Knowledge Skills, Magic Item Creation and Metagame: How I handle it.


Pathfinder First Edition General Discussion

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Silver Crusade

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shallowsoul wrote:


The game itself has to be limited because lets face it, you can't always trust the players to do the right thing and play fair, that is why we have rules, guidelines and mechanics.

Pssst. GM's don't always play fair, too.


I feel like the OP is using his interpertation (his right) to limit the capabilities of the character. (but feels like a house rule)

TO the OP:
When a player has character with craft wonderous item, and wants to make a +2 slotless stat boost, how hard do you make it for them?
+4?
+6?

Could you provide some worked examples?

The Exchange

Lol about rolling knowledge checks early, just let them know if they do that then they cannot learn more information when it is encountered because they probably will not in character learned anything new.

Sorry you rolled bad on the troll, you don't know it has regeneration or it's weakness. Maybe you should have waited a few levels before checking.


shallowsoul wrote:

One thing that I would like to touch base on is Knowledge Skills, Magic Item Creation and Metagaming. As you can tell from my posts, I very much dislike metagaming and I try and eliminate it as much as possible.

Knowledge Skills: Now I'm not 100% certain of the RAI with regards to Knowledge Skills but the way I handle those, and other skills in general, is they are to be used in "in game" interaction. I do not allow player's to come up with information and then transfer it to their character with a simple Knowledge Check. Now if you interact with something during the game then you are entitled to certain checks but other than that I don't allow it. I like to keep my games to happen "in game" as much as possible. Knowledge Skills can become very broken if they are used incorrectly because not all player's are going to rely on "in game" knowledge to solve things or find out information. Flipping through books and then having your character roll knowledge checks to see if they know that info is, in my opinion, not the way they are supposed to be used. Since the DC's are so low for most things, a character would only be limited, in his knowledge, by checks that he may fail and the player himself and I don't go for that in my games.

Magic Item Creation: Now this is an area that I felt like I needed to really put my foot down about. As soon as a character gets a certain craft magic item feat I do not allow them to automatically start flipping through the DM section of the book and start picking out items they want to create that they can afford. Certain items like +1 though +5 swords, armor, shields etc... I have not problem with. Now properties become a different story all together. If someone gets the Craft Arms and Armor feat and they tell me they want to create a Holy Avenger then they better have an "in game" reason as to how they have the Knowledge of a Holy Avenger. Now if they have come across one then of course they can make one but if they have never heard of one "in game" then I do not allow them to...

I primarily play casters. I wouldn't have an issue with this house rule if the caster didn't have to actually take the feat(s) in order to make magic items. If my caster figures out in game how to make a holy avenger he can do so without taking Craft A&A. Totally cool with that. Just saying.


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shallowsoul wrote:
blahpers wrote:
I don't see why some people have such a hard time accepting that these are house rules.

I don't see why some people have a hard time accepting that what they think are houserules are in fact rules that were left open on purpose for DM interpretation.

Rules left open to DM interpretation are exactly what house rules are. It's a rule that will be different for each DM, based on how he/she interpretes the rule. That makes it a house rule.

So some of those rules you claim are not house rules are in fact exactly that for every DM who plays Pathfinder. Some house rule it one way, others house rule it another way, but they're all house ruling it (including you).

It sounds like you believe house rules can only be rules that are changed from the written rules. That's not the case. Anything the DM makes a decision on that's not written down anywhere in the rules is a house rule.

***

And can I just say that I hate the fact that I was just drawn into a discussion on the definition of house rules?

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