Help making a natural weapon ranger.


Advice

101 to 107 of 107 << first < prev | 1 | 2 | 3 | next > last >>

It is called a feral-born. So far it is an outsider(native) with standard language with the the player base animal choice language. That makes a total of 3 rp. Then the player must pick a base animal, were they receive a standard modifier that resembles the animal that the player picked. The player gets a skill focus in a skill related to that animal plus natural weapons that matches the animal.

Grand Lodge

I'll post a build that I'm having a ton of fun with.

Ranger 2 (Trapper, Guide)/Monk 2 (Master of Many Styles)/Sorcerer 1 (Crossblooded Empyrial/Draconic)/Dragon Disciple X (haven't got there yet, currently level 3)

Human Male
STR 18 DEX 14 CON 12 INT 10 WIS 14 CHA 8

Traits: Quain martial artist (+1 dmg on unarmed attacks), Adopted (Tusked).

Feats, I don't have the sheet with me but feral combat training, dragon style, and crane style are the highlights.

I'm playing him as a Tian monk with gold dragon blood going down the path of the dragon disciple. With fighting defensively, Shield, and Mage armor up, his armor class will quickly become disgusting. Crane wing is an ultimate troll feat that lets you get away with many things you shouldn't. He'll quickly get to retarded strength and tear things up in melee with claw/claw/bite and a Flaming Amulet of Mighty Fists, while being a backup caster for the party, and finding traps.

Now I'm only two levels into ranger, so not quite what you were asking for, but I figured it'd be interesting to you nonetheless.


Red Ramage

I'm trying to figure out how you've managed to make everything work but keep running into obstacles.

Monk bonus feats - master of many styles can only avoid prerequists for styles on bonus feats, not regular feats, so I'm having a hard time getting the order so that I can fit everything in. Maybe I'm just trying to get everything in too early.

Ranger style feat I'm assuming you're picking aspect of the beast for the 2 permanent claws?

More so - feral combat requires weapon focus, and only applies to that weapon.. so the damage bonus from Quain Martial artist or Dragon style only applies to the claw attacks unless you get weapon focus bite and a 2nd feral combat feat.

Crane style - multiple attacks are a full round action, so you have to pick between crane style/defensive and full attacks, a full attack means your AC drops by 4.

Attack bonus - you have 3 classes with a 3/4 AB bonus by level 6, so you're already 3 points behind a full BAB class.

Grand Lodge

Lythe Featherblade wrote:


Monk bonus feats - master of many styles can only avoid prerequists for styles on bonus feats, not regular feats, so I'm having a hard time getting the order so that I can fit everything in. Maybe I'm just trying to get everything in too early.

Probably. I don't get all my goodies until level seven-ish. I use the MoMS feats to pick up Crane Style at level 3 and Crane Wing at level 4. Dragon style only requires acrobatics and imp. unarmed strike, and dragon ferocity comes in late.

Quote:


Ranger style feat I'm assuming you're picking aspect of the beast for the 2 permanent claws?

yes

Quote:


More so - feral combat requires weapon focus, and only applies to that weapon.. so the damage bonus from Quain Martial artist or Dragon style only applies to the claw attacks unless you get weapon focus bite and a 2nd feral combat feat.

You are correct. The primary damage comes from claw/claw. The bite is just there for fun. It's a secondary attack at -5 to hit, only applies half the strength bonus, and doesn't benefit from feral combat training. Feral combat training has no provision for multiple takings of the feat, so RAW you can only get it once. Still, biting is fun, and it can crit. Since I'll be wearing an amulet of mighty fists anyway (which works with both unarmed strikes and natural weapons - finally, a character who can use its full potential!) I may as well spend the trait on it.

Quote:


Crane style - multiple attacks are a full round action, so you have to pick between crane style/defensive and full attacks, a full attack means your AC drops by 4.

no, you can fight defensively as either a standard or full round action. See: http://paizo.com/pathfinderRPG/prd/combat.html#fighting-defensively-as-a-fu ll-round-action

Quote:


Attack bonus - you have 3 classes with a 3/4 AB bonus by level 6, so you're already 3 points behind a full BAB class.

Yep. Saving grace is incredible strength and both attacks using your full BAB. I'm not claiming it's an optimized build, but it's good enough and it's hella fun. It's a little stronger than a TWF build at low levels, stagnates in the middle, and takes off fast around 9-12 when the dragon disciple strength really kicks in.


The main issue remaining that I see is your charisma is too low, you'd need 11 charisma so that you can cast spells and qualify for Dragon Disciple. 17 starting Str would mean you could start with 11 charisma, bump str to 18 at 4 and charisma to 12 at 8 (or make due with items), as bull's strength would definitely be a spell you'd want once you hit level 9.

Grand Lodge

Empyrial shifts the casting stat to Wisdom. Good synergy with monk, ranger skills, and trapfinding from the ranger archetype.

Liberty's Edge

Vero wrote:

Hey

I am a new player and i want to make a natural weapon ranger. I have seen some other people's suggestions for nw rangers, but i dont know what to pick. I'm thinking about a character thats a mix of wolverine, conan, sabertooth, and the skaar (the son of the hulk). Also I have to start from level 1.

I currently play in PFS a lvl 2 Ranger who is natural combat style, just for claws, but his other 4 levels are Barbarian. I really do try my best to imitate Wolverine. This is the build I used.

lvl 1 Stats: S-17; D-14; C-18; Int-7; Wis 10; Cha-6
I play a dwarf because all my favorite Wolverines are drawn short and stocky, the facial hair is a bit out of control, and I thought it would be nice to have those dwarfy bonuses.

Lvl 1 Ranger-Feat: Power attack, I knew it would be my bread and butter later on. Favored Enemy: Constructs
Lvl 2 Invulnerable Rager 1: Wanted to get rage ASAP and this really would help with damage, Also I really wanted that movement speed up to 30'
Lvl 3 Ranger 2: Took as my feat Aspect of the Beast, and as my Ranger Feat I took Rending claws.
Lvl 4 Invulnerable Rager 2: Rage Power: Guarded life (this one really helps you stay alive when you get dropped) +1 str for point get it to 18
Lvl 5 Invulnerable Rager 3: I took the extreme Resistance against cold because Wolverine is Canadian, eh? Feat: Weapon Focus (Claw) Extra attack doesnt hurt.
Lvl 6 Invulnerable Rager 4: Now up to DR 2/- not bad, New Rage Power: Scent.

At this point I have 85hp while raging If I drop to 0 I stabilize automatically, and convert a significant amount of Damage to non lethal. It serves to keep me alive when I fall <not very often, but I did fight a Huge Fiendish Slug that downed me>.

Outfit: Rhino-Hide Armor. I know it's not spandex, but it is leathery. I also wear a Furious amulet of Mighty fists, with claws crossed in the shape of an X on it, a Grappler's mask, a belt of Giant Strength +2, and a cloak of Resistance +1 and ring of protection +2. In future levels I look to increase staying power through mostly additional HP so toughness is an option to look at, and Combat Reflexes are likely in my future. I could also see me taking either dodge or Iron Hide.

101 to 107 of 107 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Help making a natural weapon ranger. All Messageboards

Want to post a reply? Sign in.