"Necessary Evil" - supervillains save the world!

Game Master ZenFox42


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Female Half-demon, Benny:4/4 |Wounds:1 |Pace: 6 Parry: 8/12(13) RATN: 7 Toughness: 17(6 armor) | Notice:D6

Hellion backsteps the attack and calls back barely contained laughter tickling at the back of her throat. "Funny you say that Mr. Hides in the dark "

The demoness had a taste for blood now, and she was hungry for more.


This round's summary is in my last two post on the previous page, and VeeSix narrated his own results. So :

Round 5!

Angel:
3 Bennies, 0 PP, Status : Normal, SitMods : LLV, Spell Effects : None

Fortune:
3 Bennies, 0 PP, Status : Normal, SitMods : None, Spell Effects : None

Hellion:
4 Bennies, 0 PP, Status :1 Wound, SitMods : LLV, Spell Effects : None

Rashomon:
5 Bennies, 0 PP, Status : Normal, SitMods : None, Spell Effects : None

Sentry:
5 Bennies, 0 PP, Status : Normal, SitMods : None, Spell Effects : None

VeeSix:
4 Bennies, 0 PP, Status : Normal, SitMods : None, Spell Effects : None

Gang leader:
0 PP, Status : Normal, SitMods : None, Spell Effects : None

Gang member#1:
0 PP, Status : Normal, SitMods : None, Spell Effects : None

Gang member#2:
0 PP, Status : Shaken, SitMods : None, Spell Effects : None

Gang member#4:
0 PP, Status : 1 Wound, SitMods : None, Spell Effects : None

Gang member#5:
0 PP, Status : Normal, SitMods : None, Spell Effects : None

Engagements
Ganger #1 and Angel
Ganger #2 and Angel
Ganger #4 and VeeSix
Ganger #5 and Fortune
Ganger Leader and Hellion

Modifiers
Ganger #1 and #2 are +1 to hit Angel
Hellion is at -1 to all rolls.
Ganger #4 is at -1 to all rolls.

Initiative
VeeSix – QS
Fortune – QC
Hellion – JS
Angel - 7S
Gang – 4D

Everyone is up!


"Female" Android Pace 6 | Parry 5| Tough 16| Bennies 1/3 | RATN 4 |
Spoiler:
Fighting d6 | Persuasion d8+1 | Shooting d12+2 (5d6)

Angel kicks Ganger #1 in the crotch.

Fighting: 1d6 ⇒ 1 Wild: 1d6 ⇒ 6
Damage: 1d12 ⇒ 2


"Female" Android Pace 6 | Parry 5| Tough 16| Bennies 1/3 | RATN 4 |
Spoiler:
Fighting d6 | Persuasion d8+1 | Shooting d12+2 (5d6)

Ace!: 1d6 ⇒ 3


Angel - were you specifying the crotch for descriptive flair, or as a Called Shot? Because if it's the latter, it'd be -4 to hit, but +4 to damage...


female Human Super | Bennies: 4 | Parry 11 Toughness 18 (13 heavy) RATN 8 | active power +8 points of Power Armor rounds 1/5

Fortune attacks the same gang member she had blinded and attacked earlier #5. She uses her magically enhanced athame (magically enhanced dagger used in rituals, a gift from her mother).

Fighting: 1d8 ⇒ 2
Wild: 1d6 ⇒ 3
Modifier: +2 (Martial Warrior)

Spending a Benny to reroll.

Fighting: 1d8 ⇒ 5
Wild: 1d6 ⇒ 1
Modifier: +2 (Martial Warrior)
Result = 5 + 2 = 7

Strength: 1d8 ⇒ 4 + Dagger: 1d4 ⇒ 1 + Martial Artists, Martial Warrior, special weapon: 3d6 ⇒ (2, 1, 5) = 8
Base Damage = 4 + 1 + 8 = 13

Wild: 1d6 ⇒ 4
Sigh. 10 dice rolled. Zero aces.


"Female" Android Pace 6 | Parry 5| Tough 16| Bennies 1/3 | RATN 4 |
Spoiler:
Fighting d6 | Persuasion d8+1 | Shooting d12+2 (5d6)
GM_ZenFox42 wrote:
Angel - were you specifying the crotch for descriptive flair, or as a Called Shot? Because if it's the latter, it'd be -4 to hit, but +4 to damage...

I was specifying for flavor, as I honestly hadn't considered a called shot.


VeeSix, Hellion?

Fortune - I have you now down to 2 Bennies. Do you agree with that? I'm asking because they are required for your Super Sorcery.


female Human Super | Bennies: 4 | Parry 11 Toughness 18 (13 heavy) RATN 8 | active power +8 points of Power Armor rounds 1/5
GM_ZenFox42 wrote:

VeeSix, Hellion?

Fortune - I have you now down to 2 Bennies. Do you agree with that? I'm asking because they are required for your Super Sorcery.

Does that include the additional bennies we got for jokers? I'd have to do a detailed review of the battle to be sure myself and I'll be unable to do that until I get back from camping. 'bot me as needed.


Yes, I think I've included added Bennies from Jokers.


Female Half-demon, Benny:4/4 |Wounds:1 |Pace: 6 Parry: 8/12(13) RATN: 7 Toughness: 17(6 armor) | Notice:D6

sorry very busy weekend, i'll try to get a proper post up tonight


Female Half-demon, Benny:4/4 |Wounds:1 |Pace: 6 Parry: 8/12(13) RATN: 7 Toughness: 17(6 armor) | Notice:D6

Leaning further into the dodge away from the gang leader Hellion kicks off again continuing to move with unnatural speed towards the other gangers.
She skids to a halt behind Ganger 2 while Angel is dealing with the other and stabs at him.

Free attack from lead again, reminder when Hellion leaps(how she's skirting around the battlefield rn) she imposes a relative speed penalty of -1 on enemies

Fighting: 1d12 + 1 ⇒ (3) + 1 = 4
Wild: 1d6 + 1 ⇒ (1) + 1 = 2
Damage: 2d8 + 1d6 + 1 ⇒ (4, 5) + (2) + 1 = 12

Benny that for 3/4
Fighting-wound(ganger2): 1d12 + 1 - 1 ⇒ (6) + 1 - 1 = 6
Wild-wound: 1d6 + 1 - 1 ⇒ (1) + 1 - 1 = 1
Damage: 2d8 + 1d6 + 1 ⇒ (5, 2) + (5) + 1 = 13


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

Busy weekend as well and I usually don't post on weekends anyway.

@Fortune- just a realism note: an athame would never be used in combat, only in ritual, unless you are an evil sorceress, in which case, carry on. :-)

Six is done playing games with low level gangers, being bred to fight other supers. He powers up his fist and lets loose, but the V'Sori gear the ganger has seems to be helping him. Six had to get rid of it somehow.

Fighting, Power Punch: 1d10 ⇒ 41d6 ⇒ 2
The dice deities are not with me this fight.

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