Net Master


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Liberty's Edge

I was looking over the Net Master line of feats in Ultimate Combat and wanted to try them out.

Seems like in order to get all of these feats + prereqs + the feats to leverage the tripping / dirty tricking abilities you get, you would need Fighter Bonus Feats.

I hate playing with 2 skills / level, though.

Any suggestions on best compromise between bonus feats and skills? I seem to remember a tactical fighter of some kind with 4 / level - any Ranger archetypes with fighter bonus feats or anything like that?

Grand Lodge

Lore Warden Fighter is what you are looking for. By the way, no one knows how the net feats work, and as far as I know, there is no errata.


I had a guy in my party using the net and trident style. It was pretty cool. Nets can really mess someone up. Just remember to carry multiple nets. The Tactician from UC gives up the first bonus combat feat, but you get some extra class skills and 4+Int/level skills for it. It also has some other nice things like increased initiative and teamwork stuff.

As far as no one knowing how the feats work... that same guy seemed to know perfectly well how the feats worked. Looking at the feats, I know how they work. What's so hard to figure out?

Grand Lodge

Look at the Net adept feat.


I have. Multiple times. The net is a thrown weapon with penalties and takes forever to fold back up once thrown. It says so in the core book. The Net Adept feat makes it a melee reach weapon with no penalties and takes a little less than forever to fold back up.

I don't see what you're getting at here.


blackbloodtroll wrote:
Look at the Net adept feat.

I'm seriously not getting what you are getting at. It looks fine to me. It stops being a ranged weapon and is now a one-handed melee weapon with 10-foot reach. You don't take the penalty for it being unfolded and you fold the net quicker. What's difficult about that?

Grand Lodge

http://paizo.com/forums/dmtz4ogo?All-Tangled-up


Normally, the net is only a thrown weapon, with a bunch of penalties and other shenanigans for using it. Net Adept turns the net into a melee reach weapon for you. Mentioning one-handedness in the feat doesn't really matter in this case. You can now do so much more with a net instead of just throw it at people, though.

The only part of Net Maneuvers that doesn't make sense is that it allows you to trip or disarm opponents in melee. You can do that anyway since Net Adept makes it a melee weapon. But the feat does more than just that, so if you omit that part you still get a disarm bonus and can perform maneuvers when you have someone entangled.

Yes, the feats (and especially the core net text) do need some errata, but they still work as they are written. If anything, they just need to omit some text, and give a damage die and crit mod to the net when using it in melee.


Make a gripli whatever class you want, however ninja seems neat, they are racially proficient with nets.


It's a good idea to carry multiple nets, as they can be fragile. However, you also should be able to get a dragonhide net that would be quite tough. If my calculations are on, it should have hardness 10, 25 HP, and a burst DC of 28ish; statistics which will only go up if you enchant it.

As for the Net Adept line of feats, they really aren't that bad. I read the thread that was linked, and I have to say that it seems like people are getting hung up on the fact that the feats have some redundant wording, and are generally a little ham-fisted as far as writing goes. That, combined with the fact that this feat progression makes an already complicated and unusual weapon quite a bit more complicated, in terms of what you can and can't do at various ranges, is throwing some people for a loop.

The rough patches that do exist can mostly be paved with common sense:
- What kind of action is it to retrieve a net by its trailing rope?
Common sense: move action, same as drawing a weapon.
- Can you attack with a net that is already being used to entangle a foe?
Common sense: no.
- How many hands does it take to fold a net?
Common sense: two, same as loading any ranged weapon.

The only things that I can see that really need clarification are:
- Is a net normally a one- or two-handed ranged weapon?
- Would tripping with a net give you a +2 bonus under the new rules to bring it in line with weapons that have the trip property?

Liberty's Edge

Thanks all - I usually play more of a skillmonkey but this is (Pathfinder) World's Largest Dungeon, so seems like a fighter-type would be good.

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