Telekinesis & Combat Maneuvers


Rules Questions


A quick question.

Can a player use the Combat maneuver option of telekinesis on the round he casts the spell? I guess not unless the spell is quickened, since he does not have any available actions - the standard is spent casting the spell- , but my player says that you can make an attack when you cast harm, and that's also a standard.

Any clarification, here?


"Combat Maneuver: Alternatively, once per round, you can use telekinesis to perform a bull rush, disarm, grapple (including pin), or trip. Resolve these attempts as normal, except that they don't provoke attacks of opportunity, you use your caster level in place of your Combat Maneuver Bonus, and you add your Intelligence modifier (if a wizard) or Charisma modifier (if a sorcerer) in place of your Strength or Dexterity modifier. No save is allowed against these attempts, but spell resistance applies normally. This version of the spell can last 1 round per caster level, but it ends if you cease concentration."

Yes, he can use a maneuver the round he casts it. The use of a maneuver isn't limited by requiring some sort of action. It is limited to once/round. Of course, if he ceases to use standard actions to concentrate on it, he will lose the spell.


Thank you, StreamOfTheSky. The fact that the player must spend his standard actions in concentration drives your point even further, also.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Telekinesis & Combat Maneuvers All Messageboards

Want to post a reply? Sign in.