Greater magic fang and claws


Rules Questions


1 person marked this as FAQ candidate.

If I cast great magic fang on my claw attack, does it affect both of them for the full bonus or just one of the two claws.

Magic Fang

School transmutation; Level druid 1, ranger 1, summoner 1; Domain fur 1
CASTING

Casting Time 1 standard action
Components V, S, DF
EFFECT

Range touch
Target living creature touched
Duration 1 min./level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]
DESCRIPTION

Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on attack and damage rolls. The spell can affect a slam attack, fist, bite, or other natural weapon. The spell does not change an unarmed strike's damage from nonlethal damage to lethal damage.

Magic fang can be made permanent with a permanency spell.
Magic Fang, Greater

School transmutation; Level druid 3, ranger 3, summoner 3
EFFECT

Range close (25 ft. + 5 ft./2 levels)
Target one living creature
Duration 1 hour/level
DESCRIPTION

This spell functions like magic fang, except that the enhancement bonus on attack and damage rolls is +1 per four caster levels (maximum +5). This bonus does not allow a natural weapon or unarmed strike to bypass damage reduction aside from magic.

Alternatively, you may imbue all of the creature's natural weapons with a +1 enhancement bonus (regardless of your caster level).

Greater magic fang can be made permanent with a permanency spell.

Dark Archive

You choose which one you want.
You can have EITHER:

a +1 to both Claws

OR

A +x to one claw (where X is equal to caster level/4)


Mathwei ap Niall wrote:

You choose which one you want.

You can have EITHER:

a +1 to both Claws

OR

A +x to one claw (where X is equal to caster level/4)

I am not so sure about this since I would say that the magic fang would affect both claws since they are considered being one type of attack (even if it makes two attacks). For example if you are creating an eidolon which is limited to a fixed amount of attacks depending on how many lvls summoner you are, then the claws are added and only takes one of the natural attacks. Also if I then want to get the Improved Damage evolution then I get to choose ONE attack that should benefit from this and I then can select the claws and not a single claw.

However this doesn't mean that ALL claws get boosted in case that I have more then two claws. Ie the same eidolon decides to get another claw attack (2xclaws). Then the eidolon has used 2 of his natural attacks (even if he actually makes 4 attacks when attacking). However the Improved Damage evolution only affects one pair of claws so if I want the bonus on both claws then I have to select the evolution twice.

So to make it more easy to understand. A claws attack are actually consisting 1 attack with each claw to make it complete.

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