
Kathrine 'Hellion' Mordonus |

Hellion backsteps the attack and calls back barely contained laughter tickling at the back of her throat. "Funny you say that Mr. Hides in the dark "
The demoness had a taste for blood now, and she was hungry for more.

GM_ZenFox42 |

This round's summary is in my last two post on the previous page, and VeeSix narrated his own results. So :
Round 5!
Engagements
Ganger #1 and Angel
Ganger #2 and Angel
Ganger #4 and VeeSix
Ganger #5 and Fortune
Ganger Leader and Hellion
Modifiers
Ganger #1 and #2 are +1 to hit Angel
Hellion is at -1 to all rolls.
Ganger #4 is at -1 to all rolls.
Initiative
VeeSix – QS
Fortune – QC
Hellion – JS
Angel - 7S
Gang – 4D
Everyone is up!

Fortune Brav0 |

Fortune attacks the same gang member she had blinded and attacked earlier #5. She uses her magically enhanced athame (magically enhanced dagger used in rituals, a gift from her mother).
Fighting: 1d8 ⇒ 2
Wild: 1d6 ⇒ 3
Modifier: +2 (Martial Warrior)
Spending a Benny to reroll.
Fighting: 1d8 ⇒ 5
Wild: 1d6 ⇒ 1
Modifier: +2 (Martial Warrior)
Result = 5 + 2 = 7
Strength: 1d8 ⇒ 4 + Dagger: 1d4 ⇒ 1 + Martial Artists, Martial Warrior, special weapon: 3d6 ⇒ (2, 1, 5) = 8
Base Damage = 4 + 1 + 8 = 13
Wild: 1d6 ⇒ 4
Sigh. 10 dice rolled. Zero aces.

A.N.G.E.L. |

Angel - were you specifying the crotch for descriptive flair, or as a Called Shot? Because if it's the latter, it'd be -4 to hit, but +4 to damage...
I was specifying for flavor, as I honestly hadn't considered a called shot.

Fortune Brav0 |

VeeSix, Hellion?
Fortune - I have you now down to 2 Bennies. Do you agree with that? I'm asking because they are required for your Super Sorcery.
Does that include the additional bennies we got for jokers? I'd have to do a detailed review of the battle to be sure myself and I'll be unable to do that until I get back from camping. 'bot me as needed.

Kathrine 'Hellion' Mordonus |

Leaning further into the dodge away from the gang leader Hellion kicks off again continuing to move with unnatural speed towards the other gangers.
She skids to a halt behind Ganger 2 while Angel is dealing with the other and stabs at him.
Free attack from lead again, reminder when Hellion leaps(how she's skirting around the battlefield rn) she imposes a relative speed penalty of -1 on enemies
Fighting: 1d12 + 1 ⇒ (3) + 1 = 4
Wild: 1d6 + 1 ⇒ (1) + 1 = 2
Damage: 2d8 + 1d6 + 1 ⇒ (4, 5) + (2) + 1 = 12
Benny that for 3/4
Fighting-wound(ganger2): 1d12 + 1 - 1 ⇒ (6) + 1 - 1 = 6
Wild-wound: 1d6 + 1 - 1 ⇒ (1) + 1 - 1 = 1
Damage: 2d8 + 1d6 + 1 ⇒ (5, 2) + (5) + 1 = 13

VeeSix |

Busy weekend as well and I usually don't post on weekends anyway.
@Fortune- just a realism note: an athame would never be used in combat, only in ritual, unless you are an evil sorceress, in which case, carry on. :-)
Six is done playing games with low level gangers, being bred to fight other supers. He powers up his fist and lets loose, but the V'Sori gear the ganger has seems to be helping him. Six had to get rid of it somehow.
Fighting, Power Punch: 1d10 ⇒ 41d6 ⇒ 2
The dice deities are not with me this fight.