
Evershifter |
This summer, I plan to run a small tournament for the players in our group.
Each player builds a party of three 8th level characters and fights to see who built the best. I'm thinking a double elimination style tournament, so everyone gets to fight at least twice.
Just looking for thoughts/suggestions on what can be done to improve the experience for everyone.
Suggestions for various arena locations/traps.
Houserules to keep things balanced.
Spells/items to disallow ahead of time.

hogarth |

House rules:
Personally, I have experience with the (3.5E) Core Coliseum forum on the Wizards of the Coasts boards, so I'm biased towards the rules they use somewhat. Here's a link to their rules:
http://community.wizards.com/coco/wiki/Rules_of_Gladius_(3.5e)
As you can see, it's a huge list. To summarize:
There's also some ideas and maps for arenas there:
http://community.wizards.com/coco/wiki/Rules_of_Gladius_(3.5e)/Maps_and_Lig hting
The Arena map is a good all-round choice, although it's probably too large for a tabletop game. The Temple map is smaller and has some interesting features (e.g. a lava pit!).