Extended Suffocation


Rules Questions


1 person marked this as FAQ candidate.

Here is the text for the spell Suffocation:

This spell extracts the air from the target's lungs, causing swift suffocation. The target can attempt to resist this spell's effects with a Fortitude save-if he succeeds, he is merely staggered for 1 round as he gasps for breath. If the target fails, he immediately begins to suffocate. On the target's next turn, he falls unconscious and is reduced to 0 hit points. One round later, the target drops to -1 hit points and is dying. One round after that, the target dies. Each round, the target can delay that round's effects from occurring by making a successful Fortitude save, but the spell continues for 3 rounds, and each time a target fails his Fortitude save, he moves one step further along the track to suffocation. This spell only affects living creatures that must breathe. It is impossible to defeat the effects of this spell by simply holding one's breath-if the victim fails the initial Saving Throw, the air in his lungs is extracted.

Its duration is listed as three static rounds. Would an Extended Suffocation work the way I think it would? The text from Mass Suffocation would seem to suggest so (below) but I wanted a ruling I could take to the bank.

This spell functions as suffocation except as noted above. Note that the duration of this spell is much longer, forcing those suffering from the effect to make far more Fortitude saves to stave off eventual suffocation.

Scarab Sages

Yep.


Some spell + metamagic combos just have awesome synergy like that.

Grand Lodge

You are playing a Sahir-Afiyun? I would love to hear your experiences, as I have been considering playing one for quite a while. A bard Sahir-Afiyun to be exact.

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