Vampire themed Synthesis


Advice


So I was working out a char idea for a possible game Id like to do a Synthesis on a Vampire theme, the goal would be to simulate the abilities as best possible, while produsing a social character that is reasonably competitive at combat.

So the Stats i went with to start were str 10 dex 13 con 12 int 14 wis 10 cha 18.

Bipedal Eidolong base, str 16 dex 12 con 13.

Slam, Undead appearance.

Would end up with HP 9 (7 temp) slam for +4 1d8 +4 to start.

I was looking at Imp Unarmed Strike and then Imp grapple as starting feats. (though as i wrote this up i noticed the char would initially be unable to use imp grapple until the eidolon got its first boost to str/dex)

The game is likely to be half brand new players and the goal is for a fun theme but to be able to let the new players shine while sticking to my theme and using the summoner spells to buff myself and others.

the problem i noticed with my initial Design though is that the Damage output sticking with just the Slam as my only damaging attack looks to be Sub-par.

One thing i am un-sure of is taking the Bite evolution for the vamp bite, Vampires tend to not bite mid fight unless they grapple somone and its easy enough to simulate that with the grapple and slam damage.

One thing i noticed when looking at GRAB also is that, it doesnt seem to follow the same rules as the Beastiary 2. I assume the Eidolon grab description takes precedence.


Bump

Silver Crusade

Well, there are all sorts of vampires, if you were to look outside of the game mechanics box.

You could go for a more bestial vampire that exhibits aspects of bats, granting it wings and wing attacks.

If you want to stick with a more sentient vampire (aristocratic), consider using weapons alongside a slam attack. Be careful though, as combining weapon attacks with natural weapons can quickly become very powerful, and hence off-putting to new players.


Yes, i was trying to avoid rapier rapier slam slam bite. But i could wait til lvl 6 to do rapier slam, that way any full bab chars will already have their sexond attack.

Initially i was looking at slam, improved damage slam un natural aura unded appernce, climb and skilled crobatics ( for jumping). I wanted the grpple stuff because it fits theme, but i dont think on a char that will only ever be human sized outside of buffs the grab will work.

Silver Crusade

Mojorat wrote:

Yes, i was trying to avoid rapier rapier slam slam bite. But i could wait til lvl 6 to do rapier slam, that way any full bab chars will already have their sexond attack.

Initially i was looking at slam, improved damage slam un natural aura unded appernce, climb and skilled crobatics ( for jumping). I wanted the grpple stuff because it fits theme, but i dont think on a char that will only ever be human sized outside of buffs the grab will work.

Well, there is a problem with the slam concept, in that it requires use of both limbs (at least in the case of an eidolon). This may cause a conflict with being able to use your rapier and making a slam attack, in addition to being able to make multiple slam attacks, as each slam attack would require a pair of arms. This would lead to a very strange looking vampire.

In the case of your vampire making wing attacks, you could let the 'wings' be in the form of a cape, animated by some form of magic. This would allow the cape to integrate wing attacks and flight for your vampire.

Remember, the eidolon is already a creature that doesn't have a truly defined form, and is made translucent by wearing it as a synthesist. The 'cape' can then take any form it needs to fulfill the needs of wings.


Does it really need both limbs for the attack? Slam is usually only a one limb thing. But ill re read the eidolon stuff later. The cape idea is neat i hadnt tgought of that.

Scarab Sages

I would concentrate on a normal weapon for melee and free up your evolutions for vampiric evolutions.

Take the Chelaxian trait Soul-Drinker, it would add to the flavor of the character.

A level 1 eidolon only receives 6 temporary hit points

If you want the new players to shine, don't focus on your damage, focus on your survivability. You already have plenty of HP; bump up your AC and use the compel hosility spell to force bad guys to attack you.


Ooh thats neat, i hadnt thought of that and yeah that will work well. Ill see if i can write some of this up later. Thank you.


So heres my Rough Draft.

Claurise, humanSummoner (synhesist)
Str 10 dex 13 con 12 int 14 wis 10 cha 18
hp 9 Ac 11
Feats
Martial Weapon Proficiency Rapier
Improved Unarmed Strike.

Bab +0
Melee rapier +0 1d6 18-20/x2

Eidolon form
Str 16 dex 12 con 13
Evolutions, Slam, Undead Appearance.
Hp 9 (6 temp) ac 13
bab +0
Slam +4 1d8 +4
or Melee rapier +4 1d6+3 Slam -1 1d8 +1

Level 5
Cha +1 to 19
hp 29

Feats,
Martial Weapon Proficiency Rapier,
Improved Unarmed Strike
Improved Grapple
Weapon Focus Slam

Eidolon stats
18 str 14 dex 13 con
hp 29 (30 temp) AC 20

Evolutions, Slam, Undead appearance, Unnatural aura, climb, Skilled (acrobatics) Resistance (cold), improved natural armor

so with Haste, and Bull strength

Mw Rapier +12/+12 1d6+6, slam +7 1d8 +3
or Slam +12/+12 1d8+9

and can boost ac up to 28 if needed.

So far for what i want it looks good, i can buff the party and can boost my AC up if needed but anyone who did a full Bab class should be able to shine for damage.

I cant figure out if there would be any point to feral combat training in this build, though i am thinking probably not.

Silver Crusade RPG Superstar 2014 Top 16

Mojorat wrote:

So heres my Rough Draft.

Claurise, humanSummoner (synhesist)
Str 10 dex 13 con 12 int 14 wis 10 cha 18
hp 9 Ac 11
Feats
Martial Weapon Proficiency Rapier
Improved Unarmed Strike.

Bab +0
Melee rapier +0 1d6 18-20/x2

Eidolon form
Str 16 dex 12 con 13
Evolutions, Slam, Undead Appearance.
Hp 9 (6 temp) ac 13
bab +0
Slam +4 1d8 +4
or Melee rapier +4 1d6+3 Slam -1 1d8 +1

Level 5
Cha +1 to 19
hp 29

Feats,
Martial Weapon Proficiency Rapier,
Improved Unarmed Strike
Improved Grapple
Weapon Focus Slam

Eidolon stats
18 str 14 dex 13 con
hp 29 (30 temp) AC 20

Evolutions, Slam, Undead appearance, Unnatural aura, climb, Skilled (acrobatics) Resistance (cold), improved natural armor

so with Haste, and Bull strength

Mw Rapier +12/+12 1d6+6, slam +7 1d8 +3
or Slam +12/+12 1d8+9

and can boost ac up to 28 if needed.

So far for what i want it looks good, i can buff the party and can boost my AC up if needed but anyone who did a full Bab class should be able to shine for damage.

I cant figure out if there would be any point to feral combat training in this build, though i am thinking probably not.

Why are you wasting a feat on Improved Unarmed Strike if you already have a Slam attack? It gives absolutely no benefit to your slam attack.


Because vampires need to grapple as part of the theme? Really thats the only reason though. If i drop that idea it frees two feats


Hrm, I just noticed (though this may be a rules issue, its part of figuring out if this all works) it looks like the Grab Evolution gives +4 to grapple separate from the grabbing ability, which might make grappling at higher levels more practical..

The Exchange

personally i would stick with the free claw attacks and skip the slam. Thematically it works even if PF vampires slam

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