Trscroggs |
1 person marked this as FAQ candidate. 1 person marked this as a favorite. |
I have some Eidolon/Summoner questions. If it makes any difference they are all for a Society-legal Summoner.
1. What happens to an Eidolon that is hit by the Maze spell? My group decided that it would be stuck in the Maze as a normal character unless dismissed by the summoner. BUT the other opinion was that the Eidolon was no longer technically on the same plain as the summoner it is auto-dispelled as per the Life Link rules.
2. Does the Improved Damage evolution apply only to ONE set of natural attacks, or every set of the same name. IE if my Eidolon has two claw evolutions do they both benefit from Improve Damage: Claws?
3. Do Improve Damage evolution and the Improve Natural Attack feat stack? Also is the INAttack feat Society legal to begin with?
3a. And at the same time, would the INAttack feat improve all natural attacks of the same type or just one set like question 2?
4. What happens to the equipment an Eidolon was carrying if/when it is dismissed/banished/killed? My group is basically treating it as having gone with the Eidolon, but I wanted to know if there was an official ruling.
5. My Eidolon is wearing an enormously expensive Holy Amulet of Mighty Fists. I know its attacks count as good for DR purposes, but do they count as magic as well?
6. Can a quadruped with three Limb: Legs evolutions take two Claw evolutions or does it need to take Limb: Arms to be able to take multiple Claw evolutions?
Starglim |
1. The maze is extradimensional and abilities that move a creature within the same plane don't work. I don't see the provision in Life Link that dismisses an eidolon if it's on a different plane than its summoner, only if it's more than 10,000 feet away. It can't be that far away since it can leave the maze with (at most) a double move.
2. The Improved Damage evolution refers variously to "one of the eidolon's natural attacks", "one natural attack form" and "a natural attack". This seems to be ambiguous as these have distinct meanings in other rules. By the most liberal reading and for consistency with Improved Natural Attack, it might apply to all natural attacks of the same name. It definitely wouldn't enhance natural attacks that have different names, such as claws and pincers.
3. The Improved Damage evolution and Improved Natural Attack feat would stack. The Bestiary feat is not legal for PFS unless explicitly granted by another legal source. Unlike an animal companion, an eidolon doesn't have a list of feats it's allowed to take.
3a. Improved Natural Attack enhances all natural attacks of the same form.
4. Allowing an eidolon to take objects with it when it goes away for any reason would be open to exploitation. Like other summoned creatures, it doesn't take anything with it when dispelled except the equipment it brought from its own plane when summoned. The summoner has to refit it with any equipment he wants to give it as part of his one-minute summoning ritual. Yes, this can be annoying and have implications for encumbrance.
I was thinking, as a homebrew development, about a method to transport items to the eidolon's plane for it to use, probably as a longer ritual - eight hours or as part of gaining a summoner level seems right. They would then appear as summoned copies and disappear when it was dismissed, certain PFS scenarios notwithstanding.
5. If it has at least a +1 enhancement bonus, yes.
5a. Energy damage bypasses DR and is subject to energy resistances. Where it matters (and as a good general practice) a player should declare it separately to the GM.
6. The Claws evolution can only be applied once to limbs (legs). Any additional claws must be placed on arms.
DeivonDrago |
4. Allowing an eidolon to take objects with it when it goes away for any reason would be open to exploitation. Like other summoned creatures, it doesn't take anything with it when dispelled except the equipment it brought from its own plane when summoned. The summoner has to refit it with any equipment he wants to give it as part of his one-minute summoning ritual. Yes, this can be annoying and have implications for encumbrance.
I was thinking, as a homebrew development, about a method to transport items to the eidolon's plane for it to use, probably as a longer ritual - eight hours or as part of gaining a summoner level seems right. They would then appear as summoned copies and disappear when it was dismissed, certain PFS scenarios notwithstanding.
James Jacobs has a different view regarding this issue.
Starglim |
Starglim wrote:James Jacobs has a different view regarding this issue.
4. Allowing an eidolon to take objects with it when it goes away for any reason would be open to exploitation. Like other summoned creatures, it doesn't take anything with it when dispelled except the equipment it brought from its own plane when summoned. The summoner has to refit it with any equipment he wants to give it as part of his one-minute summoning ritual. Yes, this can be annoying and have implications for encumbrance.
I was thinking, as a homebrew development, about a method to transport items to the eidolon's plane for it to use, probably as a longer ritual - eight hours or as part of gaining a summoner level seems right. They would then appear as summoned copies and disappear when it was dismissed, certain PFS scenarios notwithstanding.
This is a very interesting description of the eidolon as an amalgam of many extraplanar creatures with the summoner's own essence. I'm not sure it goes any further towards explaining why such a creature deals differently with material objects.
Let's examine some of the consequences of this view.
1. Can a dismissed eidolon take with it the party wizard's spellbook, the party fighter's selection of special weapons, the illegal or destructive items that the party wants to smuggle in to a city or a royal palace, or the party's treasure? If so, how much can it carry? Does anything prevent the party immediately retrieving and using these items when the summoner re-summons the eidolon? How does this differ from the 5th level spell secret chest, apart from its weight capacity, which for a Large quadruped eidolon is probably more?
2. Can the eidolon carry off the body of a slain opponent? If so, can that creature be returned to life by true resurrection?
3. If the eidolon can take these items, can it leave any of them on its own plane?
DeivonDrago |
DeivonDrago wrote:Starglim wrote:James Jacobs has a different view regarding this issue.
4. Allowing an eidolon to take objects with it when it goes away for any reason would be open to exploitation. Like other summoned creatures, it doesn't take anything with it when dispelled except the equipment it brought from its own plane when summoned. The summoner has to refit it with any equipment he wants to give it as part of his one-minute summoning ritual. Yes, this can be annoying and have implications for encumbrance.
I was thinking, as a homebrew development, about a method to transport items to the eidolon's plane for it to use, probably as a longer ritual - eight hours or as part of gaining a summoner level seems right. They would then appear as summoned copies and disappear when it was dismissed, certain PFS scenarios notwithstanding.
This is a very interesting description of the eidolon as an amalgam of many extraplanar creatures with the summoner's own essence. I'm not sure it goes any further towards explaining why such a creature deals differently with material objects.
Let's examine some of the consequences of this view.
1. Can a dismissed eidolon take with it the party wizard's spellbook, the party fighter's selection of special weapons, the illegal or destructive items that the party wants to smuggle in to a city or a royal palace, or the party's treasure? If so, how much can it carry? Does anything prevent the party immediately retrieving and using these items when the summoner re-summons the eidolon?
2. Can the eidolon carry off the body of a slain opponent? If so, can that creature be returned to life by true resurrection?
3. If the eidolon can take these items, can it leave any of them on its own plane?
I suppose that to really find good answers consistent with the post I linked to - you'd have to ask JJ himself. He usually gets back to you on the same day if you post on the Ask JJ thread.
HappyDaze |
This is a very interesting description of the eidolon as an amalgam of many extraplanar creatures with the summoner's own essence. I'm not sure it goes any further towards explaining why such a creature deals differently with material objects.
Let's examine some of the consequences of this view.
1. Can a dismissed eidolon take with it the party wizard's spellbook, the party fighter's selection of special weapons, the illegal or destructive items that the party wants to smuggle in to a city or a royal palace, or the party's treasure? If so, how much can it carry? Does anything prevent the party immediately retrieving and using these items when the summoner re-summons the eidolon? How does this differ from the 5th level spell secret chest, apart from its weight capacity, which for a Large quadruped eidolon is probably more?
2. Can the eidolon carry off the body of a slain opponent? If so, can that creature be returned to life by true resurrection?
3. If the eidolon can take these items, can it leave any of them on its own...
1) Yes, it can take anything it can carry up to it's heavy load limit. Get it a bag of holding and you're set. Nothing keeps it from handing the items back when it reappears and everyone can then gear-up normally.
2) Yes, it can carry a body.
3) It can not leave anything behind. Everything comes back with it.
DeivonDrago |
Starglim wrote:I suppose that to really find good answers consistent with the post I linked to - you'd have to ask JJ himself. He...DeivonDrago wrote:Starglim wrote:James Jacobs has a different view regarding this issue.
4. Allowing an eidolon to take objects with it when it goes away for any reason would be open to exploitation. Like other summoned creatures, it doesn't take anything with it when dispelled except the equipment it brought from its own plane when summoned. The summoner has to refit it with any equipment he wants to give it as part of his one-minute summoning ritual. Yes, this can be annoying and have implications for encumbrance.
I was thinking, as a homebrew development, about a method to transport items to the eidolon's plane for it to use, probably as a longer ritual - eight hours or as part of gaining a summoner level seems right. They would then appear as summoned copies and disappear when it was dismissed, certain PFS scenarios notwithstanding.
This is a very interesting description of the eidolon as an amalgam of many extraplanar creatures with the summoner's own essence. I'm not sure it goes any further towards explaining why such a creature deals differently with material objects.
Let's examine some of the consequences of this view.
1. Can a dismissed eidolon take with it the party wizard's spellbook, the party fighter's selection of special weapons, the illegal or destructive items that the party wants to smuggle in to a city or a royal palace, or the party's treasure? If so, how much can it carry? Does anything prevent the party immediately retrieving and using these items when the summoner re-summons the eidolon?
2. Can the eidolon carry off the body of a slain opponent? If so, can that creature be returned to life by true resurrection?
3. If the eidolon can take these items, can it leave any of them on its own plane?
Your questions are quite insightful.
The reason I liked JJ's explanation is that it was consistent with this line from the Bestiary that reads: "An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than the Material Plane. Some creatures start out as some other type and become outsiders when they attain a higher (or lower) state of spiritual existence. "
Which is really hard to interpret in game, but seems to be in line with JJ's comments.