Converting 4e Foulspawn creature to Pathfinder; Please Grade


Conversions

Grand Lodge

The rules of how to create your own monster is up on the Pathfinder site, so I'm going to give it a shot. To be honest, this is my first attempt ever at making a monster, or homebrewing in general. I need this creature for an adventure I'm planning on running this weekend, and of course it had to be a 4e creature that's not in 3.5 or Pathfinder.

Looking it over, it seemed fine to me when compared to other Pathfinder CR 8 creatures, but I'm being told it's kind of squishy.

Foulspawn Mangler
CR 8
XP 4,800
NE Medium aberration
Init +9; Senses darkvision 60 ft,; Perception +11
AC 24, touch 14, flat-footed 20 (+3 Dex, +10 natural, +1 dodge)
hp 85 (13d8+26)
Saves Fort +6, Ref +7, Will +6
Speed 40 ft.
Space 5 ft. Reach 5 ft.
Special Attacks sneak attack +7d6
Attack melee 4 bone daggers +12 (1d4+3/19-20), or ranged 2 bone daggers +12/+12 (1d4+3/19-20)
Base Atk +9, CMB +10; CMD 23
Abilities Str 13 (+1), Dex 17 (+3), Con 14 (+2), Int 10 (+0), Wis 6 (-2), Cha 14 (+2)
Feats Combat Reflexes, Dodge, Improved Initiative(B), Multiweapon Fighting(B), Quick Draw(B), Point Blank Shot, Rapid Shot, Step-Up(B), Weapon Finesse, Weapon Focus (dagger), Weapon Specialization (dagger)
Skills Acrobatics +16, Climb +14, Escape Artist +15, Intimidate +10, Perception +11, Stealth +19, Survival +6; Racial Modifiers +4 Climb, +4 Escape Artist
SQ mangler's mobility, telepathy 40 ft
Languages Undercommon; telepathy
Combat Gear 8 masterwork bone daggers
Mangler's Mobility (Ex): Gains a +2 bonus to initiative checks, and a +5 racial bonus to AC against attacks of opportunity provoked by movement.

Tactics
After making four bone dagger attacks the foulspawn mangler shifts its movement around the target, simulating a dance.

Ecology
Environment any
Organization solitary, pair, or gang (3-8)
Treasure standard

Grand Lodge

Ignore the above. Mark Gedak of Purple Duck Games helped me convert it over and it looks awesome. Seriously, the guy's awesome.

Foulspawn Mangler
CR 8
XP 4,800
NE Medium outsider (native)
Init +10; Senses darkvision 60 ft.; Perception +19
AC 24, touch 14, flat-footed 20 (+4 Dex, +10 natural)
hp 98 (13d10+26)
Defensive Abilities DR 5/good; resist poison +4, enchantments +2
Saves Fort +10, Ref +12, Will +5
Speed 40 ft.
Attack melee 1 mwk bone dagger +18/+13/+8 (1d4+3/19-20), 3 mwk bone daggers +18 (1d4+1/19-20), or ranged 3 mwk bone daggers +18/+13/+8 (1d4+3/19-20), 3 mwk bone daggers +18 (1d4+3/19-20)
Special Attacks sneak attack +5d6
Abilities Str 17 (+3), Dex 18 (+4), Con 15 (+2), Int 13 (+1), Wis 12 (+1), Cha 14 (+2)
Base Atk +13, CMB +16; CMD 30
Feats Combat Expertise, Combat Reflexes, Improved Feint, Improved Initiative, Quick Draw(B), Step-Up, Improved Multiweapon Feint, Weapon Finesse
Skills Acrobatics +22, Bluff +20, Escape Artist +22, Knowledge (planes) +14, Perception +19, Stealth +22, Survival +14; Racial Modifiers +4 Escape Artist
SQ mangler’s mobility, multiweapon mastery
Languages Aklo, Undercommon; telepathy 100 ft.
Mangler's Mobility (Ex): Gains a +2 bonus to initiative checks, and a +5 racial bonus to AC against attacks of opportunity provoked by movement.
Multiweapon Mastery (Ex): A foulspawn never takes penalties to an attack roll when fighting with multiple weapons, and treats claws as primary attacks even when also wielding weapons.
Combat Gear 20 masterwork bone daggers, 4 spring loaded sheaths, whetstone

Tactics
After making four bone dagger attacks the foulspawn mangler shifts its movement around the target, simulating a dance.

Ecology
Environment any
Organization solitary, pair, or gang (3-8)
Treasure standard


Ok than well good first conversion >.> <.<

Grand Lodge

I've already had to make a couple of changes. It's now CR 9, and has one less HD. The reason being that each creature is only supposed to have so many HD for their particular CR. We missed that part.

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