5E-inspired non-magical healing rules


Homebrew and House Rules


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I say 5E inspired because I'm borrowing the tie-in to Hit Dice, but in all other regards this is PF specific (uses the Heal skill check, etc.) and probably very similar to other non-magical healing options out there.

Basically I want to model greater resilience to damage, and faster natural recovery from wounds as a hit-dice based capability.

Increased Non-Magical Healing Rules:
Every day, you gain the potential to naturally heal hit points whenever you can rest for at least 10 minutes. You (or someone helping) must expend one charge from a Healer’s Kit and attempt a Heal skill check (DC 15). If a healer’s kit is unavailable, there is a -5 penalty to the attempt. If the wounded character has less than half of their total hit points left, but greater than 0, the DC of the Heal check increases by 5. A character with less than 1 hit point cannot heal in this way.

If the Heal check is successful, the character receiving the healing may spend one or more of their Hit Dice, up to the maximum number they have. For each Hit Dice spent, roll the appropriate dice+CON. (So for a 4th level Barbarian with 15 CON this becomes at max 4d12+8). The character regains this number of hit points, but once all of the HD are gone, they must rest for at least 8 hours to regain them. If the heal check fails, no HD are spent in this way.

I would also modify the amount of hit points healed at night (or for a full day's rest according to this:

Healing during rest:
Any unspent Hit Dice benefits a character during a ~8 hr. rest. Whenever a character sleeps, they gain 1 hit point per character level (as per RAW), but also get to add their Constitution modifier and gain an additional hit point for each unspent Hit Dice from that day. If a character rests for an entire day (24 hours), they can add twice their Constitution modifier, and 2 hit points per unspent Hit Dice.

This would decrease the reliance on out-of-combat magical healing, freeing up the Clerics to do more interesting things with their spells AND making non-Cleric parties a more viable option. Might even help with groups that suffer from the 15-minute-adventuring day problem. What do you guys think?


Is there a 5e? :S

Looks nice though, pretty balanced and get rid of the sack'o'CLW people carry around. At low levels, I agree it might take some work of the healer's back but wands of CLW come into play pretty early anyway if you play that kind of game.

If you separate hit points from physical damage when describing it, it would also make good rules for "catching your breath" in a low-magic game.


Doesn't this violate the D&D 5E (D&DNext) playtest agreement? No one on these boards has permission to discuss anything related to the D&D 5E playtest as far as I know. Sorry man, but I don't think this is allowed.


The mechanics is actually not that different from the surgery rules in d20 modern or the Reserve Points rule in Unearthed Arcana, both of which are OGL.


Sellsword2587 wrote:
Doesn't this violate the D&D 5E (D&DNext) playtest agreement? No one on these boards has permission to discuss anything related to the D&D 5E playtest as far as I know. Sorry man, but I don't think this is allowed.

This is incorrect I think. No one is allowed to quote the rules (or any of the written text for that matter) but the playtest agreement is very specifically not an NDA. And then there's that fact that rules cannot be copyright (like recipes), only the presentation of them can.


Right on. Then proceed my friend :)

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