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The rules of how to create your own monster is up on the Pathfinder site, so I'm going to give it a shot. To be honest, this is my first attempt ever at making a monster, or homebrewing in general. I need this creature for an adventure I'm planning on running this weekend, and of course it had to be a 4e creature that's not in 3.5 or Pathfinder.
Looking it over, it seemed fine to me when compared to other Pathfinder CR 8 creatures, but I'm being told it's kind of squishy.
Foulspawn Mangler
CR 8
XP 4,800
NE Medium aberration
Init +9; Senses darkvision 60 ft,; Perception +11
AC 24, touch 14, flat-footed 20 (+3 Dex, +10 natural, +1 dodge)
hp 85 (13d8+26)
Saves Fort +6, Ref +7, Will +6
Speed 40 ft.
Space 5 ft. Reach 5 ft.
Special Attacks sneak attack +7d6
Attack melee 4 bone daggers +12 (1d4+3/19-20), or ranged 2 bone daggers +12/+12 (1d4+3/19-20)
Base Atk +9, CMB +10; CMD 23
Abilities Str 13 (+1), Dex 17 (+3), Con 14 (+2), Int 10 (+0), Wis 6 (-2), Cha 14 (+2)
Feats Combat Reflexes, Dodge, Improved Initiative(B), Multiweapon Fighting(B), Quick Draw(B), Point Blank Shot, Rapid Shot, Step-Up(B), Weapon Finesse, Weapon Focus (dagger), Weapon Specialization (dagger)
Skills Acrobatics +16, Climb +14, Escape Artist +15, Intimidate +10, Perception +11, Stealth +19, Survival +6; Racial Modifiers +4 Climb, +4 Escape Artist
SQ mangler's mobility, telepathy 40 ft
Languages Undercommon; telepathy
Combat Gear 8 masterwork bone daggers
Mangler's Mobility (Ex): Gains a +2 bonus to initiative checks, and a +5 racial bonus to AC against attacks of opportunity provoked by movement.
Tactics
After making four bone dagger attacks the foulspawn mangler shifts its movement around the target, simulating a dance.
Ecology
Environment any
Organization solitary, pair, or gang (3-8)
Treasure standard

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Ignore the above. Mark Gedak of Purple Duck Games helped me convert it over and it looks awesome. Seriously, the guy's awesome.
Foulspawn Mangler
CR 8
XP 4,800
NE Medium outsider (native)
Init +10; Senses darkvision 60 ft.; Perception +19
AC 24, touch 14, flat-footed 20 (+4 Dex, +10 natural)
hp 98 (13d10+26)
Defensive Abilities DR 5/good; resist poison +4, enchantments +2
Saves Fort +10, Ref +12, Will +5
Speed 40 ft.
Attack melee 1 mwk bone dagger +18/+13/+8 (1d4+3/19-20), 3 mwk bone daggers +18 (1d4+1/19-20), or ranged 3 mwk bone daggers +18/+13/+8 (1d4+3/19-20), 3 mwk bone daggers +18 (1d4+3/19-20)
Special Attacks sneak attack +5d6
Abilities Str 17 (+3), Dex 18 (+4), Con 15 (+2), Int 13 (+1), Wis 12 (+1), Cha 14 (+2)
Base Atk +13, CMB +16; CMD 30
Feats Combat Expertise, Combat Reflexes, Improved Feint, Improved Initiative, Quick Draw(B), Step-Up, Improved Multiweapon Feint, Weapon Finesse
Skills Acrobatics +22, Bluff +20, Escape Artist +22, Knowledge (planes) +14, Perception +19, Stealth +22, Survival +14; Racial Modifiers +4 Escape Artist
SQ mangler’s mobility, multiweapon mastery
Languages Aklo, Undercommon; telepathy 100 ft.
Mangler's Mobility (Ex): Gains a +2 bonus to initiative checks, and a +5 racial bonus to AC against attacks of opportunity provoked by movement.
Multiweapon Mastery (Ex): A foulspawn never takes penalties to an attack roll when fighting with multiple weapons, and treats claws as primary attacks even when also wielding weapons.
Combat Gear 20 masterwork bone daggers, 4 spring loaded sheaths, whetstone
Tactics
After making four bone dagger attacks the foulspawn mangler shifts its movement around the target, simulating a dance.
Ecology
Environment any
Organization solitary, pair, or gang (3-8)
Treasure standard