tarcandor |
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Since I have to keep track of the events encountered by the group I'm running, I figured I might as well do it here, and maybe get some extra ideas and suggestions from you lot ;-)
So, Kingmaker AP, session 1: played on the 24th of march 2012
Characters:
Tristan, Human male paladin of Iomedae (played by Wim)
Oswold, Human male Inquisitor of Iomedae (played by Marc)
Ar'sein, Human male Cleric of Iomedae (played by Carlo)
Feoré, Half elven female Rogue (scout) (played by Flore)
Myste, Half elven female druid (played by Bert)
Session dates:
start: 20th of Calistril 4707
end: 28th of Calistril 4707
There, they met Maegar Varn while waiting for their audience, who gave them a bit of foreshadowing about the Stolen lands: mostly child's stories about fey, monsters, bandits, etc. They got along nicely, and the start of some territorial and mutual aid agreements were already made. Should prove to be interesting by the time we reach the VV. They also met the Iron Wraiths, played them out like arrogant bastards, so the relations there are non-existent :-)
After receiving their orders, being briefed and issued basic supplies, the group spent their last short night in comfort at the local temple of Iomedae, and set out at dawn (with the exception of Oswold - player was late for the session) travelling with a caravan from Brevoy to Oleg's. During the first day they also had the company of Varn and his group. Feoré did the scouting ahead, so no ambushes, and a quiet trip. They did notice a lone rider checking the group out, but no encounters during that night or the day after. During the last day of travel, they were hit by a serious snow-storm so they were happy to arrive at Oleg's and settled in so they could hook up with Oswold there.
The group was just informed about the situation at Oleg's, when Oswold arrived (he had been ambushed by two bandits on the way to Oleg's the day earlier, but drove off his assailants), so he was briefed aswell, and plans were made to confront the bandits.
Next session: the confrontation with the thugs, planned on the 28th of April 2012
PJ |
Since I have to keep track of the events encountered by the group I'm running, I figured I might as well do it here, and maybe get some extra ideas and suggestions from you lot ;-)
So, Kingmaker AP, session 1: played on the 24th of march 2012
Characters:
Tristan, Human male paladin of Iomedae (played by Wim)
Oswold, Human male Inquisitor of Iomedae (played by Marc)
Ar'sein, Human male Cleric of Iomedae (played by Carlo)
Feoré, Half elven female Rogue (scout) (played by Flore)
Myste, Half elven female druid (played by Bert)Session dates:
start: 20th of Calistril 4707
end: 28th of Calistril 4707** spoiler omitted **...
Keep us posted. I always enjoy reading how everyone else's campaign is going.
tarcandor |
Keep us posted. I always enjoy reading how everyone else's campaign is going.
Will do... going to put each session's synopsis on here to keep track myself.
For future reference, a bit about the background story of the characters:
PLAYERS, DON'T READ THIS IF YOU STUMBLE ACROSS THIS !
Myste is their older half-sister, but she is the only one who knows about that at this point.
Ar'sein grew up in the same village as Tristan and Oswold.
Feoré has an ancient family heirloom (on the elven side) in her possession, of which she is very proud: a ring, woven in something that appears as green hair. Not quite sure yet as to what I'm going to do with that exactly, but it should become very interesting when they figure out that Nyrissa is handing out almost exact duplicates to her minions....
Oswold, since the player arrived late, had a private meeting with the temple's high priest. I'm thinking about him having received some orders there which will put him directly opposed to his brother and friend Ar'sein at some point in the story. Still figuring out how to put those orders in words though
PJ |
PJ wrote:Keep us posted. I always enjoy reading how everyone else's campaign is going.Will do... going to put each session's synopsis on here to keep track myself.
For future reference, a bit about the background story of the characters:
PLAYERS, DON'T READ THIS IF YOU STUMBLE ACROSS THIS !
** spoiler omitted **
Good start!
tarcandor |
So, Kingmaker AP, session 2: played on the 28th of april 2012
Characters:
Tristan, Human male paladin of Iomedae (played by Wim)
Oswold, Human male Inquisitor of Iomedae (played by Marc)
Ar'sein, Human male Cleric of Iomedae (played by Carlo)
Feoré, Half elven female Rogue (scout) (played by Flore)
Myste, Half elven female druid (played by Bert)
Session dates:
start: 28th of Calistril 4707
end: 3rd of Pharast 4707
So, the group once again went over the plans to defend Oleg's from the expected bandit raid. They devised an elaborate ambush, involving closing the gates to trap the bandits inside, 3 people on elevated positions to provide cover fire, the paladin and cleric on the ground level to engage in melee combat, hiding spears and javelins in snow-banks in case they tried to retreat over the snow banks to gain cover, and so on.....
Since there was a serious snow storm the day the group arrived at Oleg's, they had plenty of time to prepare, as the bandits were delayed by the heavy snow. I determined the HP of the bandits at random, and one came out very low, so I decided the bandit group had an encounter with Tuskgutter on their way, so the low-HP guy (Timothy) had the unfortunate priviledge to be gored by Tuskgutter.
Eventually one day later than expected, the bandits arrived at Oleg's and drove in very confidently, shouting sneers and insult to draw out Oleg and Svetlana,who had been told by the group to remain inside and barricade their door. So, the ambush got sprung, and Happs got cought in a crossfire by Féore and Oswold, and a few good rolls of the dice made sure he went down very quickly (round two: pierced by four arrows before he could get to cover thank you, snow reducing movement by half).
One other thugs (Timothy) got cut down as he tried to open the gate so they could make a run for it, the other three thugs all got wounded in some degree, and they surrendered quickly when they noticed there was no way out of the fortress.
After a lot of debates and interrogations, one of the thugs (Michael) was unrepentant of his crimes, and chose to remain silent after stating it wouldn't be much difference if he got killed by them for not talking, or by the staglord for talking.
The other two (Erik and Thomas) were (more or less) co-operative in giving out information, so the group now has a notion of the area in which the bandit camp can be found, and the existence of the Staglord and Tuskgutter. The group has given the two thugs the opportunity to redeem themselves by working at Oleg's thus repaying their debts. Of course, during the night, they will be locked up to ensure Oleg and Svetlana's safety. Michael was swiftly convicted of "unrepentant banditry" and executed by decapitation on the following morning. His head, together with those of Happs and Timothy were put on stakes on top of the gate to act as a deterrent for future bandits.
Next session: date to be determined
Philip Knowsley |
Oswold, since the player arrived late, had a private meeting with the temple's high priest. I'm thinking about him having received some orders there which will put him directly opposed to his brother and friend Ar'sein at some point in the story. Still figuring out how to put those orders in words though
Like the 'story thus far' - you're off to a good start.
As for the Oswold storyline - maybe not quite where you were going, butyou could have him aware of Jhod's past, & wanting to put Jhod on trial
or something similar.
His brother could be put in place as the 'public defender' or similar?
Just another idea to add to the mix...especially if you want to have the
conflict come up quite early in the piece.
Good luck.
PJ |
tarcandor wrote:Oswold, since the player arrived late, had a private meeting with the temple's high priest. I'm thinking about him having received some orders there which will put him directly opposed to his brother and friend Ar'sein at some point in the story. Still figuring out how to put those orders in words thoughLike the 'story thus far' - you're off to a good start.
As for the Oswold storyline - maybe not quite where you were going, but
you could have him aware of Jhod's past, & wanting to put Jhod on trial
or something similar.
His brother could be put in place as the 'public defender' or similar?Just another idea to add to the mix...especially if you want to have the
conflict come up quite early in the piece.Good luck.
My peeps roleplayed well and got Jhod's story out of him. They talked him into going after this 'commoner' girl and coming back with her. Good story thus far. Keep it up.
Philip Knowsley |
My peeps roleplayed well and got Jhod's story out of him. They talked him into going after this 'commoner' girl and coming back with her. Good story thus far. Keep it up.
You're lucky - mine have been really lazy...I ended up giving them the
Jhod story as part of a Kingdom Event I rolled. It was a Scandal event,so I had an Inquisitor come looking for him & exposing the backstory as
part of that. (Also hence my 'idea' for Tarcandor! - not exactly new,
but at least I know it works as a device!) :)
tarcandor |
PJ wrote:My peeps roleplayed well and got Jhod's story out of him. They talked him into going after this 'commoner' girl and coming back with her. Good story thus far. Keep it up.You're lucky - mine have been really lazy...I ended up giving them the
Jhod story as part of a Kingdom Event I rolled. It was a Scandal event,
so I had an Inquisitor come looking for him & exposing the backstory as
part of that. (Also hence my 'idea' for Tarcandor! - not exactly new,
but at least I know it works as a device!) :)
Going to remember that one, jhod's story is one I expect them to miss without a major hint :-)
PJ |
Philip Knowsley wrote:Going to remember that one, jhod's story is one I expect them to miss without a major hint :-)PJ wrote:My peeps roleplayed well and got Jhod's story out of him. They talked him into going after this 'commoner' girl and coming back with her. Good story thus far. Keep it up.You're lucky - mine have been really lazy...I ended up giving them the
Jhod story as part of a Kingdom Event I rolled. It was a Scandal event,
so I had an Inquisitor come looking for him & exposing the backstory as
part of that. (Also hence my 'idea' for Tarcandor! - not exactly new,
but at least I know it works as a device!) :)
I try to give xp for roleplaying also. I try to give it equal importance. So they don't feel like they have to kill stuff just to get xp.
tarcandor |
So, Kingmaker AP, session 3: played on the 30th of June 2012
Characters:
Tristan, Human male paladin of Iomedae (played by Wim)
Oswold, Human male Inquisitor of Iomedae (player absent)
Ar'sein, Human male Cleric of Iomedae (played by Carlo)
Feoré, Half elven female Rogue (scout) (played by Flore)
Myste, Half elven female druid (played by Bert)
Session dates:
start: 3rd of Pharast 4707
end: 7th of Pharas 4707
Basically, a very short update, since the players spent most of their time debating if they should bring along the two bandits they captured during the last session to go out and 'explore and confront the bandits'. So, since one player was absent, the votes were: Tristan and Myste in favor, Feoré and Ar'sein against. And there was much debating :p
since they weren't getting anywere, finally, I made the call as a DM that Oswold would put in his vote as 'against'. 4 members of the group went out to explore the 'raddish patch' hex, Oswold stayed behind to guard the two prisoners. The kobolds were encountered, but since Feoré's stealthy approach hadn't alarmed them, the group allowed them to leave. They did however track them to the edge of the forest. So the group now has a basic idea of the direction of the kobold lair. They also "encountered" Tyg and Perlivash out of their square, so the first prank has been played. (throwing of acorns for that sweet 'tingggg' sound all those shiny armours make :p)
Next session: planned on the 14th of juli
tarcandor |
Kingmaker AP, session 4: played on the 14th of Juli 2012
Characters:
Tristan, Human male paladin of Iomedae (played by Wim)
Oswold, Human male Inquisitor of Iomedae (played by Marc)
Ar'sein, Human male Cleric of Iomedae (played by Carlo)
Feoré, Half elven female Rogue (scout) (played by Flore)
Myste, Half elven female druid (played by Bert)
Session dates:
start: 8th of Pharast 4707
end: 19th of Pharas 4707
Lots of progress this time, they shifted into 'regular gear' and didn't waste time discussing too many things, so here goes:
The group got back together at Oleg's, where they arrived at the same moments as Kesten Garess and his men ride up to the tradepost (did it like this, since there was one Pc camping there, and it would be easier to have all of them there while the introductions were made). The group talked about hiring him lateron, but for now they decided not to offer it just yet.
They went out and explored Bokken's hex, and got the moon radish quest from him, which they fulfilled quickly. Traded them for some potions, which might be in fact a bit 'tainted'. I played out Bokken as an excentric dementing guy, who doesn't seem all that worried in cleaning out his equipment, so I'm going to have my players roll a percentile die each time they use one of his potions, so there might be an unexpected 'side effect'. Since the 'soup reward' is too high in my opinion, I changed Svetlana's quest into a Bokken quest, so he can make a Viagra-like potion for Oleg and Svetlana (as a side beneficiary :p)
They also came across the trapdoor spider hex, which they quite easily defeated.... after the initial surprise, they retreated swiftly out of the immeadiate area, after which everybody stood at the ready with ranged weapons, while one of the group went into full defensive mode and lured out the spider. They searched the lair, and found the bandit's map about the treasure under the tree, so they should be able to find that easily enough later on.
Exploration in the forest yielded quite a bit of pranks from the fey (Tyg and Perlivas), who I 'let out of their hex' to make sure there were sufficient pranks to play before their nests might be uncovered.
So, there were ghost sounds, painted horses, items being switched round in backpacks, drugged half elves (due to their resistance to sleep - no fun those girls :p), and so on....
Most were good enough sports about it, the druid even left them gifts (such as a needle and tread, which will be put to good use in a future prank), but no friendship just yet. The paladin did however say things like "lame jokes", and "if it's fey we might have to clean them out", which in turn led him to be the only one NOT to receive 'shot to the head with an acorn' as a warning for the bear traps they were about to step into.... luckily, he survived that.
Next session: to be planned