
LibraryRPGamer |

Hi Everyone,
I'm trying to build a ghost-like Eidolon for my next PFS character (Aasimar summoner). So please, try to keep it RAW.
If I give the Eidolon the Shadow Form and Shadow Bend evolutions, it gets total concealment 24/7 - the Eidolon becomes quasi-incorporeal.
Now, how would this affect stealth checks in combat? Would the eidolon be able to attack and then stealth in the same turn- essentially, a legal HIPS-like ability at lvl 1?
My intent is to eventually give the Eidolon the Poison evolution (re-flavored as Ability Drain)- thus letting it attack, deliver it's "poison", and then sneak back into the shadows all in one turn. This will come online at lvl 7.
I don't mind taking feats like Hellcat Stealth to accomplish this trick, but, I want to know if those feats are required before I go down that path with this build.
In any condition of illumination other than bright light, the eidolon disappears into the shadows, giving it concealment (20% miss chance). If it has the shadow form evolution, it instead gains total concealment (50% miss chance). The eidolon can suspend or resume this ability as a free action.
The eidolon's body becomes shadowy and more indistinct. This shadow form grants the eidolon constant concealment (20% miss chance), and its melee attacks affect incorporeal creatures as if it had the ghost touch weapon property. The eidolon's melee attacks deal only half damage to corporeal creatures.
Concealment and Stealth Checks
You can use concealment to make a Stealth check. Without concealment, you usually need cover to make a Stealth check.
Your Stealth check is opposed by the Perception check of anyone who might notice you. Creatures that fail to beat your Stealth check are not aware of you and treat you as if you had concealment....If people are observing you using any of their senses (but typically sight), you can't use Stealth. Against most creatures, finding cover or concealment allows you to use Stealth...While the others turn their attention from you, you can attempt a Stealth check if you can get to an unobserved place of some kind. This check, however, is made at a –10 penalty because you have to move fast.
Thanks for your feedback!

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My view is that it should work. You have total concealment, and therefore you can use stealth. Note that you need a move action after you attack to "re-stealth" so you need to either start next to an opponent, or have spring attack.
I don't know if a PFS GM would or wouldn't allow it, I don't play PFS. But if I was GM-ing I'd probably allow it, as I suspect it's a lot less powerful than just a pouncing natural attack eidolon would be.

Drakkiel |

My view is that it should work. You have total concealment, and therefore you can use stealth. Note that you need a move action after you attack to "re-stealth" so you need to either start next to an opponent, or have spring attack.
I don't know if a PFS GM would or wouldn't allow it, I don't play PFS. But if I was GM-ing I'd probably allow it, as I suspect it's a lot less powerful than just a pouncing natural attack eidolon would be.
Agreed although I haven't actually looked at the rules for evolutions but by reading the abilities you posted it seems fine
The bolded part has not actually ever been FAQ'd or clarified by the PDT and is still argued

WRoy |

I would double-check to make sure the evolutions are PFS-legal for any race before bringing the character to a public table. Advanced Race Guide states they are available for all summoners, but they are located in the fetchling section (and could possibly be considered fetchling racial evolution options). PFS' additional resources list for Advanced Race Guide could be interpreted either to restrict the shadow evolutions to only fetchlings or to allow them for all summoners.
I'd personally allow it at my table as a GM unless told otherwise by a V-C.