Race Builder: Need Help Costing a New Racial Trait


Homebrew and House Rules


Hello,

I want to develop half-dwarves for my campaign.

One racial I'd like them to have is a dwarf's ability to not be slowed by armour, but for a 30 speed race.

Now, that feature in the ARG is free to any Medium creature that is Slow speed. It's not stated as an actual trait.

Now, if you took the half dwarf, made it slow (-1 RP) then added 10 movement (1 RP), it would be 0RP. But the increase movement speed has a pre-req of Normal Speed.

So I'm thinking this trait should be an RP 1 or RP 2 trait, but I am undecided as to how powerful full speed in heavy armour actually is.


I would say 1 RP seems fair. A race with a base speed of 30 feet (0 RP) that takes the Fast trait (1 RP) would be able to move at a speed of 40 feet in light armor or 30 feet in medium/heavy armor. A race with the same base speed that instead has the dwarf's Slow and Steady trait moves at a speed of 30 feet in any type of armor. This would make Slow and Steady slightly weaker, but Fast is an advanced trait that isn't normally available to standard races, so I'd say Slow and Steady warrants the same 1 RP cost.


Yeah, I think 1 RP is a decent cost for the ability. It's only useful to a handful of classes, one of which (Fighter) gets the ability later anyway.

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