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So, any advise what the material for the main weapon should be? This is for my cleric, who will be often engaged in melee. I was thinking adamantine, at often creatures with DR aginst it, have the highest one, but I could also get a scarab of golembane (don't need the neck slot for amulet of natural armor, as I can cast barkskin myself). And then take cold iron to get over the DR of demons and fey.

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As BNW says, you want adamantine for your main weapon. Carry backups in cold iron and silver.
Also, be sure to cover all your damage types. If your main weapon is a Falchion (for instance), have a +1 adamantine Falchion for slashing, adamantine/hardness, and magic. Then get a silver mace for bludgeoning and silver, and a cold iron morningstar for cold iron, bludgeoning and piercing.
Or something like that. :)

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Or you could forgo the back-ups of different materials since enhancements help you bypass DR.
PFSRD wrote:DR Type Weapon Enhancement Bonus Equivalent
Cold iron / silver +3
Adamantine* +4
Alignment-based +5
Regarding the enhancement bonus, does "bonus equivalent" count for that - i.e. would a +2 Holy Scimitar count as a +4 weapon, or does it have to be a straight up +4 weapon?

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I believe it means the total enhancement. Getting a +5 can be really expensive. My advice is make your primary weapon adamantine and enhance it to +3 and then potentially consider adding Bane to it. I went with Evil Outsiders because those are the most common that have alignment based DR that you will see in PFS play and they become fairly common in that higher tier modules.

Enevhar Aldarion |

Madclaw wrote:Regarding the enhancement bonus, does "bonus equivalent" count for that - i.e. would a +2 Holy Scimitar count as a +4 weapon, or does it have to be a straight up +4 weapon?Or you could forgo the back-ups of different materials since enhancements help you bypass DR.
PFSRD wrote:DR Type Weapon Enhancement Bonus Equivalent
Cold iron / silver +3
Adamantine* +4
Alignment-based +5
It is the actual plus on the weapon that counts for this. The plus equivalents of the abilities are only there so the weapons can be priced and so that a max can be set.

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You all seem to be forgetting the wonder that is Silversheen (Qadira, Gateway to the East).
Immune to rust monster and rusting grasp, etc, main weapon (which even Adamantine doesn't cover) and counts as alchemical silver, without the loss of damage. It's more expensive, but having your primary weapon be your killing-rust-monsters weapon has merit.
In the past, bonus equivalent would not cover that, but you can add flat bonus with Greater Magic Weapon.... Unfortunately, per the spell description, GMW bonuses only bypas DR/magic

Enevhar Aldarion |

You all seem to be forgetting the wonder that is Silversheen (Qadira, Gateway to the East).
Immune to rust monster and rusting grasp, etc, main weapon (which even Adamantine doesn't cover) and counts as alchemical silver, without the loss of damage. It's more expensive, but having your primary weapon be your killing-rust-monsters weapon has merit.
In the past, bonus equivalent would not cover that, but you can add flat bonus with Greater Magic Weapon.... Unfortunately, per the spell description, GMW bonuses only bypas DR/magic
Psssst....about five posts up, Callarek already mentioned Silversheen. ;-)

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I was always of the opinion that silversheen still had a damage loss for piercing or slashing, because it acts as alchemical silver. I thought the extra price covered being immune to rust and automatically masterwork.
It doesn't act as alchemical silver, it counts as alchemical silver.
Silversheen: Blades made of this special metal count as
alchemical silver weapons and are immune to rust, including
that of rust monsters, the rusting grasp spell, and so on.
Since mithral uses almost identical wording, does that mean you also reduce the damage for mithral weapons?
Mithral weapons count as silver for the purpose of overcoming damage reduction.

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You all seem to be forgetting the wonder that is Silversheen (Qadira, Gateway to the East).
Immune to rust monster and rusting grasp, etc, main weapon (which even Adamantine doesn't cover) and counts as alchemical silver, without the loss of damage. It's more expensive, but having your primary weapon be your killing-rust-monsters weapon has merit.
In the past, bonus equivalent would not cover that, but you can add flat bonus with Greater Magic Weapon.... Unfortunately, per the spell description, GMW bonuses only bypas DR/magic
Yep - HUGE fan of Silversheen and its affordable enough that by game #2 (assuming you saved 300 from your first mission) that it can bought early. It counts as a MW weapon to boot.
I use this for all my PF characters that have an edged weapon

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TetsujinOni wrote:You all seem to be forgetting the wonder that is Silversheen (Qadira, Gateway to the East).
Immune to rust monster and rusting grasp, etc, main weapon (which even Adamantine doesn't cover) and counts as alchemical silver, without the loss of damage. It's more expensive, but having your primary weapon be your killing-rust-monsters weapon has merit.
In the past, bonus equivalent would not cover that, but you can add flat bonus with Greater Magic Weapon.... Unfortunately, per the spell description, GMW bonuses only bypas DR/magic
Yep - HUGE fan of Silversheen and its affordable enough that by game #2 (assuming you saved 300 from your first mission) that it can bought early. It counts as a MW weapon to boot.
I use this for all my PF characters that have an edged weapon
I think I am a little confused, since it costs +750 gp for silversheen, not 300...

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Helaman wrote:I think I am a little confused, since it costs +750 gp for silversheen, not 300...TetsujinOni wrote:You all seem to be forgetting the wonder that is Silversheen (Qadira, Gateway to the East).
Immune to rust monster and rusting grasp, etc, main weapon (which even Adamantine doesn't cover) and counts as alchemical silver, without the loss of damage. It's more expensive, but having your primary weapon be your killing-rust-monsters weapon has merit.
In the past, bonus equivalent would not cover that, but you can add flat bonus with Greater Magic Weapon.... Unfortunately, per the spell description, GMW bonuses only bypas DR/magic
Yep - HUGE fan of Silversheen and its affordable enough that by game #2 (assuming you saved 300 from your first mission) that it can bought early. It counts as a MW weapon to boot.
I use this for all my PF characters that have an edged weapon
After your first mission, you spend some gold but save 300gp at least. After your second mission, you probably have about 800gp, which you use to buy a silversheen weapon.

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Callarek wrote:After your first mission, you spend some gold but save 300gp at least. After your second mission, you probably have about 800gp, which you use to buy a silversheen weapon.Helaman wrote:I think I am a little confused, since it costs +750 gp for silversheen, not 300...TetsujinOni wrote:You all seem to be forgetting the wonder that is Silversheen (Qadira, Gateway to the East).
Immune to rust monster and rusting grasp, etc, main weapon (which even Adamantine doesn't cover) and counts as alchemical silver, without the loss of damage. It's more expensive, but having your primary weapon be your killing-rust-monsters weapon has merit.
In the past, bonus equivalent would not cover that, but you can add flat bonus with Greater Magic Weapon.... Unfortunately, per the spell description, GMW bonuses only bypas DR/magic
Yep - HUGE fan of Silversheen and its affordable enough that by game #2 (assuming you saved 300 from your first mission) that it can bought early. It counts as a MW weapon to boot.
I use this for all my PF characters that have an edged weapon
Makes a bit better sense, I guess, although it won't work well for some weapon choices.
Longbow
Whip
Crossbow, any flavor
Club
Shortbow
Pistol
Musket
Quarterstaff (although I am still trying to figure out the adamantine quarterstaff one of the NPCs in one of the modules has...)
Although, of course, much of the above list are weapons which don't have enough metal to worry about rusting, anyhow.

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For an archer who isn't a fighter or zen archer, I wouldn't actually grab a longbow until I can afford a masterwork one at my strength, going for a sling instead.
Gunslingers get their gun for free, and I don't know of any person who uses a quarterstaff. Even shillelagh druids should be using a club instead.

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Gunslingers get to upgrade their broken musket to MW at 300gp... which is cheaper than buying a new MW weapon.
As to Silversheen not working for Longbows, whips, guns and crossbows... neither will Adamantite etc.
In any case silversheen my preferred special material for my main melee weapon unless I am using a staff, whip etc and I aim to get it by the time I either start or finish my 3rd game. Its easy to enchant after that point as its already considered MW, and silvered magic weapons are always handy

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I'm partial to a simple silver light hammer. 25gp and it covers blunt and silver with no damage penalty. It's only a d6, but meh. If I really wanted to worry about it I'd go with an alchemical silver lucerne hammer instead.

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So, any advise what the material for the main weapon should be? This is for my cleric, who will be often engaged in melee. I was thinking adamantine, at often creatures with DR aginst it, have the highest one, but I could also get a scarab of golembane (don't need the neck slot for amulet of natural armor, as I can cast barkskin myself). And then take cold iron to get over the DR of demons and fey.
I have a related question, I played the three intro scenarios last weekend with a pregen. So in preparation for a session this weekend I rolled a character. Can I purchase weapons with materials?

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Every material except dragonhide is always available. Dragonhide is available if you have enough fame to purchase it.
That's what I thought. Given that the location for the pregen centered on Absalom. Which is a fairly large place and until the next session that is his current location I would assume.

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For an archer who isn't a fighter or zen archer, I wouldn't actually grab a longbow until I can afford a masterwork one at my strength, going for a sling instead.
Gunslingers get their gun for free, and I don't know of any person who uses a quarterstaff. Even shillelagh druids should be using a club instead.
Or, you burn 2 PA for a +2 str Masterwork Composite Longbow made of Darkwood. (300 gp for masterwork, +200 for the +2 str component, 100 gp base, 30 gp for the darkwood, total of 630 gold which is within the realm of a 2 PA purchase). It can also be stretched to cover a +3 str version, if you have that much strength. I always encourage my players to get one if they are proficient and have a str score. Even a 25% chance to hit is better than nothing.

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Mergy wrote:Or, you burn 2 PA for a +2 str Masterwork Composite Longbow made of Darkwood. (300 gp for masterwork, +200 for the +2 str component, 100 gp base, 30 gp for the darkwood, total of 630 gold which is within the realm of a 2 PA purchase). It can also be stretched to cover a +3 str version, if you have that much strength. I always encourage my players to get one if they are proficient and have a str score. Even a 25% chance to hit is better than nothing.For an archer who isn't a fighter or zen archer, I wouldn't actually grab a longbow until I can afford a masterwork one at my strength, going for a sling instead.
Gunslingers get their gun for free, and I don't know of any person who uses a quarterstaff. Even shillelagh druids should be using a club instead.
I would rather spend gold on the bow after a few scenarios and spend my first prestige points on a wand of cure light wounds.

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I would rather spend gold on the bow after a few scenarios and spend my first prestige points on a wand of cure light wounds.
It is a decent trade off. If you are in a relatively steady group and someone else got the CLW (or IHW) after that first adventure, grab the bow! If not, grab the wand the first time out and the bow the second time out.

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Helaman wrote:Where is this written? For a specific archetype? Been going through gunslinger and can't find this .... to which I have an interest.Gunslingers get to upgrade their broken musket to MW at 300gp... which is cheaper than buying a new MW weapon.
It's the Gunsmithing feat.

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I am planning a Mithral Katana & Wakizashi for a current character. The Wakizashi will only cost 535 gold.
Unless the wakizashi is for a small character, it will cost 1035gp to buy a medium sized mithral version. You need to pay the 500gp/lb mithral cost to cover the listed "steel" weight of the weapon. A medium steel wakizashi is 2 lb, so 2x500gp would be 1000gp+35gp weapon cost for a total of 1035gp. The weight of the mithral wakizashi would be halved to 1 lb.
A medium sized mithral katana would cost 3050gp and weight 3 lbs.