An interesting snag when I DMed the first adventure.


GM Discussion

Silver Crusade

Let me dress the setting. We were going to just run the society stuff while everyone got there for our weeky adventure path. We have a full table of 8 guys, a couple tables merged together a few years back when some of the guys were in the service, weve been playing together for bout 7 years now. five with everyone.

So we wanted to give this a try and see whats what. I run the 1st adventure w a stopwatch to keep track of the time. 2h 43m /4h to finish task 4 and task 2. Had 6pcs so i just moved all the dc's of everything one step up(well 5 points).

Week 2, 1h 17minutes left on the clock, they split up and finish task 1 and 3 but the ambush leaves them only minutes left. they make it back to their VC litterally as the last bell is ringing.

Great. They accomplished everything.

Bonus coin divided based on who was present for what. np

XP : 5 Players get 1 XP. Player 6 was presennt week 1 so gets .5 points. Player 7 was present week 2 so gets .5 xp

Am i correct? Im bringing the guys their reciepts/log pages tonight. I want to have it filled out correctly.

Please advise,

Edit/PS The Inquisitor in the party can take a 1 and pass a dc 15 perception check, the druid can do the same and pass a dc 10. How do you handle supprise?

Liberty's Edge 5/5

Welcome to PFS and the GM circle!

Ok, first, please don’t make mechanical changes to the scenarios. There are quite a few conversations about this on these boards, so I won’t rehash them here.

Second, technically if a player didn’t participate 3 encounters, they get zero experience for the scenario. By the sounds of it player 6 played in 3 encounters (2 tasks and the ambush) and the other 5 played all 5 encounters.

You could dock player 6 the gold amounts from encounters 2 and 4 if you feel its justified.

But generally, if he completed 3 encounters, he should get full XP credit.

You can’t Take 10 on perception for surprise. They can roll their perception vs. either the scenario’s static DC or the stealth checks of the NPCs.

Also, typically you should try to not add players half-way through a scenario. I understand there can be extenuating circumstances, but in general, as you’ve found out, this can cause confusion.


Also note -- you are not required to finish in 4 (or 5) hours; that's just a rough estimate of how much time it might take. You can take longer if you like.

Liberty's Edge 5/5

hogarth wrote:
Also note -- you are not required to finish in 4 (or 5) hours; that's just a rough estimate of how much time it might take. You can take longer if you like.

The only thing that really restricts you to the 3 to 6 hour time frame is the amount of time a venue or convention gives you. I think, though, you’ll find that most scenarios won’t run much past 5 hours if you have a savvy GM and savvy players.

4/5

Andrew Christian wrote:

Welcome to PFS and the GM circle!

Ok, first, please don’t make mechanical changes to the scenarios. There are quite a few conversations about this on these boards, so I won’t rehash them here.

Second, technically if a player didn’t participate 3 encounters, they get zero experience for the scenario. By the sounds of it player 6 played in 3 encounters (2 tasks and the ambush) and the other 5 played all 5 encounters.

You could dock player 6 the gold amounts from encounters 2 and 4 if you feel its justified.

But generally, if he completed 3 encounters, he should get full XP credit.

You can’t Take 10 on perception for surprise. They can roll their perception vs. either the scenario’s static DC or the stealth checks of the NPCs.

Also, typically you should try to not add players half-way through a scenario. I understand there can be extenuating circumstances, but in general, as you’ve found out, this can cause confusion.

Andrew's post here is full of good stuff. However, Andrew, I think you misread the OP on one small point:

Quote:
The Inquisitor in the party can take a 1 and pass a dc 15 perception check

I think he's saying the Inquisitor has +14 to Perception, so makes a 15 even on a natural 1 (I've sometimes colloquially seen that called a "Take 1"). This probably means a half-elven inquisitor putting the racial Skill Focus in Perception and then either taking Alertness with 16 Wis, a trait for +1 Perception with 18 Wis or just having 20 Wis.

The Exchange 5/5

Klokk wrote:

Let me dress the setting. We were going to just run the society stuff while everyone got there for our weeky adventure path. We have a full table of 8 guys, a couple tables merged together a few years back when some of the guys were in the service, weve been playing together for bout 7 years now. five with everyone.

I hope it's ok if I piece your post out as I am a bit slow today and perhaps not fully understanding it all at once.

Klokk wrote:


So we wanted to give this a try and see whats what.

Welcome to our world! hope we can play together sometime!

Klokk wrote:


I run the 1st adventure w a stopwatch to keep track of the time. 2h 43m /4h to finish task 4 and task 2.

heck, no need for the stopwatch. Unless some other thing (like a store closing) is forceing you to brake - you can let the game go on! (and many scenarios run long anyway)

Klokk wrote:


Had 6pcs so i just moved all the dc's of everything one step up(well 5 points).

do you mean you calculated the Average PC Level (APL) as the average of the PC levels +1 for having 6 PCs? then that is correct for all scenarios up to season 4... after this year I'm not sure but I think that will be changing.

Klokk wrote:


Week 2, 1h 17minutes left on the clock, they split up and finish task 1 and 3 but the ambush leaves them only minutes left. they make it back to their VC litterally as the last bell is ringing.

Great. They accomplished everything.

are you running a modual or an adventure path or a scenario? what exactly are you running? (for example: We be Goblins, or 2-01 Blood Cove Disguise or what?)

Klokk wrote:


Bonus coin divided based on who was present for what. np

when you say "bonus coin" are you awarding the coin at the end of each encounter AND the coin on the Cronical? If so this in not correct. It's one OR the other... Basicly the coin at the end of each encounter will all add up to the total for the adventure.

Klokk wrote:


XP : 5 Players get 1 XP. Player 6 was presennt week 1 so gets .5 points. Player 7 was present week 2 so gets .5 xp

was this a scenario that you split into two different weeks seattings? or ... I do not understand, see my question above about what you are running.

Klokk wrote:


Am i correct? Im bringing the guys their reciepts/log pages tonight. I want to have it filled out correctly.

Please advise,

Edit/PS The Inquisitor in the party can take a 1 and pass a dc 15 perception check, the druid can do the same and pass a dc 10. How do you handle supprise?

Remember that the DC for Perception checks are modified by +1 per 10 foot of distance. so the Inquisitor may have a +14 and take 10 to get a 24, and seem to pass the DC20 perception to get to go in the surprize round, but if he is 60ft from what he is trying to detect the DC he needs is a DC25 and he misses it.

Otherwise - he is apt to detect ambushes... but hay, that's WHY he's got the high perception, why he built for it.

(on a side note... while a person can T10 on Perception checks, and given enough time (20 times as much) can T20 on Perception checks, he can't REALLY take 1. Though most judges (me too) would surely let him.
:)

4/5

nosig wrote:
are you running a modual or an adventure path or a scenario? what exactly are you running? (for example: We be Goblins, or 2-01 Blood Cove Disguise or what?)

He's most probably running First Steps Part 1, I would guess from the clues in the narrative.

The Exchange 5/5

Rogue Eidolon wrote:
nosig wrote:
are you running a modual or an adventure path or a scenario? what exactly are you running? (for example: We be Goblins, or 2-01 Blood Cove Disguise or what?)
He's most probably running First Steps Part 1, I would guess from the clues in the narrative.

across two weekly meetings?

maybe... let me consider how this changes my answers...
thanks Rogue.

Silver Crusade

So many responces. Thank you.

Our plan was to run society adventures, while we have 6 pcs before we start our weekly 8 player adventure path. So i have to split the society adventures over two rl week as this is our wednesday night group.

two weeks ago i ran intro1 adventure. PC's 1-6 were present as was pc 7. They finished 2 tasks and the into diolauge, we did alot of rp before hand to set things up.

one week ago i ran the rest of the adventure. PCs 1-6 were present as was pc 8. they finished the other 2 tasks + ambush + some rp at the end.

Should i just max everyone or should i give pc 7 gold for his two tasks and pc 8 his two tasks? and they both get 1 xp also?

-----

I was under impression that 4hours was the time limit. My players think so and im gonna let them keep thinking that. :)

Remember that the DC for Perception checks are modified by +1 per 10 foot of distance. ill remember that.

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

Actually, a while back they started designing the scenarios for 5 hour slots. Its very hard to get a lot of the scenarios done in under 4 hours unless everyone is really on top of things.

Silver Crusade

Yesterday we had to figure something out.

the Feat-Saving Shield, how does this work exactly?

My human warrior - tower shield specalist has it. yesterday I used to to grand the inquisitor +2ac, she was still using her buckler against the first shot at her. Is it like a double shield conflect? DM and me just called it a deflection bonus and were good to go, but two of the party went on for almost 30 minutes about double shields and cheating and op and muttering under breath.

groups been together for years, not going to break up over it, but if knew how it worked could resolve it.

Also is there any effect for pouring holy water onto arrows? does it make them able to hit creatures that can only be hit by +1 stuff?

4/5 ****

You might do better asking your rules questions in the rules forums.

As for Saving Shield:

Benefits: Whenever an adjacent ally is the target of an attack, you can, as an immediate action, grant that adjacent ally a +2 shield bonus to AC. You must be wielding a light shield, heavy shield, or tower shield to use this feat.

Seems to be clearly identified as a SHIELD bonus to me.

Dark Archive 5/5

Pathfinder Adventure, Adventure Path, Maps Subscriber

Saving Shield is a +2 shield bonus to AC, so would replace the buckler bonus rather than add to it. (It overlaps the in-use-as-a-shield buckler's +1 shield bonus to AC)

Arrows have been rinsed with expensive water.

The players who were stuck on it need to be encouraged to keep notes and discuss concerns after the game so that OP slots can be completed in a timely manner.

Silver Crusade

Fair Enough, do i keep my shield bonus at the same time i am using that feat?

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

Klokk wrote:
Fair Enough, do i keep my shield bonus at the same time i am using that feat?

Yes.

Your ally doesn't, because two shield bonuses to the same person don't stack. Two bonuses to separate people both work.

Dark Archive 4/5

From your description, it sounds like you guys need to read the rules specific to organized play. If you don't care about keeping to organized play and just want to play the scenarios, that might be closer to the home game feel that you want.

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