PvP?


Pathfinder Online

Goblin Squad Member

I read the blogs and like most of what I read, but I am still unclear on how pvp fits in the game. Is everyone able to jump on everyone else any time they feel the need and don't mind the built in consequences?

Also, I am assuming that a mage in this game is about the same as a mage in other mmo's and deals massive damage via spell casting and may have the ability to target more than one enemy (area effect stuffs). If the mage is able to damage any pc at any time won't that make for damaging your own buddies if they are a bit close? Or even yourself if the enemy gets too close to you? I haven't seen that in a game in a long, long time. Would make for some interesting play. =)

Liberty's Edge

PvP is not allowed in Pathfinder Society organized play. I would also discourage it in home games as it can often lead to bad feelings amongst the group- leading to eventual group dissolution.

Goblin Squad Member

Martin Kauffman 530 wrote:
PvP is not allowed in Pathfinder Society organized play. I would also discourage it in home games as it can often lead to bad feelings amongst the group- leading to eventual group dissolution.

Sorry. I was talking about the upcoming and in development mmo, not the tabletop game. (I did read in these forums about someone that ran pvp scenarios in their tabletop adventures and claimed it worked out just fine for them, but that's a whole nother topic) Did I post in the wrong forum?

Goblin Squad Member

Misere wrote:

I read the blogs and like most of what I read, but I am still unclear on how pvp fits in the game. Is everyone able to jump on everyone else any time they feel the need and don't mind the built in consequences?

Also, I am assuming that a mage in this game is about the same as a mage in other mmo's and deals massive damage via spell casting and may have the ability to target more than one enemy (area effect stuffs). If the mage is able to damage any pc at any time won't that make for damaging your own buddies if they are a bit close? Or even yourself if the enemy gets too close to you? I haven't seen that in a game in a long, long time. Would make for some interesting play. =)

Yes from the sounds of it PVP is largely going to be enabled throughout most of the game. It is unlikely that it is going to be common near the NPC settlements or other areas with heavy NPC guarding due to the lack of benefits from it, and the fact that if someone regularly attacks in the NPC guarded areas even the NPCs will flag them as kill on sight, eventually preventing them from even coming to the areas to attempt to fight. Now outside of the NPC's reach... the only things preventing PVP will be the players themselves forming their own laws and rules of the territory and enforcing them by themselves.

As far as sorcerers and wizards, little to nothing has been anounced as far as how powerful spells or damage will be, friendly fire from aoes has been heavily discussed, but there has been no confirmation or denial from the devs, I would rule it as roughly a 60% probability that you can hurt your allies (considering ally will be a subjective term in open PVP)

and Martin I think you are thinking of the wrong forum. This is the forum to discuss goblinworks upcoming MMORPG "pathfinder online", which is licensed from paizo, but does not conform to the rules of pathfinder society, nor is it really more connected to the P&P game asside from carrying the campaign setting. Information on that can be found on goblinwork's blog

Goblin Squad Member

Misere wrote:
Martin Kauffman 530 wrote:
PvP is not allowed in Pathfinder Society organized play. I would also discourage it in home games as it can often lead to bad feelings amongst the group- leading to eventual group dissolution.
Sorry. I was talking about the upcoming and in development mmo, not the tabletop game. (I did read in these forums about someone that ran pvp scenarios in their tabletop adventures and claimed it worked out just fine for them, but that's a whole nother topic) Did I post in the wrong forum?

No you are in the right spot Misere, Most likely your topic just popped in the recent posts list which confused Martin. Since PVP is a hot topic among P&P players it's not uncommon for people to reply quickly without realizing which subforum it is in. We're bound to have a bit of confusion until GW actually starts up their own forum.

Goblin Squad Member

It's called Open PvP. It's covered a lot in one of Goblinwork's blogs, let me see which one... ah, it's To Live and Die in the River Kingdoms, on January 18th, 2012. One of the earlier blogs. Basically, there will be circles of security around settlements... out of those circles, all bets are off; PvP is completely allowed, and only stuff in your inventory is at risk. In those circles, it gets a bit fuzzier, but you can still kill people near town... just you'll get killed yourself by marshal NPC's. A similar system is in EvE Online, and it still doesn't stop "suicide-ganking", where you kill someone even though they're in a "safe" zone. A lot of newbs in EvE Online confuse high-security with safe... those are two very different things... in EvE, as soon as you fly out into outer space, you're at risk. Always.


Personally I think too much/full-out PvP has no place in a somewhat true to the game mechanics RP game but that might be just me.

I wrote a long essay about it and how a limited version of PvP could be incorporated into the game in another topic so I wont write more here...

Goblin Squad Member

Yes, I read the blog, Arbalester. I understand what they say there. I was just wondering about how the whole friends/enemies thing works. If several individuals are out hunting/gathering in an area and several others arrive wanting to make trouble it could become just one big free for all with everyone trying to kill everyone else. How would you know who is the aggressor and who the friend? What would be the advantage for the aggressor to attack anyway? Control of the area? Why not just gather alongside the others?
I only got through the tutorial in Eve so I don't understand what drove the pvp in that game either. Personally, I would rather just not pvp and concentrate on challenges in the game world. I find it too easy to fall prey to those who use the game world to kill indiscriminately and without cause just for the heck of it. I can understand being mauled by a bear, for instance, but pc's are supposed to be better than that, imo.

Thank you, Onishi, for your information. =)

Goblin Squad Member

@Misere,

I think that PFO will base a lot of its decisions on who is grouped with whom. But there's still a lot unknown with respect to this. It will make a big difference whether or not there is friendly fire. It will also make a big difference whether the game tracks an "in-combat" state between any two characters within a certain range. Much of this is currently unknown.

As for why the attackers might attack, it might well be because the resource being harvested is a finite resource, and the attackers consider the harvesters to be infringing on their property rights.

I imagine there will be some people trying to find a way to make the game fun to just kill people at random, but I don't think that's going to be a big part of the game. I think it's just not going to be worthwhile for them to do so.

Goblin Squad Member

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Thank you, Nihimon. I sincerely hope you are right. =)

Goblinworks Executive Founder

I expect that killing people at random will be disincentiveized even as killing specific well-researched high-value targets is incentivized. Murdering a traveller provides a hint as to your hideout's location (via game and/or metagame mechanics), while waylaying a caravan might net significant amounts of valuables.

Raiding caravans is playing as intended, and the simple way to avoid being robbed is not to be in the caravan.


Misere wrote:
Thank you, Nihimon. I sincerely hope you are right. =)

+1 I really don't need the grief - at my table we don't have PC VS. PC without consent. I respect that people have different tastes, but non consentual player killing is (in my opinion) to close to abuse...

GRU

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