
Vuvu |

Long story, that I won't bore you all with but the result was a group of children making up an idea for a monster, can anyone create it? Not concerned with CR of it, but I would assume it would be pretty high considering the details.
This is what they came up with
21 legs
100 antennae
poison stinger
can climb up walls
Makes webs
I am open to anything but my initial thoughts is it must be pretty big to have all those legs, All the antennae suggests blind, and tremor sense, obviously it can use web and has a poison stinger.
Beyond that I have no preconceived notions. Anyone up for the challenge?

Shadowborn |

I present, the
Entomeidos CR 9
CN Huge aberration
Init +2; Senses blindsense 30 ft., darkvision 60 ft., tremorsense 60 ft.; Perception +34
DEFENSE
AC 23, touch 11, flat-footed 20 (+2 Dex, +1 dodge, +12 natural, -2 size)
hp 128 (15d8+60)
Fort +9, Ref +9, Will +11
Immune poison
OFFENSE
Speed 60 ft., climb 30ft; sprint
Melee stinger +17 (2d6+7 plus poison)
Special Attack web (+13 ranged touch, DC 21, hp 4)
Space 15ft.; Reach 15 ft.
STATISTICS
Str 20, Dex 15, Con 18, Int 6, Wis 14, Cha 11
Base Atk +11; CMB +18; CMD 28 (56 vs. trip)
Skills Acrobatics +10, Climb +55, Escape Artist +10, Perception +30 (+34 in webs), Stealth +10 (+14 in webs), Survival +10
Feats Acrobatic Steps, Dodge, Fleet (x2), Improved Natural Attack (stinger), Lightning Reflexes, Nimble Moves, Weapon Focus (stinger)
Languages Aklo
ECOLOGY
Environment any underground
Organization solitary,
Treasure incidental
SPECIAL ABLITIES
Poison (Ex) Stinger—injury; save Fort DC 21, frequency 1/round for 6 rounds; effect 1d4 Dexterity damage; cure 2 consecutive saves
Rapid Stinging (Ex) An entomeidos’ stinger strikes with astounding speed; it can make one additional attack in a round with its sting as a swift action.
This aberration is insect-like in appearance, but sports 21 legs arranged asymmetrically about its body, and a large, whip-like appendage on its head. A strange creature of unknown origin, the entomeidos hunts for two reasons: food and reproduction. It will lair near the nests of giant vermin, using its webs and poisonous stinger to capture them. Once immobilized and cocooned, the poison causes a transformation, warping the captured insect or arachnid over a period of about a week. Once the venom has done its work, the vermin emerges from its cocoon as a full-grown entomeidos, which then goes off to find its own hunting grounds. Other creatures are not affected by the venom in this fashion, and are simply devoured as food.
The lair of an entomeidos is often mistaken for a spider’s web, however perceptive individuals will note strange patterns and forms woven into the strands, geometric designs of an oddly disturbing nature. This strange art is often the only clue that the creature living there is much more dangerous than a giant arachnid.