate Equipment or does the Core Rulebook rule in Organized play guide override it?

Grand Lodge 4/5 Pathfinder Society Campaign Coordinator

No dragon hide is not considered always available. It has to be on a Chronicle.

Grand Lodge 4/5 Pathfinder Society Campaign Coordinator

Dylos wrote:
Additional Resources wrote:

Pathfinder Player Companion: Quests & Campaigns

Equipment all magic items on pages 30–31 are legal except banner of tactical command, lesser banner of tactical command, diadem of inspiring rule, and horn of plenty; Feats: Expert Trainer is legal; Spells: detect relations is legal; Traits: all traits on pages 18–21 are legal.

EXPERT TRAINER wrote:

You have a special knack for a certain profession and take to it with ease.

Benefit: Choose three character classes. For the purposes of retraining, you are always considered to have a retraining synergy with these classes, regardless of your current class. Additionally, retraining any class option takes you half the time it normally would (and thus half the gp cost), though retraining a class still takes the normal amount of time (5 days for a class with which you have synergy, 7 for a class with which you don’t). If you take this feat via retraining or replace it with another feat in the same manner, the retraining time takes twice as long as normal in regards to this feat only.
Does this mean that if you have the Expert Trainer feat that you can retrain, or does the feat do nothing despite being legal?

You can not currently retrain. Check back after Gen Con for a better answer.

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Michael Brock wrote:
No dragon hide is not considered always available. It has to be on a Chronicle.

Or you can just wait to have the right Fame.

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Hey John, I love that the Additional Resources was updated early this month. I miss the days when it was updated when everything started getting shipped to the subscribers. Any chance we can see that happen again in the future?..

Sczarni

Retraining will be the death of the Pathfinder Society Organized Play Campaign as we know it.

I can see the other side of the looking glass and I don't like it one bit.

Shadow Lodge 5/5

1 person marked this as a favorite.
Hairy Pat wrote:

Retraining will be the death of the Pathfinder Society Organized Play Campaign as we know it.

I can see the other side of the looking glass and I don't like it one bit.

Really? Retraining? Ugh...

I get level 1 retraining and new characters, characters with pregens, etc. Retraining though past then? Please, let's hope that there's still room for discussion to bring that answer to "no".


I can see the point of view of those who do not like retraining, but what if you are not happy about a decision you made with your character? You should be forced to stick with it or start over?

Why should you continue playing a character you might not have as much fun with or abandon all that hard work just because you made one bad choice?

I think the problem even compounds in that you can’t replay scenarios with credit. If you are not as happy with a character and they’ve been through 15-20 scenarios, those are 15-20 scenarios wasted if you decide to just let that character go. I’ll be honest, I don’t know how some players have 4-5 characters at higher levels, because unless you are playing modules and AP's, I would think they would run out of scenarios to play that high.

In my situation, I have a 4th level Ranger where I wish now I had gone the ranged combat style instead of two-weapon. I don’t hate my Ranger by any means and I plan on continue playing him, but I have wished more than once I could switch him over to ranged.

Is the mistake mine? Sure it is. But the Ranger is class I’ve never played before in Pathfinder, or even 3.0/3.5 for that matter. So I experimented with the two-weapon fighting route and find I actually enjoy ranged more.

I can understand in limiting the retraining. Like you get one, maybe two things you are able to retrain and that’s it. That would allow those to adjust that one (or two) bad choice(s) they may have made and I don't feel it would unbalance the system of the organization.

5/5

1 person marked this as a favorite.

If you want to retrain, be a Tier 1 GM at Gen Con..

1/5

So why do people not like retraining options? There is a cost associated with it so it isn't something people will do flippantly. It increases character options. I personally love character options.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

Thank you Kyle, I thought I was remembering that correctly.

I'm opposed to retraining. Amusingly I've a level 5 sorcerer that I made 'poor life choices on' (so he's kind of like his player). I just started a new sorcerer, taking what I've learned.

Characters are like Doritos, crunch all you want, we'll make more.


Kyle,

I’ve come to accept how the rules are now in regards to retraining and not trying to make a case for it now. I’m just saying I don’t think it would be a bad thing for Society if very limited retraining was allowed through the Ultimate Campaign update.

That said, I have debated on GMing in Society for a little while now, and if I decide to GM, I probably would not want to run at Gen Con until next year at the least. But I did take GM 101 at PaizoCon. :)

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Unless I missed something, we're all still just speculating about there being retrain rules opened up... right?

Shadow Lodge 5/5

Jiggy wrote:
Unless I missed something, we're all still just speculating about there being retrain rules opened up... right?

Yes we are. It was due to the addition of a trait which would suggest retraining will be allowed (due to the trait's only purpose being retraining). So it's possible it was an accidental addition, but it could also mean retraining is coming.

4/5 *

Hobbun wrote:
I think the problem even compounds in that you can’t replay scenarios with credit. If you are not as happy with a character and they’ve been through 15-20 scenarios, those are 15-20 scenarios wasted if you decide to just let that character go.

If you played 15-20 scenarios on a character, that's 50-100 hours of time devoted (depending on what scenarios you were playing). I wouldn't think you would spend that much time if you weren't enjoying it at least a little; if you had fun for that much time, I hardly call that a "waste".

Just my perspective.

Grand Lodge 4/5

I'm only getting the first seven pages when I download the PDF.

Paizo Employee Developer

Let's keep discussion of whether or not retraining should be allowed in Pathfinder Society (and the requisite doomsaying of the campaign's future if it is made legal) on other threads please.

The Exchange 1/5

1 person marked this as a favorite.
Hobbun wrote:

I’m hoping retraining rules will be legal as well.

Although I can see how they would not be, as half the cost of retraining is determined by time (other half-gold), and how do you determine time between scenarios.

By instituting TUs like we had in the LG days! :)

52 TUs per year to limit how much you can play each character per calendar year.

1/5 **

Ahh, TUs. I thought those were clever.

Grand Lodge 4/5

1 person marked this as a favorite.
Chernobyl wrote:
Hobbun wrote:

I’m hoping retraining rules will be legal as well.

Although I can see how they would not be, as half the cost of retraining is determined by time (other half-gold), and how do you determine time between scenarios.

By instituting TUs like we had in the LG days! :)

52 TUs per year to limit how much you can play each character per calendar year.

I love Chicken Little. But not when people channel him, especially when some of the people posting apparently never read the rules that they are screaming the sky is falling about.

Oy. No need for TUs. None. Really.

The retraining rules themselves define how long retraining X option takes. Which is all you need to determine how much it costs to retrain exactly that option.

So, please. READ the rules before you claim the sky is falling. READ the rules before you even start to remotely think about the awful TU idea.

Meh. We can state that, for instance, the hit point retraining rules will not become legal for PFS. They just don't fit with the static hit points given by definition.

Feats? Yes, there can be higher level characters that are okay to play, but swapping out X feat for Y feat would make them more enjoyable to play. The same holds true for traits, class features, and, even, IMO, class retraining.

Shadow Lodge

kinevon wrote:
I love Chicken Little. But not when people channel him

Great, now my mind is stuck on the mechanics of that particular variant of Channel Energy...

Liberty's Edge 4/5

Are there chronicle sheets for skulls and shackles?

Silver Crusade 2/5

Additional Resources wrote:


Pathfinder Adventure Path #55: “The Wormwood Mutiny” Equipment: Besmara’s tricorne, boarding pike of repelling, hospitality’s hammock,
shackles of compliance, steadfast grapple, tidewater cutlass, vindictive harpoon;
Familiars: all familiars listed on pages 88–89; Misc: customized summon list
are legal for Besmaran clerics and Besmaran familiars are legal for clerics and
rangers of Besmara; Spells: advanced scurvy, cloud of seasickness; See the rules
and Chronicle sheet download for additional sanctioned content.
Pathfinder Adventure Path #56 “Raiders of the Fever Sea” Equipment: brine’s sting, captain’s locker, farglass, svingli’s eye, zul; Spells:
submerge ship; See the rules and Chronicle sheet download for additional
sanctioned content.
Pathfinder Adventure Path #57 “Tempest Rising” Equipment: charts of the fair winds, ring of the iron skull, shackles ensign,
sharpshooter’s blade; See the rules and Chronicle sheet download for additional
sanctioned content.
Pathfinder Adventure Path #58 “Island of Empty Eyes” Equipment: eel skin armor, horn of the tritons, impossible bottle, scoundrel’s
sword cane; See the rules and Chronicle sheet download for additional
sanctioned content.
Pathfinder Adventure Path #59 “The Price of Infamy” Equipment: howling skull armor, mariner’s eye patch, mutineer’s bane earrring,
skyrocket crossbow, wizard hook; Other: customized summon list on page
75 is legal; Spells: false alibi; See the rules and Chronicle sheet download for
additional sanctioned content.
Pathfinder Adventure Path #60 “From Hell’s Heart” Equipment: Crossbow of retribution, doubleshot pepperbox, enervating pistol, and
hurricane crown are legal for play; See the rules and Chronicle sheet download
for additional sanctioned content.

Would these be the ones? There are chronicles for these.

Grand Lodge 4/5

Mike McKeown wrote:
Are there chronicle sheets for skulls and shackles?

Skull & Shackles Chronicle Sheets

Liberty's Edge 2/5

there is another thread out there on this as well but thought i would ask here
why are pages 22-23 form Elven of Golorian not allowed. It would bring some balance to Archer class types as opposed to the all range touch Gunslingers.

How does one start that kind of change. Get the ball rolling so to speak.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

As I understand it, the campaign coordinator (Mike Brock) is on vacation at the moment, and then GenCon is coming up pretty much as soon as he's back. After that, however, you could try making a clear, well-reasoned, and specific case for why a particular item should be allowed.

However, some things to keep in mind:
• Things whose rules exist only in 3.5 aren't likely to make the cut.
• You'll have to cover more than just power level/balance, as that's not the only reason something might be banned.
• If your power/balance argument is based on archers needing some love to catch up with gunslingers, then I don't think you're going to get very far.

Liberty's Edge 2/5

to be honest, i would live with why was it banned. If there was some reason behind it back in 2008, maybe its no longer valid. I just see way to many archer character made the fool by the far more effective, in terms of hitting a target, gunslinger. This would give archers some tricks to make it more fun for the archers.

Mind you, historically, that what happened, Guns replaced bows, but I thought PFS was not going for that quite yet. From my experience in play, limited though it may be (last year or so) i am seeing 10 gunslingers for every archer I see played. Ranged Touch is the reason for that. Give a bow a chance is all i am thinking here. It would add flavor.

5/5

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neferphras wrote:
to be honest, i would live with why was it banned.

Campaign leadership has not made a habit of explaining its decisions re: banning. I'm not citing that as a flaw; it's just a fact.

However, they have made a habit of responding to well-reasoned positions. You've received the same advice in both threads, and both times you've said you don't want to do that, you just want to know why. But that's probably not going to happen, so seriously, try this: Wait until about September (post-GenCon), start a new thread with a title like "Reconsideration of Alchemical Archery Items" (or whatever it is you're wanting), and explain, simply and plainly, why you think it should be allowed. If your argument is good, that might work. If it doesn't, well, these things happen.

Liberty's Edge 2/5

fair enough

Silver Crusade 2/5

I see in archives of Nethys web that all the traits inlcuded in the Ultimate Campaign now aren't legal for play because they appear in this book. Is this correct? Or the legal traits since now continuing being legal even though they are in this book that is not legal for play?

Traits like Killer, Fencer, etc that are in the APG or in the Pathfinder Character Traits Web Enhancement previously aren't legal now?

Please help me and talk with the Archives of Nethys owner!!

Scarab Sages 2/5

5 people marked this as a favorite.

I'm the owner of the Archives of Nethys. A couple points.

1: The Archives is not an official Paizo resource. It is run by me, a 3rd party fan, and should not be considered the rule on what is legal or is not.

2: The Archives displays only the most recent entry when it detects multiple records of the same name, and legality is based off of that. As Ultimate Campaign is not being opened for legality until the start of season 5, some traits are currently being showed as disallowed, even if they may still be legal in Pathfinder Society from other sources.

That said, the final (and only) guide on what is legal is the Additional Resources page. If a trait is listed to be legal from a certain book there, then you can still use it with your character. Typically, if an 'updated' mechanic is meant to invalidate a past one, they will remove it from those past books as a legal option.

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

Don't Panic!

The first thing to do is to check the Additional Resources page on paizo.com You will discover that this has not yet been updated to make any mention of Ultimate Campaign.

All that means is that the situation remains unchanged from what it was before Ultimate Campaign was released. Everything that was legal from another source remains legal (as long as you own that other source).

EDIT: Ninja'd!

Silver Crusade 2/5

Ok and sorry Karui i understand all that you say here and in the email that you answer me.
Thanks for the help to all!!

Digital Products Assistant

The Additional Resources page has been updated with July products and Chronicle sheet for Rasputin Must Die!. Chronicle sheets for the Dragon's Demand and the Witch Queen's Revenge will be up at a later date.

Sczarni 5/5 5/55/5 ***

Sweet! The Primer. Thank you!

1/5

Anyone know if we will get one more update before GenCon?

Grand Lodge 4/5 Pathfinder Society Campaign Coordinator

Lab_Rat wrote:
Anyone know if we will get one more update before GenCon?

Most likely not since I don't have any print products on my desk just yet.

Shadow Lodge

Lab_Rat wrote:
Anyone know if we will get one more update before GenCon?

Well, supposedly they're removing the Field Guide from the core assumption, and I'd expect that with v5.0 of the Guide, so I'd think it'd be reasonable to expect an update to the Additional Resources document to reflect that when the new Guide goes live on the 14th. On the other hand, even if the Guide removed the Field Guide from the core assumption without an update to the Additional Resources page, the book would still be legal based on it's current listing on the Additional Resources page.

Other than that, the only other update I could see happening then would be to allow some stuff from Ultimate Campaign; but again, I wouldn't expect that any sooner than the 14th.

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