Have you started Coding yet?


Pathfinder Online

Liberty's Edge

Just wondering if there is any info on where they are currently with the game. If they are using the Hero engine, have the started re-coding it for this world? Also, if they are further along then that, perhaps close to Alpha stage?

I would love to see the same attention to detail go into this as with any big AAA MMO (WoW, SWTOR, GW2) and for them not to rush it . I know that Paizo is a big company when it comes to the PNP gaming, but is Goblinworks what we would be considering an "Indie" comapy and I pray this doesnt turn into another MO or DFO.

Heres Hoping!


Burdock wrote:
Just wondering if there is any info on where they are currently with the game. If they are using the Hero engine, have the started re-coding it for this world?

They are not using the Hero engine. Well they might - it hasn't been decided. Nor has any of their middleware at least to our knowledge. In summary - no code beyond prototypes if we're lucky I imagine.

As for an Indie company... they're looking for investors and have the support of Paizo thus far so unless they do some weird and wonderful marketing techniques I don't think we can call them one.

Goblin Squad Member

It's an interesting situation as there are multiple game engines that could be used and they already have a *depth* of background/lore for the game as well as designers who understand mechanics of the PnP game and who likely also have MMO knowledge... to bridge the two, figure out what elements of MMOs work best for the vision of PFO, and synthesize a solid hybrid of the two, that will likely take time.

I would hope that they haven't started coding yet. I have 14 years of software engineering experience... and it's very tempting to jump in and "cowboy code" right off the start, but I hope they take the time to give this project due consideration when it comes to developing a plan and laying a structured development track of how to get to the end product.

If that means we all have to suffer a bit longer, so be it. :-)


I hope they use something like City of Heroes. It's the closest I've seen to having a real 3rd dimension in a MMORPG as opposed to just having 3d graphics.

Bear in mind also that is the sole point I want to make by saying that. I have no idea what other tradeoffs you'd have to make to do something like that.

But things like Guild Wars or WOW don't really scratch my itch anymore. I want my wizard to really fly this time. Or get to use an actual flying carpet or wings of flying.


sunbeam wrote:
But things like Guild Wars or WOW don't really scratch my itch anymore. I want my wizard to really fly this time. Or get to use an actual flying carpet or wings of flying.

WoW had this...

Granted - it also had the problem of a tiny tiny world in which an overnight flight (Arathi to Wetlands) takes around 20 seconds.

Didn't help that the trees were probably fifty times the size of real trees making forests seem that wee bit (read stupidly) tiny.

On top of that things like Karazhan - big tower in the wilderness. Before flying? Great, yeah. Big tower in the desolate wilderness where sunlight is rare and rain is rarer. After flying? Stones throw from Zul'Gurub, rainforest troll city.

I don't want to see flying at release - makes the world too small - but if it's ever considered as a potential feature Goblinworks, start accounting for it now? =)

Goblin Squad Member

We haven't really started coding yet. It's still very early.

Paizo Employee Chief Technical Officer

2 people marked this as a favorite.

Our main effort right now is in crafting the design document that lays out the fundamentals of how the game will work. That needs to be pretty well nailed down before you start writing code. We're also working on getting our financing in place, and on figuring out who we're going to hire for some key positions.

Goblinworks Executive Founder

Please, whatever you do, don't leak the design document. The last thing I want is to have to compare my imagination of some feature that either gets cut in production, or gets implemented in a way that is physically possible rather than in the way I had imagined it.

Don't let marketing get the design document, for the same reasons.

Community / Forums / Paizo / Licensed Products / Digital Games / Pathfinder Online / Have you started Coding yet? All Messageboards

Want to post a reply? Sign in.
Recent threads in Pathfinder Online