
wraithstrike |

You would have to move more towards one game or the other. I would suggesting pushing the skills over to the Pathfinder set. They get so many feats that I think you can probably get away with the Iron Heroes feats.
If nobody made a profit then nobody would care. The Dark Sun campaign setting was updated to 3.5 and had/has a website. They never made any money off of it, and WoTC never bothered them, and they are much more likely to send a cease and desist letter than any other RP company.
It should not be any different than any other fan made conversion posted online.

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I've run a game since 2007 that started as Iron Heroes, converted to 4E, and now converted back to Iron Heroes + Pathfinder.
Here's what I've learned:
* Iron Heroes is an awesome ruleset for a Conan or Celtic style campaign.
* You have to restrict the players to IH classes.
* Don't use Arcanist or Spiritualist. PCs in IH should not have magic.
* Use monsters, adventures, and additional feats from Pathfinder.
* Creatures that can only be hit by magic are much more deadly in IH.
* To keep the feel, have at least 60% of enemies be mundane (i.e. orcs, humans) and save magic for really creepy or evil foes.
This has worked well in my campaign. We have 4 PCs played by grown-ups (age 30+) who are looking for a gritty, challenging, Conan-style world, not a Forgotten Realms where magic swords and potions are available at the general store.
Happy to answer further questions!