Math checking because this doesn't seem right


Rules Questions


Level 12 half elf Synthesis Summoner

Class Trait (+1/4 Evol Pool/ level)

So for now I'm just doing the strength because what someone told me doesn't seem right and the wording is a tad ambiguous. Apparently you now ADD the modifiers to your own while it is summoned. Meaning

PFS play (20 point Buys)

Str 16 +3
Dex 12 +1
Con 14 +2
Int 10
Wis 14 +2
Cha 13 +1

4th level +1 STR
8th level +1 CHA
12th level +1 STR

Final Strength Modifier
4 before items

Now for the Eidolon Total Evolution Pool 19 (16+3)
Bipedal
STR 16

Large STR 24 4 points

3*Ability Score Increase STR 30 12 points

3*Natural Armor Increase 3 points

Level 5 STR increase 31
Level 10 STR increase 32

Natural Stat progression +5 STR/DEX

STR 37 +13 Mod

Are you telling me that without items this person would have a STR Mod of 17? Thats without using any feats and giving the thing a huge ass natural armor bonus! Further Its not slow and if I wanted to lose 4 Mod off there I could and get back 10 points to spend that would effectively grant me spell Resistance, Life Sense and tremor sense!

Is my understanding here incorrect or is this as broken as it seems?


For a synthesist, while the eidolon is present, you use the eidolon's physical scores, str dex con. You don't add them. It states this very clearly, I'm not sure where any ambiguous reading of this might come from.


Apparently there is some "errata" that I keep seeing mentioned on the board, but haven't seen it linked.

But to answer your question if this is true it is exactly as broken as it seems. These type of questions are why I don't allow all archetypes(any in the case of summoner) in my games.


The regular summoner is better than the synthesis. The synthesis just looks better on paper to some people.


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wraithstrike wrote:
The regular summoner is better than the synthesis. The synthesis just looks better on paper to some people.

Specifically, the Synthesist appeals to the mindset of power-gamer that says "I am awesome" that wants to play an eidolon. This would be because they percieve (mostly correctly) that the base summoner himself is 'okay' but not 'awesome' and all the power is locked in the Eidolon.

Anyone who has even a passing understanding of the action economy realizes that this isn't the best way to look at things, of course.


Actually you can't have a large Eidolon it states that it has to be the same size as your character. Now you can modify this a lot I did one very similar to this as an NPC. Now what you want is potions and wands that enable you to enhance and increase your abilities such as Barkskin, Bull's Strength, Mage Armor, and Enlarge person. And pow you are one big tank. I changed it up with only a 7th lvl. character. If you want to really trade in on the strength give your Eidolon claws and geats that increase it's damage with those. They are right the regular Summoner is better than Synthesis unless you want a melee guy with some casting.


SolidHalo wrote:
Actually you can't have a large Eidolon it states that it has to be the same size as your character. Now you can modify this a lot I did one very similar to this as an NPC. Now what you want is potions and wands that enable you to enhance and increase your abilities such as Barkskin, Bull's Strength, Mage Armor, and Enlarge person. And pow you are one big tank. I changed it up with only a 7th lvl. character. If you want to really trade in on the strength give your Eidolon claws and geats that increase it's damage with those. They are right the regular Summoner is better than Synthesis unless you want a melee guy with some casting.

No it says it must be "at least your size". 2nd this is the link I was given.

http://paizo.com/pathfinderRPG/prd/ultimateMagic/spellcastingClassOptions/s ummoner.html#synthesist-%28archetype%29


Bump Can someone read the errata and see if I got it right?

Oh and halo you are right i do want a melee guy with some casting ability


I've never seen any errata that states anything like this. Unless someone has a link, I'd say whoever "they" are that's been saying this is pulling your leg.

Shadow Lodge

Errata for Ultimate Magic can be found in the FAQ or in your downloads.


"While fused with his eidolon, the synthesist uses the eidolon’s physical ability scores (Strength, Dexterity, and Constitution), but retains his own mental ability scores (Intelligence, Wisdom, and Charisma). The synthesist gains the eidolon’s hit points as temporary hit points. When these hit points reach 0, the eidolon is killed and sent back to its home plane. The synthesist uses the eidolon’s base attack bonus, and gains the eidolon’s armor and natural armor bonuses and modifiers to ability scores." - the wording on Synthesist


Read the errata for ultimate magic, it changes nothing in regards to the ability scores as far as I can see.

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