
LeDM |
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I say 5E inspired because I'm borrowing the tie-in to Hit Dice, but in all other regards this is PF specific (uses the Heal skill check, etc.) and probably very similar to other non-magical healing options out there.
Basically I want to model greater resilience to damage, and faster natural recovery from wounds as a hit-dice based capability.
If the Heal check is successful, the character receiving the healing may spend one or more of their Hit Dice, up to the maximum number they have. For each Hit Dice spent, roll the appropriate dice+CON. (So for a 4th level Barbarian with 15 CON this becomes at max 4d12+8). The character regains this number of hit points, but once all of the HD are gone, they must rest for at least 8 hours to regain them. If the heal check fails, no HD are spent in this way.
I would also modify the amount of hit points healed at night (or for a full day's rest according to this:
This would decrease the reliance on out-of-combat magical healing, freeing up the Clerics to do more interesting things with their spells AND making non-Cleric parties a more viable option. Might even help with groups that suffer from the 15-minute-adventuring day problem. What do you guys think?

stringburka |

Is there a 5e? :S
Looks nice though, pretty balanced and get rid of the sack'o'CLW people carry around. At low levels, I agree it might take some work of the healer's back but wands of CLW come into play pretty early anyway if you play that kind of game.
If you separate hit points from physical damage when describing it, it would also make good rules for "catching your breath" in a low-magic game.

LeDM |

Doesn't this violate the D&D 5E (D&DNext) playtest agreement? No one on these boards has permission to discuss anything related to the D&D 5E playtest as far as I know. Sorry man, but I don't think this is allowed.
This is incorrect I think. No one is allowed to quote the rules (or any of the written text for that matter) but the playtest agreement is very specifically not an NDA. And then there's that fact that rules cannot be copyright (like recipes), only the presentation of them can.