My Ugly Powered Up Rogue


Homebrew and House Rules


I added some skills and changed a few abilities, gathered from changes other posters have made. Sure, this makes the class more powerful, but I think it will be fun.

The Rogue

Hit Dice: d8
BAB: 3/4
Fort: Poor
Ref: Good
Will: Poor

Skill Points per Level: 10 + Int Modifier

Class Skills: The Rogue’s class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Handle Animal (Cha), Intimidate (Cha), Knowledge (Dungeoneering, History, Geography, Local) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Survival (Wis), Swim (Str) and Use Magic Device (Cha).

Weapon and Armor Proficiency

The Rogue is proficient with all simple weapons plus the hand crossbow, rapier, sap, short bow, and short sword. They are proficient with light armor, but not with shields.

Class Abilities

Opportunist Strike

At levels 1, 3 and 5, the Rogue gains 1d6 damage to SA as the normal rogue ability. In addition to the normal conditions for applying SA damage, the rogue can apply SA damage against an opponent who is Dazzled, Entangled, Exhausted, Frightened, Grappled (even if by the rogue), Panicked, Shaken, Sickened, Staggered or Stunned.

Skill Set

At level 1, the rogue gets to select 4 skills. These skills gain a bonus equal to half his rogue level, minimum +1.

Evasion

At 2nd level, the rogue gains Evasion, suffering no damage on successful saving throws against area of effect attacks.

Rogue Talent

At 2nd, 4th and 6th level, the rogue gets to select a Rogue Talent.

Trap Sense

At 3rd level, a rogue gains an intuitive sense that alerts him to danger from traps, giving him a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the rogue reaches 6th level. Trap sense bonuses gained from multiple classes stack.

Uncanny Dodge

Starting at 4th level, a rogue can react to danger before his senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. He still loses her Dexterity bonus to AC if immobilized. A rogue with this ability can still lose his Dexterity bonus to AC if an opponent successfully uses the feint action against him.

If a rogue already has uncanny dodge from a different class, he automatically gains improved uncanny dodge instead.


I like it, but I think the rogue deserves 2 good saves. He's the only 3/4 with one good save(except the oracle and revelations are so good its disgusting). Give him a good will save as well I say.

The Exchange

If your rogue gets Opportunist Strike at 1,3, and 5, what happens after that? Do they not advance further? Same with Rogue Talents. Or is this an E6 version of the class?

Silver Crusade

If you'd want to see how a refined opportunistic mechanic can be handled to get a rogue with more constant damage, check Cheapy's replacement to Sneak Attack that is available on the messageboards ; while you may use it as it is, it has been finalized and supported by additional rules in The Secrets of Tactical Archetypes II supplement under the "Vicious Opportunist" rogue/ninja/any class with Sneak Attack progression archetype.

Silver Crusade

Cheapy wrote:

This is E6.

When coming up with the opportunities aplenty, I realized that a rogue with a spear and Spear Dancer could always get the bonus damage because of the dazzle condition spear dancer gives to those it hits :D

So that's how you "break" my less powerful version of what this archetype has, but only at level 5. It'd be a lot better with 1d6 every time.

At level 5, and only if the guy is hit beforehand. Otherwise each first attack of the round will have to meet the "opportunist" prerequisites to deal additional damage.


Edgar Lamoureux wrote:
If your rogue gets Opportunist Strike at 1,3, and 5, what happens after that? Do they not advance further? Same with Rogue Talents. Or is this an E6 version of the class?

I'm not calling it E6. It is basically RAW Pathfinder that I only play to 6th level. I don't want to give the impression I support OGL / Other Games.


Maxximilius wrote:
If you'd want to see how a refined opportunistic mechanic can be handled to get a rogue with more constant damage, check Cheapy's replacement to Sneak Attack that is available on the messageboards ; while you may use it as it is, it has been finalized and supported by additional rules in The Secrets of Tactical Archetypes II supplement under the "Vicious Opportunist" rogue/ninja/any class with Sneak Attack progression archetype.

Yeah, I got the idea for adding on the extra conditions from him. Personally, I'm not worried if the rogue gets too much extra damage from how I'm doing it.

Silver Crusade

cranewings wrote:
Edgar Lamoureux wrote:
If your rogue gets Opportunist Strike at 1,3, and 5, what happens after that? Do they not advance further? Same with Rogue Talents. Or is this an E6 version of the class?
I'm not calling it E6. It is basically RAW Pathfinder that I only play to 6th level. I don't want to give the impression I support OGL / Other Games.

God forbid you'd like another system than Pathfinder, or thou shall meet the fanboi wrath.


I like what you did.


Thank you sir.

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