Iron Heroes and PF


Conversions


Ok, first curious if anyone has melded PF and Iron Heroes together, or if has any tips on doing so... Secondly, if I were to meld them together and post it on this board, would it be stepping on Intel. Prop rights, and the like?

Dark Archive

Perhaps you could be more specific? Did you want to use IH stuff in your Pathfinder game, or did you want to Pathfinderize your IH game?


Basically be able to use IH stuff in a PF game. I'm curious if it's been solved already? Like, if anyone's tried, seen any major pitfalls, stuff like that.

Right now I'm still working on reading the IH rules in their entirety so don't have too much work done, but the ideas have me hooked!


You would have to move more towards one game or the other. I would suggesting pushing the skills over to the Pathfinder set. They get so many feats that I think you can probably get away with the Iron Heroes feats.

If nobody made a profit then nobody would care. The Dark Sun campaign setting was updated to 3.5 and had/has a website. They never made any money off of it, and WoTC never bothered them, and they are much more likely to send a cease and desist letter than any other RP company.

It should not be any different than any other fan made conversion posted online.

Dark Archive

I am using Iron Heroes traits in my high-power games. So far, even those that have potential for breaking the game, such as Weapon Bond, are working quite fine - if you remember to power up the enemies as well.

Grand Lodge

I've run a game since 2007 that started as Iron Heroes, converted to 4E, and now converted back to Iron Heroes + Pathfinder.

Here's what I've learned:

* Iron Heroes is an awesome ruleset for a Conan or Celtic style campaign.
* You have to restrict the players to IH classes.
* Don't use Arcanist or Spiritualist. PCs in IH should not have magic.
* Use monsters, adventures, and additional feats from Pathfinder.
* Creatures that can only be hit by magic are much more deadly in IH.
* To keep the feel, have at least 60% of enemies be mundane (i.e. orcs, humans) and save magic for really creepy or evil foes.

This has worked well in my campaign. We have 4 PCs played by grown-ups (age 30+) who are looking for a gritty, challenging, Conan-style world, not a Forgotten Realms where magic swords and potions are available at the general store.

Happy to answer further questions!

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