Attack bonus feats


Homebrew and House Rules


there are plenty of feats that let you trade attack bonus for damage.

why cant i find any that let you trade damage for attack bonus?

I mean you have things like weapon focus that raise your to hit.

but there is nothing like a reverse power attack that lets you trade 2 or even 4 damage for a bonus to hit.


My guess is that it has to do with the order you roll the dice. You dont know how much damage you will be dealing until after you try to hit


so you mean they dont do it because damage is not guaranteed. they may be giving you a bonus to hit with no penalty if you miss.

but then again if you miss you wouldnt get a bonus anyway... and if you hit your properly penalized.

I wonder if it has to do with so many abilities simply requiring you to hit.

I mean if you have a poisoned weapon and give up a little damage in order to get the poison in that kind of negates your damage penalty.

... I still wish there were a -damage +hit bonus. even if the damage penalty is large.


You can always elect to not use Power Attack or Deadly Aim.


What about a feat version of the Barbarian rage power Reckless Abandon. Give up AC for a bonus to hit (scaling either like combat expertise (-1/+1) or power attack (-1/+2))?


I don't see a big deal with the damage being reduced lower than zero, hence converting the hit to 1 point of nonlethal damage (you're only staggered if your nonlethal damage >= current hp -- to fall unconscious it needs to be == to your TOTAL hp)

To answer the question, I imagine it's a matter of not liking the flavor.
Have you looked into 3rd party material? (I mean for examples of precedent/proof of concept)

Dark Archive

Where such a feat would work best, IMO, would be in the case of a class that gains a level-scaling bonus to damage (like the 1st edition Monk, which did +1 damage with weapon attacks / 2 levels).

Power Attack seems to be keyed off of the BAB of the character, but, for the most part, D&D/PF classes don't get level-based damage or AC bonuses, so feats that allowed one to make a 'Reckless Attack' (-AC, +damage) or a 'Precise Attack' (-dam, +atk) aren't as likely.

Granted, if using something like Class Defense Bonus rules, from Unearthed Arcana, where characters *do* get an AC bonus based on the number of levels they acrue, something like 'Reckless Attack' might work better.

Mutants & Masterminds has these sorts of feats, swapping around numbers between Atk, Dam, AC (defense) and DR (toughness) in a variety of ways, but uses a different damage system, which makes it easier to rationalize, I suspect.

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