Stat generation via life experience


Homebrew and House Rules


Inspired by the organic point buy ability thread, I started thinking on a way which created a natural way of assigning ability points. I remembered playing a game called Twilight 2013 which gave bonuses based upon life experiences. What I wrote up is clearer as I've learned my lessons playing a Russian nuclear scientist.

"These seven stages of life describe your experience and how it changed you. For every stage, you can choose a +2 bonus to one stat or two +2 bonuses and one -2 bonuses. Your main stat (based on your class) can go up to 18, the rest can go up to 16 and no stat can go below 6 before class adjustment."

Stats by life experience:

What was your relationship like with your parents? What did you learn from that experience?

Stat change:

What was your relationship like with other children? What did you learn from that experience?

Stat change:

What was your relationship like with older adults in the community (teachers, community leaders, teacher/apprentice, shopowners, bosses, etc). What did you learn from that experience?

Stat change:

What changed in your life after puberty? What did you learn from that experience?

Stat change:

What happened when you became independent/an adult/entered training in a profession (including for PC classes)? What did you learn from that experience?

Stat change:

What was your most important life experience after the experience above before you started adventuring? What did you learn from that experience?

Stat Change:

Why did you choose to become an adventurer?

Stat change:

After this, players total up their stats and choose an adjective to describe each one of their stats. After this, they make the character background.

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