| loaba |
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[10] - 16 - STR: 16 (+3)
[5] - 14 - DEX: 14 (+2)
[-1] - 9 - CON: 9 (-1)
[13] - 17+2 - INT: 19 (+4)
[2] - 12 - WIS: 12 (+1)
[-4] - 7 - CHA: 7 (-2)
My thinking is that the low CON can be mitigated by a Trait and the use of the Favored Class bonus. If HP really becomes an issue then there are magic belts and Toughness.
What are your thoughts? Would you take a negative CON mod out into the cold world of adventuring?
| loaba |
No...especially one that will be in melee...
One option is to dump WIS then and then mitigate the deficiencies in the same manner. Personally, I don't see the Magus as a full-time melee participant. I think if you find yourself slugging it out with something, you might be doing wrong. lol
| loaba |
I would not. I would drop Int to 18 (after race) and raise Con to 12.
Rather than going 18 (a positive number), I'd go 17 after racial bonus on INT. That would mean that I'd have 22 after all 5 stat pumps. Because a Magus does rely on STR and will find herself in melee, that might be the way I have to go. :(
| loaba |
This alias is a magus and I don't rely on str at all.
I want to capitalize on the Magus' ability to cast and participate in melee combat. STR weapons offer a distinct advantage in the resource department. Because of the Magus' ability to utilize heavy armor, I'm not interested in DEX or Weapon Finesse.
| Waltz |
StreamOfTheSky wrote:I would not. I would drop Int to 18 (after race) and raise Con to 12.Rather than going 18 (a positive number), I'd go 17 after racial bonus on INT. That would mean that I'd have 22 after all 5 stat pumps. Because a Magus does rely on STR and will find herself in melee, that might be the way I have to go. :(
There are multiple ways to raise INT outside of stat bumps at the appropriate levels.
This works best without changing too much:
[10] 16 -> 16 (+3)
[05] 14 -> 14 (+2)
[02] 12 -> 12 (+1)
[10] 16 -> 18 (+4)
[02] 12 -> 12 (+1)
[-4] 07 -> 7 (-2)
[25] points.
A Magi only has access to light armor at before level 7 so your AC is going to be low combine that with some of your best spells being touch spells and your main class abilities revolving around getting in melee you're going to take some punishment inevitably. Below 12 CON is a pretty bad idea given that.
I'd go a step further and replace the skilled racial trait if you're human for Heart of the Wilderness for the bonus on stabilizing and higher negative HP needed to kill you off. If you don't have a party tracker there are ways of picking up survival as a class skill and you can double as a decent party tracker if you don't have one already.
| loaba |
There are multiple ways to raise INT outside of stat bumps at the appropriate levels.
This works best without changing too much:
[10] 16 -> 16 (+3)
[05] 14 -> 14 (+2)
[02] 12 -> 12 (+1)
[10] 16 -> 18 (+4)
[02] 12 -> 12 (+1)
[-4] 07 -> 7 (-2)[25] points.
My only issue is that INT is 23 at 20th. It's a nit-pick, I know. As for the CON, of course 12 is the best minimum standard. Be that as is it may, I was sort of intrigued by the idea of a low CON. I do think it is possible to cover for a low stat.
I'd go a step further and replace the skilled racial trait if you're human for Heart of the Wilderness for the bonus on stabilizing and higher negative HP needed to kill you off.
That does sound useful for the low-to-middling CON combatant.
| StreamOfTheSky |
You can use a tome / wish to increase int by up to a +5 if you want, though I think it's overpriced. So get a +5 or some lower odd amount to even it out if that's such a concern for you. I really don't think you need to worry so much about level 20, though, it's unlikely you'll ever get there unless starting near it.
| loaba |
I really don't think you need to worry so much about level 20, though, it's unlikely you'll ever get there unless starting near it.
There is always the potential for 20th, in our group anyway. For example, we were 17th level at the end of Second Darkness and there have been rumblings of late about playing an epilogue. We could easily find ourselves at 20th before the end.
This PC will be no different; if the campaign is memorable, we'll want to revisit the PCs at some later date. However, I do see the logic and wisdom in reducing STR in order to pay for CON upfront. It's just not my version of ideal. :)
| Waltz |
If you're really dead set on keeping INT at 19. The following array gets rid of nasty odd numbers for both WIS/CHA while still allowing for the maximum of -4 points for dumping them.
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[13] 17-1 STR: 16 (+3)
[07] 15-1 DEX: 14 (+2)
[03] 13-1 CON: 12 (+1)
[10] 16+3 INT: 19 (+4)
[-4] 07+1 WIS: 08 (-1)
[-4] 07+1 CHA: 08 (-1)
[25]Points; Total Bonus: (+8)
If you're worried about odd numbers there's always tomes/wish/crafting a +3 bonus item using crafting rules.
Mathwei ap Niall
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Well now you've tanked your Wis (that's your survival, perception, heal AND will save) as well as your Cha (all your social abilities).
All of that for one additional spell per level and an extra skill point.
You seem to be building with the expectation of coasting up to the mid levels where you can get items to cover these deficiencies.
If that's how you play good for you but honestly you have made the first 4-5 levels of this character REALLY hard for such little gain.
Is an extra shocking grasp really that important to you?
| loaba |
Well now you've tanked your Wis (that's your survival, perception, heal AND will save) as well as your Cha (all your social abilities).
Every character doesn't need to be good in every single skill. Certainly skills like Survival and Perception are important, but are they required for this character? The answer is no. If I wanted them however, I could get them via skill points (of which, with a 19 INT, I have a lot.) As for Will saves, that can be addressed via Feats and Traits. Social skills also can be dealt with via skill points (again, that's a resource that a 19 INT human has in abundance.)
Remember - skills simply don't need to be maxed in order to be successful.
All of that for one additional spell per level and an extra skill point.
It is my suspicion that a Magus lives and dies by her Arcane Pool points.
You seem to be building with the expectation of coasting up to the mid levels where you can get items to cover these deficiencies.
If that's how you play good for you but honestly you have made the first 4-5 levels of this character REALLY hard for such little gain.
Who's coasting? At low levels the Will saves aren't nearly as important as they will be later on. Lower levels are about surviving after you've exhausted your limited magical abilities. A high STR and CON are what's needed there.