| Here Comes the Spiders |
The Inquisitor's "solo tactics" and extra teamwork feats seem like a neat, if complicated, idea. Unfortunately, the most universally useful melee and ranged attacking feats can't be taken until around level 5-9 (unless you multiclass for BAB and extra combat feats). A lot of the other TW feats seem to be very situational AND require the player to be adjacent to an ally AND to have that teamwork feat (or to spend a standard action to swap for it) BEFORE knowing that it's going to be useful.
Do you think it's better to trade the whole solo tactics feature for the preacher archetype's immediate attack/defense bonus abilities? Those are certainly simpler, usable at an earlier level, and can be used without any adjacency restrictions or spending standard actions to prepare.
| sgtrocknroll |
A lot of the other TW feats seem to be very situational AND require the player to be adjacent to an ally AND to have that teamwork feat (or to spend a standard action to swap for it) BEFORE knowing that it's going to be useful.
Actually, the point of Solo tactics is that the other person DOESN"T have to also have the feat, you just get the benefit as if they do. Much less complicated that way....